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Kaooa

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Everything posted by Kaooa

  1. StackModifier - Object reference not set to an instance of an object
  2. Kaooa

    MultiTool

    Since the spray can has durability does that mean this multi tool can break over time? or does the spray can tool have unlimited HP?
  3. The plugin loads without any issue. I dont see any errors in the console, just appears that the water well markers do not self enable when the plugin first loads after server restart
  4. i am running into the issue where I always have to self enable the water well markers
  5. Again today, 137 WaterWellMarker - Object reference not set to an instance of an object I have 6 waterwells on my current map, all 6 of the npcs are alive When i try to do the /wwenable command it says unknown command up until i load the plugin "o.reload WaterWellMarker" once the plugin is loaded, I am able to enable/disable the map marks with no issue. other than the "137 WaterWellMarker - Object reference not set to an instance of an object" I do not see anything else no other errors here is a pastebin of all the plugins i am using https://pastebin.com/ngQrvQ4J
  6. WaterWellMarker - Object reference not set to an instance of an object however when i reload the plugin it loads without issue, weird
  7. scratch that, was something else unrelated to your plugin
  8. can you add support to reskin high external walls and gates?
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  9. Kaooa

    TravelingMarker

    let me know when you release it
  10. Can you please add support for Simple Link - Discord & Steam Linking System
  11. seems like this bug only happens with certain players, not all players on the server, I myself the owner have no issue redeeming kits, but some players cannot redeem kits while others can.
  12. 2025-05-14 20:00:00 ERROR discord.app_commands.tree Ignoring exception in command 'Generate Thread' Traceback (most recent call last): File "/home/container/.local/lib/python3.11/site-packages/discord/app_commands/commands.py", line 1292, in _invoke await self._callback(interaction, arg) File "/home/container/bot.py", line 200, in generate_suggestion_thread await interaction.channel.create_thread(name=embed.description[1:-1], message=message) File "/home/container/.local/lib/python3.11/site-packages/discord/channel.py", line 767, in create_thread data = await self._state.http.start_thread_with_message( ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/home/container/.local/lib/python3.11/site-packages/discord/http.py", line 744, in request raise HTTPException(response, data) discord.errors.HTTPException: 400 Bad Request (error code: 50035): Invalid Form Body In name: Must be between 1 and 100 in length. The above exception was the direct cause of the following exception: Traceback (most recent call last): File "/home/container/.local/lib/python3.11/site-packages/discord/app_commands/tree.py", line 1188, in _call_context_menu await ctx_menu._invoke(interaction, value) File "/home/container/.local/lib/python3.11/site-packages/discord/app_commands/commands.py", line 1296, in _invoke raise CommandInvokeError(self, e) from e discord.app_commands.errors.CommandInvokeError: Command 'Generate Thread' raised an exception: HTTPException: 400 Bad Request (error code: 50035): Invalid Form Body In name: Must be between 1 and 100 in length.
  13. Kaooa

