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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. This is in regards to Buoyant Crates (https://codefling.com/plugins/buoyant-crates). It seems that plugin is affecting the Junkyard Event plugin (https://codefling.com/plugins/junkyard-event). When the loot from that event is ejected into the air after the vehicle is shredded, sometimes it gets stuck in the air. Occasionally it will fall to the ground after a short period of time. I consulted with KpucTaJl about this and he says it's the Buoyant Crates plugin causing the issue. I am attaching a video that shows what happens.
  2. Does anyone know the answer to my question above?
  3. Does this still work? I have the following scenario and need to know if this plugin will work: I have 2 servers. The balances on the two servers are currently separate. Will I be able to combine the balances from both servers into the database? How does the plugin deal with existing balances on a server? Does it read the Economics data file and update the database?
  4. Skinning epic item (From imthenewguy's Epic Loot plugin) cause it to stack with a non-epic item, losing it's epic properties. I was unable to reproduce this, but a player of mine was able to. He provided a video but it's too big to attach to this support ticket so I'm providing a Dropbox link. I use Skinbox (https://chaoscode.io/resources/skinbox.17/) and Stack Modifier. No errors in the console. I contacted imthenewguy and he says it's either a conflict with Skinbox or Stack Modifier. Video: https://www.dropbox.com/scl/fi/bvccr6ra6iahamc63bybt/253F1E7A00001.mp4?rlkey=jv2nlrs5ig9ywdlrl5pt6d20m&dl=0
  5. I'd post this on Discord but I'm in so many Discord servers that I can't remember which one is for this plugin, and there's no link in the description. I'm seeing this in my console: Failed to call hook 'OnPlayerDeath' on plugin 'CraftingPanel v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CraftingPanel.ClosePanel (BasePlayer player) [0x00048] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CraftingPanel.OnPlayerDeath (BasePlayer player) [0x00028] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009b6] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  6. Has this been tested with SimplePVE to see how it affects player bases?
  7. BetterDeadThanZed

    Errors

    When executing the tests other than "siren", there are errors in the console: 09/16 20:40:06 | >>> siren.setduration 09/16 20:40:07 | Failed to call hook 'SetSirenDurationCommand' on plugin 'Siren v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Siren.SetSirenDurationCommand (ConsoleSystem+Arg arg) [0x00032] in <8ea7e34e634541f8a6556c272523f387>:0 at Oxide.Plugins.Siren.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00394] in <8ea7e34e634541f8a6556c272523f387>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 09/16 20:38:42 | >>> siren.setnotification 09/16 20:38:42 | Failed to call hook 'SetSirenNotificationCommand' on plugin 'Siren v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Siren.SetSirenNotificationCommand (ConsoleSystem+Arg arg) [0x00032] in <8ea7e34e634541f8a6556c272523f387>:0 at Oxide.Plugins.Siren.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003ed] in <8ea7e34e634541f8a6556c272523f387>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  8. BetterDeadThanZed

    Coins display

    Somehow I removed the coins display. See the attached screenshots. I created a new place holder with XX. What do I put in the "Name" section to display Economics coins? Is there a guide that tells all the variables that can be used here?
  9. BetterDeadThanZed

    Shop UI

    How do I get the balance to appear in the shop? I use Rust Rewards/Server Rewards and it doesn't have a "Balance" on the shop UI.
  10. BetterDeadThanZed

    Flyhack kick

    I had a player kicked 2 or 3 times when thrown 50 meters into the air by the button.
  11. Is this supposed to affect recycler speed? If I recycle a pipe without this plugin, it takes 8 seconds. if I recycle a pipe with this plugin, it takes 5 seconds.
  12. I'm not getting much help in the dev's Discord, so maybe someone here can help me. When I start the bot, it connects to Discord without any issues. When I try to accept or deny a skin requests, I get a message in Discord that says "This interaction failed". There are no errors in the bot console and none in the Rust console. I created a new Discord bot in the developer portal and it still does the same thing. Any ideas?
  13. I am using a stats plugin and when a player opens the stats page, they can't click on the X in the top right corner to close it because of this plugin. If I unload this plugin, they can click on it.
  14. Could someone post a screenshot of what these banners look like in Discord? I'm not sure I understand exactly how they're used.
  15. Is anyone using this to let players place blackjack tables? If so, can you share your config?
  16. Can someone explain to me what the offset settings mean? I'm confused by the description. Is this offset from GMT? Also, how do I set up the "content" section of the config?
  17. Do you have the latest Simple Status? Version 1.2.4 came out 18 hours ago.
    I've been running a Rust server for over 4 1/2 years. I'm always looking for new ways to refresh my server and Tiers Mode is definitely one of those ways! ninco90 is an awesome dev. I had some suggestions and some feature requests and he hooked me up! The plugin is highly configurable for any server! I recommend this plugin!
  18. I guess this doesn't do what I thought it did. At least it was only $2.
  19. The way I read the description is this: If a plugin is in the Blacklist, any player with that group has the plugin unloaded for them. If a plugin is in the "Plugins" section, the plugin is loaded for them. Perhaps I am just reading it wrong. Maybe it's written poorly. I am not sure.
  20. I think maybe I misunderstand how this plugin works. In the config I posted above, if I add a player to group apcontrol.use.survival, Skill Tree should be disabled because it's on the blacklist. In my test, when I added myself to this group, Skill Tree was still loaded.
  21. I don't think you understand the problem. I was testing the plugin. I disabled T3 workbench from being placed in the config. I tried placing one and it worked correctly. It wouldn't let me place it. Then I gave myself the permission bypass.block_place_all_workbench so that I could test the permission to be sure it works. When I had the permission and I tried to place the workbench, the workbench disappeared. I should have been able to place it. That's the point of the permission, to bypass the config for specific players.
  22. "Workbench": { "Allow research from Workbench": true, "Allow Place All Workbench": false, "Allow placing only the following workbenches": [ "assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab", "assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab", "assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab" ] },
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