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Everything posted by Kaooa
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Changed Status from Pending to Closed Changed Fixed In to 1.0.4
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- could not replicate crashes - provided update that introduced a lower prefab count version - decreased from '3065' to '1904'
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Such a great tool to use, I've been a long time user of his free version and figured I'd finally support him and purchase his paid version, can't believe I did not switch to his paid version sooner. The paid version has so much more features, and feels almost limitless with what you can do with the paid version compared to the free version. Recommend anyone using the free version to purchase the paid asap, you will understand. 5/5 stars
- 240 comments
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- #rust server tool
- #rust server management
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(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
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Made some changes, got it down to ~1800 prefabs. up to 40 fps during the day, jumps up to 50 fps during night now on my PC, will touch back on this tomorrow. the core look of it hasn't changed, but removed a lot of the world models of the weapon stuff. remove lanterns, candles
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@BellaaGaming @Death TLDR, I'm make some changes using the the file here on Codefling, currently sitting around ~2500 prefabs, and I think i can get it down to ~1500, give me until Monday June 1st 2026, If I am unable to complete this task by that date, I have no problem issuing you a refund. But please allow me time to attempt to remedy this for you. Can you please tell me if you're using a shared machine like from pine hosting, psygun, or any other non-dedicated services? if you're using a shard machine, this most likely would be the root of the cause to the crashes as commonly there is my guess another 10 people on that server, using it for whatever. which will cause crashes in my past experience using shared machines, and on top of that, all the DDOS they have going on, severally affects the performance and stability of their shared machines. When I switched to a dedicated machine through pine hosting, I saw a great increase to server performance and stability and no longer was subject to their DDOS attacks. however it came at a financials cost i think i was paying almost $200 per month, which just isnt worth it in my option unless you're making $2000 per month in sales from the server, so i switched to my personal computer to host for a little before closing my server down. My Tests: Not Loadded into the server, just watching console, WITHOUT my outpost + PROC gen - avg. ~ 200 FPS 96 GC (no players, no player buildings.) WITH my outpost + PROC gen - avg. ~ 180 FPS 96 GC (no players, no player buildings.) Loaded into the server and "playing" when loaded into the server, and I am in outpost, I get 35 frames per second, but thats with lower graphic settings changed. so higher graphic settings could be much worse IDK I am using my personal computer that is a few years old and outdated hardware, to test this My system specs are GPU - NVIDIA GeForce RTX 2070 Motherboard - ROG STRIX Z390-E GAMING Processor - Intel(R) Core(TM) i9-9900 CPU @ 3.10GHz, 3096 Mhz, 8 Core(s), 16 Logical Processor(s) (overclocked to : 4.5 GHz) Ram 32 gb @ 4300 MHz (according to CPU-z) 1 TB SSD storage
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Hi Bella, can you tell me how you're hosting your servers, is it managed ( i.e commonly Pinehosting) or a dedicated server (unmanaged, and way better for performance with large populations)?| Something to keep in mind, even on official servers, outpost in general has been causing frame issues. Not using this as an excuse, its just something that has been around for ages and Facepunch refuses to fix. I've personally used my build on both a managed and a dedicated machine. That was maybe 5 months ago when I had ran a server. I know when I used it had Frame rate issue because of the high prefab count, and I removed a lot of stuff for optimization but when I changed it, it lost its look. I can revisit my optimized version and send it to you in a DM pro bono. If you'd like, as well I will be doing some test shortly. Maybe there are broken prefabs somewhere that broken in these recent months.