    TravelingMarker

    Can you add support for the water well NPCs?
  14. add support for the new Jungle building skin
  15. I even reset my cfg and am still getting the same issue. I set the excav to 0.5 and sulfur back to 1.5 and I am getting 2x the sulfur like default rust is. quarry = 1k sulfur , excav is 2k sulfur I set quarry to 1 and i get 1.5k sulfur because of the personal rate sulfur 1.5 which is normal. I set excav to 0.5 and get 3k sulfur still, i should be getting 1.5k
  16. yeah man, so when I set the Personal rates of sulfur to 1.0x it dropped down the Exavator output. im taking a rough guess that something is wrong with your plugin. as you can see i set escav to 0 in the cfg and it still gave me sulfur
  17. i just want to match the output of the Excavator to the quarry , i sent you my cfg, what could i need to change to make this work ?
  18. I have set "[GATHER] Gobal rate": to 2.0, could this be the problem ?
  19. Hi, I set "Excavator": to 0.5 but it is still giving ~3k sulfur when when i set "Excavator": to 0.2 it still gives ~3k sulfur I set "sulfur.ore": to 1.5, as well
  20. "{ "Setup UI command": "rs", "Premission for setup UI": "gatherlootmultiplier.setup", "[Don't use exteremely low values!] Loot respawn rate [lower value = faster respawn | 1 is default value]": { "Enable respawn rate multipliers": false, "Junk piles respawn rate multiplier": 0.8, "Loot respawn rate multiplier [crates, elite crates, barrels and e.t.c.]": 0.75 }, "Custom Rates": [ { "Permission": "gatherlootmultiplier.default", "[LOOT] Gobal rate": 1.0, "[GATHER] Gobal rate": 2.0, "[GATHER] Production rates [global rate * production rate * category rate]": { "Querry": 1.0, "PumpJack": 1.0, "Chainsaw": 1.0, "Excavator": 0.2, "Jackhammer": 1.0, "Tea": 1.0, "MetalDetector": 1.0 }, "[LOOT] Categories rates [global rate * category rate]": { "Weapon": 1.0, "Construction": 1.0, "Items": 1.0, "Resources": 1.0, "Attire": 1.0, "Tool": 1.0, "Medical": 1.0, "Food": 1.0, "Ammunition": 1.0, "Traps": 1.0, "Misc": 1.0, "Component": 1.0, "Electrical": 1.0, "Fun": 1.0 }, "Personal rates for items [shortname + modifier]": { "sulfur.ore": 1.5, "skull.wolf": 1.0, "skull.human": 1.0, "scrap": 2.0, "waterjug": 1.0, "smallwaterbottle": 1.0, "diesel_barrel": 1.0, "ammo.pistol": 1.0, "ammo.pistol.fire": 1.0, "ammo.pistol.hv": 1.0, "ammo.rifle": 1.0, "ammo.rifle.explosive": 1.0, "ammo.rifle.incendiary": 1.0, "ammo.rifle.hv": 1.0, "lowgradefuel": 1.5, "bandage": 2.0, "metal.refined": 1.5, "mushroom": 2.0, "blue.berry": 2.0, "clone.blue.berry": 2.0, "seed.blue.berry": 2.0, "green.berry": 2.0, "clone.green.berry": 2.0, "seed.green.berry": 2.0, "red.berry": 2.0, "clone.red.berry": 2.0, "seed.red.berry": 2.0, "white.berry": 2.0, "clone.white.berry": 2.0, "seed.white.berry": 2.0, "yellow.berry": 2.0, "clone.yellow.berry": 2.0, "seed.yellow.berry": 2.0, "seed.corn": 2.0, "seed.hemp": 2.0, "seed.potato": 2.0, "seed.pumpkin": 2.0, "deermeat.raw": 2.0, "horsemeat.raw": 1.0, "humanmeat.raw": 2.0, "meat.boar": 2.0, "wolfmeat.raw": 2.0, "bearmeat": 2.0, "granolabar": 2.0, "can.beans": 2.0, "chocolate": 2.0, "can.tuna": 2.0, "apple": 2.0, "jar.pickle": 2.0 } }, { "Permission": "gatherlootmultiplier.vip", "[LOOT] Gobal rate": 3.0, "[GATHER] Gobal rate": 5.0, "[GATHER] Production rates [global rate * production rate * category rate]": { "Querry": 1.0, "PumpJack": 1.0, "Chainsaw": 1.0, "Excavator": 1.0, "Jackhammer": 1.0, "Tea": 1.0, "MetalDetector": 1.0 }, "[LOOT] Categories rates [global rate * category rate]": { "Weapon": 1.0, "Construction": 1.0, "Items": 1.0, "Resources": 1.0, "Attire": 1.0, "Tool": 1.0, "Medical": 1.0, "Food": 1.0, "Ammunition": 1.0, "Traps": 1.0, "Misc": 1.0, "Component": 1.0, "Electrical": 1.0, "Fun": 1.0 }, "Personal rates for items [shortname + modifier]": {} } ], "[LOOT] Ignore loot containers [prefabs]": [ "" ] }"
    New Review as of 10/14/2025 from author feedback, 5/5 these headshots look awesome. been using it as my profile picture on discord for 6 months now! I love them some much Original review : For $10 USD, the actual quality of the images is good, and I would've given this a 5-star rating if it weren't for the noticeable watermarks found on the exported .png files. I understand the need for watermarks when showcasing the pictures here on Codefling, but having the exported images include watermarks out of the box feels odd and a bit off-putting. I can't help but notice them in every image variant. For example, most websites that sell images online typically provide watermark-free versions upon purchase. TL;DR: The icons come pre-exported with non-removable, noticeable watermarks across the images. Even in the .PSD file, the watermarks can't be removed.
  21. I enable "use slot for backpack" and it does not show a backpack slot.
  22. does the protection, protect solos who are not in a team?
  23. their api can be found here https://skyplugins.ru/resources/iqeconomic.136/field?field=5
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