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Everything posted by BetterDeadThanZed
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- 46 comments
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- #christmas
- #npc
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(and 5 more)
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- 46 comments
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- #christmas
- #npc
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(and 5 more)
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With today's update, I'm getting this: Failed to call hook 'CanUseGesture' on plugin 'Dance v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Dance.CanUseGesture (BasePlayer player, GestureConfig gesture) [0x00018] in <a076ba78ca7f40198a5a4569a3827626>:0 at Oxide.Plugins.Dance.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000ba] in <a076ba78ca7f40198a5a4569a3827626>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 12/10 13:29:46 | User tried to check DLC license but not authed (12332)
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- 72 comments
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- 23 comments
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- #nuke
- #nuke event
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(and 7 more)
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- 112 comments
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Does this still work? I have the following scenario and need to know if this plugin will work: I have 2 servers. The balances on the two servers are currently separate. Will I be able to combine the balances from both servers into the database? How does the plugin deal with existing balances on a server? Does it read the Economics data file and update the database?
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I'd post this on Discord but I'm in so many Discord servers that I can't remember which one is for this plugin, and there's no link in the description. I'm seeing this in my console: Failed to call hook 'OnPlayerDeath' on plugin 'CraftingPanel v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CraftingPanel.ClosePanel (BasePlayer player) [0x00048] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CraftingPanel.OnPlayerDeath (BasePlayer player) [0x00028] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009b6] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 144 comments
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- #craft
- #craft menu
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- 201 comments
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- 3
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- #stacks
- #rust stacks
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- 201 comments
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- #stacks
- #rust stacks
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I'm not getting much help in the dev's Discord, so maybe someone here can help me. When I start the bot, it connects to Discord without any issues. When I try to accept or deny a skin requests, I get a message in Discord that says "This interaction failed". There are no errors in the bot console and none in the Rust console. I created a new Discord bot in the developer portal and it still does the same thing. Any ideas?
- 86 comments
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