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Failed to call hook 'OnServerInitialized' on plugin 'LootManager v1.0.7' (DirectoryNotFoundException: Could not find a part of the path '/home/container/oxide/data/LootManager/LootTables'.) at System.IO.Enumeration.FileSystemEnumerator`1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) [0x00032] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Enumeration.FileSystemEnumerator`1[TResult]..ctor (System.String directory, System.IO.EnumerationOptions options) [0x00048] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Enumeration.FileSystemEnumerable`1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable`1[TResult] enumerable) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Enumeration.FileSystemEnumerable`1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable`1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) [0x00042] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles (System.String directory, System.String expression, System.IO.EnumerationOptions options) [0x00014] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) [0x0003c] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00007] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.DataFileSystem.GetFiles (System.String path, System.String searchPattern) [0x0000c] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Plugins.LootManager.LoadAllLootTables () [0x0001f] in <51416caa4b404a989e4f10803d04387d>:0 at Oxide.Plugins.LootManager.OnServerInitialized () [0x0001d] in <51416caa4b404a989e4f10803d04387d>:0 at Oxide.Plugins.LootManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00cee] in <51416caa4b404a989e4f10803d04387d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin LootManager v1.0.7 by Adem [LootManager] Image Plus_Icon was not found. Maybe you didn't upload it to the .../oxide/data/LootManager/Images/ folder Unloaded plugin LootManager v1.0.7 by Adem o.reload LootManager Failed to call hook 'OnServerInitialized' on plugin 'LootManager v1.0.7' (DirectoryNotFoundException: Could not find a part of the path '/home/container/oxide/data/LootManager/LootTables'.) at System.IO.Enumeration.FileSystemEnumerator`1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) [0x00032] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Enumeration.FileSystemEnumerator`1[TResult]..ctor (System.String directory, System.IO.EnumerationOptions options) [0x00048] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Enumeration.FileSystemEnumerable`1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable`1[TResult] enumerable) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Enumeration.FileSystemEnumerable`1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable`1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) [0x00042] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles (System.String directory, System.String expression, System.IO.EnumerationOptions options) [0x00014] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) [0x0003c] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00007] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.DataFileSystem.GetFiles (System.String path, System.String searchPattern) [0x0000c] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Plugins.LootManager.LoadAllLootTables () [0x0001f] in <51416caa4b404a989e4f10803d04387d>:0 at Oxide.Plugins.LootManager.OnServerInitialized () [0x0001d] in <51416caa4b404a989e4f10803d04387d>:0 at Oxide.Plugins.LootManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00cee] in <51416caa4b404a989e4f10803d04387d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin LootManager v1.0.7 by Adem [LootManager] Image Plus_Icon was not found. Maybe you didn't upload it to the .../oxide/data/LootManager/Images/ folder Unloaded plugin LootManager v1.0.7 by Adem
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- 9 comments
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nevermind, there was a problem with the permissions mulitpliers no issue
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Hi, when upgrading a base, it does not use the correct costs. for example, 1 wall upgraded to metal should cost 200 metal fragments, i just put in 200 metal fragments and upgrade stone to metal, and it upgraded 4 foundations, 3 metal walls, all for 200 metal fragments. when it should cost 1400 metal fragments i am on v1.1.8
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Be unbias when people upload reviews about products. in other words, dont try and practice new ways to remove a review from products because CodeFling wants to keep making money on said poorly reviewed product. Reviews serve as a buy-beware if bad reviews are left on products. Dont interfere with the review process what so ever. took a screenshot of this and time stamped it if this feedback gets removed lmfao
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startevent dynamicpreventbuilding[347929] changed its network group to null
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prevent trading while in monuments prevent trading while in swimming prevent trading while in flying prevent trading while in falling prevent trading while in sitting etc etc
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- 39 comments
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still would like this
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this is fixed, plane was going too fast
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this is fixed, it was a setting i enabled, now disabled it and the pilots now spawn with all loot from the kit
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Is it normal for the passengers to not spawn loot? https://youtu.be/Hx4uZDSqv20
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Can you add a config option to make the NPC not take dmg from the fireballs that spawn? but still can take dmg from players
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i find it kinda weird to witness a cargo plane crash and not hear some sort of explosion. can you add support for this? assets/content/vehicles/minicopter/effects/mincopter_explosion.prefab or assets/bundled/prefabs/fx/gas_explosion_small.prefab or something you find that is loud enough to hear at a distance
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add support for https://umod.org/plugins/player-dlc-api so we can use 100% of your plugin again