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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

    An awesome little prefab! RobJ's support is top notch! If you're looking for a little extra something to give a primitive feel to your server, this is it!
  1. I bought this and I want to be sure I understand - We have to select what the vendors are selling. By default, they are all selling resources?
  2. I am looking for the ability to block the researching of 2 items. I don’t need custom crafting or blocking research on the research table, etc. I only need to block the researching of 2 items without affecting the rest of the crafting tree. Will this let me do that? There’s a free plugin on umod that lets you block crafting and research of items, but if you block the research, it blocks your ability to research anything below it.
  3. https://codefling.com/plugins/loot-table-stacksize-gui. "The page you requested does not exist"
  4. Regarding the below values, are these the vanilla values that match a physical furnace or is this increased from normal furnace rates? "The standard value of the melting speed (in seconds per tick)": 2.0, "The amount of fuel consumption per 1 tick": 3, "How many resources are melted in 1 tick": 5, "The amount of coal per 1 unit of fuel": 1,
  5. It looks like this needs an update after today's Rust update. Failed to call internal hook 'OnPlayerConnected' on plugin 'InjuriesAndDiseases v1.3.2' [2848347654] (Object reference not set to an instance of an object) at void Oxide.Plugins.InjuriesAndDiseases+Statuses.RemoveStatus(ulong userId, string statusId) in C:/AMPDatastore/Instances/Primitive01/rust/258550/carbon/plugins/InjuriesAndDiseases.cs:line 1622 at void Oxide.Plugins.InjuriesAndDiseases.OnPlayerConnected(BasePlayer basePlayer) in C:/AMPDatastore/Instances/Primitive01/rust/258550/carbon/plugins/InjuriesAndDiseases.cs:line 1014 at object Oxide.Plugins.InjuriesAndDiseases.InternalCallHook(uint hook, object[] args) in InjuriesAndDiseases.cs/Internal:line 340
  6. BetterDeadThanZed

    ZLogs

    This looks like a great plugin but one feature I'd be interested in, and I don't know if this is possible, is a log that shows when a player who isn't authed by the TC removes any resource/item from a container within the range of the TC. This would be helpful on my PVE server, so if a random player steals from another player that forgot to lock their container, I'd have a log of what was taken.
  7. I like maps with every monument on it. Is there a way to force this to use only maps with ALL monuments?
  8. Any chance that a feature could be added that automatically adds any players in a designated Discord group to the whitelist? This would allow me to automate the process simply by assigning a Discord group to a player.
  9. Does using /stemoveui move the UI for all players or is that something that players adjust themselves?
  10. BetterDeadThanZed

    ARCTIC

    Is it possible for you to put a test server online to test out the map?
  11. The terrain may to be blame for this.
  12. I'm getting reports of players killing the snowmen and while they're looting, other snowmen pop up suddenly, not from the static snowman model, but straight up NPC's. They hear the crumbling sound too.
  13. Oh sorry, I was thinking it had to do with this plugin.. didn't think of that! I'll check to see if there's an update.
  14. Even with this error, it looks like the plugin is still working.
  15. With today's update, I'm getting this: Failed to call hook 'CanUseGesture' on plugin 'Dance v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Dance.CanUseGesture (BasePlayer player, GestureConfig gesture) [0x00018] in <a076ba78ca7f40198a5a4569a3827626>:0 at Oxide.Plugins.Dance.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000ba] in <a076ba78ca7f40198a5a4569a3827626>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 12/10 13:29:46 | User tried to check DLC license but not authed (12332)
  16. As a few of us have asked already, we need PVE mode. If this supported PVE Mode, I'd absolutely buy it.
  17. I'm not getting any fog effect from the explosion.
  18. I'd love to see an update where the entire outpost has more Christmas lights, wreaths, etc. Seems a little unfinished.
  19. No timer to set it to spawn and no command to manually spawn it?
  20. BetterDeadThanZed

    Biplane

    Has anyone tried this plugin with the Aircraft Carrier prefab?
  21. Has anyone used this prefab with the Biplane plugin? If so, is it big enough for the planes to take off?
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