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Everything posted by Kaooa
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- 13 comments
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- #multi-tool
- #tool
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(and 2 more)
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The plugin loads without any issue. I dont see any errors in the console, just appears that the water well markers do not self enable when the plugin first loads after server restart
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i am running into the issue where I always have to self enable the water well markers
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Again today, 137 WaterWellMarker - Object reference not set to an instance of an object I have 6 waterwells on my current map, all 6 of the npcs are alive When i try to do the /wwenable command it says unknown command up until i load the plugin "o.reload WaterWellMarker" once the plugin is loaded, I am able to enable/disable the map marks with no issue. other than the "137 WaterWellMarker - Object reference not set to an instance of an object" I do not see anything else no other errors here is a pastebin of all the plugins i am using https://pastebin.com/ngQrvQ4J
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WaterWellMarker - Object reference not set to an instance of an object however when i reload the plugin it loads without issue, weird
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scratch that, was something else unrelated to your plugin
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can you add support to reskin high external walls and gates?
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- 1
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- 3 comments
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- #vendor
- #travelvendor
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(and 3 more)
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- 7 comments
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seems like this bug only happens with certain players, not all players on the server, I myself the owner have no issue redeeming kits, but some players cannot redeem kits while others can.
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2025-05-14 20:00:00 ERROR discord.app_commands.tree Ignoring exception in command 'Generate Thread' Traceback (most recent call last): File "/home/container/.local/lib/python3.11/site-packages/discord/app_commands/commands.py", line 1292, in _invoke await self._callback(interaction, arg) File "/home/container/bot.py", line 200, in generate_suggestion_thread await interaction.channel.create_thread(name=embed.description[1:-1], message=message) File "/home/container/.local/lib/python3.11/site-packages/discord/channel.py", line 767, in create_thread data = await self._state.http.start_thread_with_message( ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/home/container/.local/lib/python3.11/site-packages/discord/http.py", line 744, in request raise HTTPException(response, data) discord.errors.HTTPException: 400 Bad Request (error code: 50035): Invalid Form Body In name: Must be between 1 and 100 in length. The above exception was the direct cause of the following exception: Traceback (most recent call last): File "/home/container/.local/lib/python3.11/site-packages/discord/app_commands/tree.py", line 1188, in _call_context_menu await ctx_menu._invoke(interaction, value) File "/home/container/.local/lib/python3.11/site-packages/discord/app_commands/commands.py", line 1296, in _invoke raise CommandInvokeError(self, e) from e discord.app_commands.errors.CommandInvokeError: Command 'Generate Thread' raised an exception: HTTPException: 400 Bad Request (error code: 50035): Invalid Form Body In name: Must be between 1 and 100 in length.
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- 3 comments
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- #vendor
- #travelvendor
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(and 3 more)
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add support for the new Jungle building skin
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I even reset my cfg and am still getting the same issue. I set the excav to 0.5 and sulfur back to 1.5 and I am getting 2x the sulfur like default rust is. quarry = 1k sulfur , excav is 2k sulfur I set quarry to 1 and i get 1.5k sulfur because of the personal rate sulfur 1.5 which is normal. I set excav to 0.5 and get 3k sulfur still, i should be getting 1.5k
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yeah man, so when I set the Personal rates of sulfur to 1.0x it dropped down the Exavator output. im taking a rough guess that something is wrong with your plugin. as you can see i set escav to 0 in the cfg and it still gave me sulfur
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i just want to match the output of the Excavator to the quarry , i sent you my cfg, what could i need to change to make this work ?
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I have set "[GATHER] Gobal rate": to 2.0, could this be the problem ?
