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Everything posted by BetterDeadThanZed
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When you despawn a mini (and presumably any vehicle where fuel consumption has been disabled), 1 low grade fuel drops on the ground.
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Updated to the latest Stacks. Player split a stack from a box to his inventory. Stack turned items into stacks of either 500 or 1000. I had to revert the the previous version.
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I'm not on the server right now so I don't know the circumstances around this error, but I just caught this in the console: Failed to call hook 'ChatSpawn' on plugin 'Vehicles v0.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Vehicles.FetchVehicle (BasePlayer player, BaseEntity entity, UnityEngine.Vector3 position, Oxide.Plugins.Vehicles+VehicleSettings vehicleSettings) [0x002a7] in <d0faac6c21f24611b2d30e5f26dbe5d1>:0 at Oxide.Plugins.Vehicles.ChatSpawn (BasePlayer player, System.String command) [0x001ce] in <d0faac6c21f24611b2d30e5f26dbe5d1>:0 at Oxide.Plugins.Vehicles.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0031e] in <d0faac6c21f24611b2d30e5f26dbe5d1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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Hud difference between 2.0.9 and 2.1.0
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
For some reason the screenshots aren't showing in the support ticket for me. Maybe it's a brower issue, but if you click on the empty space, the screenshot should come up -
The settings are identical between 2.0.9 and 2.1.0 but yet the HUD looks "squished" in 2.1.0. See my screenshots. 2.0.9 2.1.0
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Sent you another PM with my config again in Discord.
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- 33 comments
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- #gruber
- #mad mappers
- (and 7 more)
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I'm experiencing this too. I have a feeling the 2.0.10 download is actually 2.0.9.
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I love the idea of timing out the lock when a player loots a container outside of the monument, but will the timer still be in effect? So, if someone loots a monument, but doesn't loot anything else for a while, will it still time out? What about a distance unlock too? If they move X meters from the monument, the lock expires?
- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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- 50 comments
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- 1
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- #competition
- #event
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The megaphone doesn't work in the large casino. If you mount it, then talk, you don't hear the megaphone effect.
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I use friends and clans plugins. I am in the same clan as the TC owner but I don't have TC Auth. That's the TC I'm getting this issue with. I just tried it on someone else's TC and it's fine. It says I can't authenticate on it.
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Probably.. just waiting for the plugin dev to let me know.
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I came here to report the same thing. *EDIT* Tried the .cs file you linked to above but the same thing happens. If i try to access a cupboard that is locked and I don't have auth on it, the "manage" button is still there and I can't open a chat window, can't move my character around. Only the movement keys work. See the "Manage" button in the top right corner of my screen? I should also note that I can manage the TC when the happens even though it's locked and I don't have auth.
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I'm talking about this line: "Currency Symbol": "$", I changed the Currency Symbol" to "Scrap" it on the screen, it would say "Scrap 40" instead of "$40" but that resulted in the drug ordering splash screen to freeze. You're thinking of this line: "Use (Economics / Server Rewards / Scraps)": "Scraps", And that works fine. It takes scrap, but my players keep thinking they need Economics coins to buy the seeds instead of scrap, which I'm trying to clarify for them.
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We did test with 1 seed. I am pretty certain is has to do with what is above the base. It seems that a clear area can not be found when the drone is requested and as a result, the error message appears and the player loses what he paid for the seeds. It's a very game breaking bug that makes me question if I should leave the plugin on the server because I don't want players losing their scrap because their base doesn't have a 100% clear sky.
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When the player ordered the seeds, the drone didn't come and the error I posted above appeared in the console. He moved his computer terminal someplace else and everything worked fine. It seems if the drone can't get a clear shot to the base, then the error I posted occurs and no drone comes. The player had some power lines/towers near his base and some trees so I assume that was causing an issue with the drone's ability to drop the drugs there. Maybe it doesn't have a direct line of sight to the base? I'm not sure. I'm not a plugin developer. In summary, if the seeds can't be delivered to the player, there should be an error message in-game and the player should be refunded whatever money they paid for the seeds.