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Hi, I set "Excavator": to 0.5 but it is still giving ~3k sulfur when when i set "Excavator": to 0.2 it still gives ~3k sulfur I set "sulfur.ore": to 1.5, as well
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"{ "Setup UI command": "rs", "Premission for setup UI": "gatherlootmultiplier.setup", "[Don't use exteremely low values!] Loot respawn rate [lower value = faster respawn | 1 is default value]": { "Enable respawn rate multipliers": false, "Junk piles respawn rate multiplier": 0.8, "Loot respawn rate multiplier [crates, elite crates, barrels and e.t.c.]": 0.75 }, "Custom Rates": [ { "Permission": "gatherlootmultiplier.default", "[LOOT] Gobal rate": 1.0, "[GATHER] Gobal rate": 2.0, "[GATHER] Production rates [global rate * production rate * category rate]": { "Querry": 1.0, "PumpJack": 1.0, "Chainsaw": 1.0, "Excavator": 0.2, "Jackhammer": 1.0, "Tea": 1.0, "MetalDetector": 1.0 }, "[LOOT] Categories rates [global rate * category rate]": { "Weapon": 1.0, "Construction": 1.0, "Items": 1.0, "Resources": 1.0, "Attire": 1.0, "Tool": 1.0, "Medical": 1.0, "Food": 1.0, "Ammunition": 1.0, "Traps": 1.0, "Misc": 1.0, "Component": 1.0, "Electrical": 1.0, "Fun": 1.0 }, "Personal rates for items [shortname + modifier]": { "sulfur.ore": 1.5, "skull.wolf": 1.0, "skull.human": 1.0, "scrap": 2.0, "waterjug": 1.0, "smallwaterbottle": 1.0, "diesel_barrel": 1.0, "ammo.pistol": 1.0, "ammo.pistol.fire": 1.0, "ammo.pistol.hv": 1.0, "ammo.rifle": 1.0, "ammo.rifle.explosive": 1.0, "ammo.rifle.incendiary": 1.0, "ammo.rifle.hv": 1.0, "lowgradefuel": 1.5, "bandage": 2.0, "metal.refined": 1.5, "mushroom": 2.0, "blue.berry": 2.0, "clone.blue.berry": 2.0, "seed.blue.berry": 2.0, "green.berry": 2.0, "clone.green.berry": 2.0, "seed.green.berry": 2.0, "red.berry": 2.0, "clone.red.berry": 2.0, "seed.red.berry": 2.0, "white.berry": 2.0, "clone.white.berry": 2.0, "seed.white.berry": 2.0, "yellow.berry": 2.0, "clone.yellow.berry": 2.0, "seed.yellow.berry": 2.0, "seed.corn": 2.0, "seed.hemp": 2.0, "seed.potato": 2.0, "seed.pumpkin": 2.0, "deermeat.raw": 2.0, "horsemeat.raw": 1.0, "humanmeat.raw": 2.0, "meat.boar": 2.0, "wolfmeat.raw": 2.0, "bearmeat": 2.0, "granolabar": 2.0, "can.beans": 2.0, "chocolate": 2.0, "can.tuna": 2.0, "apple": 2.0, "jar.pickle": 2.0 } }, { "Permission": "gatherlootmultiplier.vip", "[LOOT] Gobal rate": 3.0, "[GATHER] Gobal rate": 5.0, "[GATHER] Production rates [global rate * production rate * category rate]": { "Querry": 1.0, "PumpJack": 1.0, "Chainsaw": 1.0, "Excavator": 1.0, "Jackhammer": 1.0, "Tea": 1.0, "MetalDetector": 1.0 }, "[LOOT] Categories rates [global rate * category rate]": { "Weapon": 1.0, "Construction": 1.0, "Items": 1.0, "Resources": 1.0, "Attire": 1.0, "Tool": 1.0, "Medical": 1.0, "Food": 1.0, "Ammunition": 1.0, "Traps": 1.0, "Misc": 1.0, "Component": 1.0, "Electrical": 1.0, "Fun": 1.0 }, "Personal rates for items [shortname + modifier]": {} } ], "[LOOT] Ignore loot containers [prefabs]": [ "" ] }"
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New Review as of 10/14/2025 from author feedback, 5/5 these headshots look awesome. been using it as my profile picture on discord for 6 months now! I love them some much Original review : For $10 USD, the actual quality of the images is good, and I would've given this a 5-star rating if it weren't for the noticeable watermarks found on the exported .png files. I understand the need for watermarks when showcasing the pictures here on Codefling, but having the exported images include watermarks out of the box feels odd and a bit off-putting. I can't help but notice them in every image variant. For example, most websites that sell images online typically provide watermark-free versions upon purchase. TL;DR: The icons come pre-exported with non-removable, noticeable watermarks across the images. Even in the .PSD file, the watermarks can't be removed.
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- #art
- #rust icon
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(and 7 more)
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does the protection, protect solos who are not in a team?
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their api can be found here https://skyplugins.ru/resources/iqeconomic.136/field?field=5