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Kaooa

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Everything posted by Kaooa

  1. add support for the new Jungle building skin
  2. I even reset my cfg and am still getting the same issue. I set the excav to 0.5 and sulfur back to 1.5 and I am getting 2x the sulfur like default rust is. quarry = 1k sulfur , excav is 2k sulfur I set quarry to 1 and i get 1.5k sulfur because of the personal rate sulfur 1.5 which is normal. I set excav to 0.5 and get 3k sulfur still, i should be getting 1.5k
  3. yeah man, so when I set the Personal rates of sulfur to 1.0x it dropped down the Exavator output. im taking a rough guess that something is wrong with your plugin. as you can see i set escav to 0 in the cfg and it still gave me sulfur
  4. i just want to match the output of the Excavator to the quarry , i sent you my cfg, what could i need to change to make this work ?
  5. I have set "[GATHER] Gobal rate": to 2.0, could this be the problem ?
  6. Hi, I set "Excavator": to 0.5 but it is still giving ~3k sulfur when when i set "Excavator": to 0.2 it still gives ~3k sulfur I set "sulfur.ore": to 1.5, as well
  7. "{ "Setup UI command": "rs", "Premission for setup UI": "gatherlootmultiplier.setup", "[Don't use exteremely low values!] Loot respawn rate [lower value = faster respawn | 1 is default value]": { "Enable respawn rate multipliers": false, "Junk piles respawn rate multiplier": 0.8, "Loot respawn rate multiplier [crates, elite crates, barrels and e.t.c.]": 0.75 }, "Custom Rates": [ { "Permission": "gatherlootmultiplier.default", "[LOOT] Gobal rate": 1.0, "[GATHER] Gobal rate": 2.0, "[GATHER] Production rates [global rate * production rate * category rate]": { "Querry": 1.0, "PumpJack": 1.0, "Chainsaw": 1.0, "Excavator": 0.2, "Jackhammer": 1.0, "Tea": 1.0, "MetalDetector": 1.0 }, "[LOOT] Categories rates [global rate * category rate]": { "Weapon": 1.0, "Construction": 1.0, "Items": 1.0, "Resources": 1.0, "Attire": 1.0, "Tool": 1.0, "Medical": 1.0, "Food": 1.0, "Ammunition": 1.0, "Traps": 1.0, "Misc": 1.0, "Component": 1.0, "Electrical": 1.0, "Fun": 1.0 }, "Personal rates for items [shortname + modifier]": { "sulfur.ore": 1.5, "skull.wolf": 1.0, "skull.human": 1.0, "scrap": 2.0, "waterjug": 1.0, "smallwaterbottle": 1.0, "diesel_barrel": 1.0, "ammo.pistol": 1.0, "ammo.pistol.fire": 1.0, "ammo.pistol.hv": 1.0, "ammo.rifle": 1.0, "ammo.rifle.explosive": 1.0, "ammo.rifle.incendiary": 1.0, "ammo.rifle.hv": 1.0, "lowgradefuel": 1.5, "bandage": 2.0, "metal.refined": 1.5, "mushroom": 2.0, "blue.berry": 2.0, "clone.blue.berry": 2.0, "seed.blue.berry": 2.0, "green.berry": 2.0, "clone.green.berry": 2.0, "seed.green.berry": 2.0, "red.berry": 2.0, "clone.red.berry": 2.0, "seed.red.berry": 2.0, "white.berry": 2.0, "clone.white.berry": 2.0, "seed.white.berry": 2.0, "yellow.berry": 2.0, "clone.yellow.berry": 2.0, "seed.yellow.berry": 2.0, "seed.corn": 2.0, "seed.hemp": 2.0, "seed.potato": 2.0, "seed.pumpkin": 2.0, "deermeat.raw": 2.0, "horsemeat.raw": 1.0, "humanmeat.raw": 2.0, "meat.boar": 2.0, "wolfmeat.raw": 2.0, "bearmeat": 2.0, "granolabar": 2.0, "can.beans": 2.0, "chocolate": 2.0, "can.tuna": 2.0, "apple": 2.0, "jar.pickle": 2.0 } }, { "Permission": "gatherlootmultiplier.vip", "[LOOT] Gobal rate": 3.0, "[GATHER] Gobal rate": 5.0, "[GATHER] Production rates [global rate * production rate * category rate]": { "Querry": 1.0, "PumpJack": 1.0, "Chainsaw": 1.0, "Excavator": 1.0, "Jackhammer": 1.0, "Tea": 1.0, "MetalDetector": 1.0 }, "[LOOT] Categories rates [global rate * category rate]": { "Weapon": 1.0, "Construction": 1.0, "Items": 1.0, "Resources": 1.0, "Attire": 1.0, "Tool": 1.0, "Medical": 1.0, "Food": 1.0, "Ammunition": 1.0, "Traps": 1.0, "Misc": 1.0, "Component": 1.0, "Electrical": 1.0, "Fun": 1.0 }, "Personal rates for items [shortname + modifier]": {} } ], "[LOOT] Ignore loot containers [prefabs]": [ "" ] }"
    For $10 USD, the actual quality of the images is good, and I would've given this a 5-star rating if it weren't for the noticeable watermarks found on the exported .png files. I understand the need for watermarks when showcasing the pictures here on Codefling, but having the exported images include watermarks out of the box feels odd and a bit off-putting. I can't help but notice them in every image variant. For example, most websites that sell images online typically provide watermark-free versions upon purchase. TL;DR: The icons come pre-exported with non-removable, noticeable watermarks across the images. Even in the .PSD file, the watermarks can't be removed.
  8. I enable "use slot for backpack" and it does not show a backpack slot.
  9. does the protection, protect solos who are not in a team?
  10. their api can be found here https://skyplugins.ru/resources/iqeconomic.136/field?field=5
  11. Kaooa

    Failed to call hook

    Failed to call hook 'ConsoleCommandThings' on plugin 'TCUpgrades v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TCUpgrades.ConsoleCommandThings (ConsoleSystem+Arg arg) [0x0002e] in <b19ec683f17b449f8047a227598bfbe3>:0 at Oxide.Plugins.TCUpgrades.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00948] in <b19ec683f17b449f8047a227598bfbe3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
    This plugin serves a great quality of life change that your server needs. The Developer is such a talented individual for having this idea and creating it into a plugin to be used on every other server. I recommend and support this plugin so much that I personally helped update this plugin to explain its capabilities with the new Cooking Station and Engineering Workbench + added support for 2 starter boxes included with the Legacy Shelter + added support for individual skins for each Tier 1, Tier 2, Tier 3 workbenches and fixed the repair bench workshop skins bug. All and All 5/5 plugin, much needed quality of life change that your server needs. Your players will thank you for it!
  12. Kaooa

    Error Failed to run command

    I do not know if it has worked in past versions just now noticing it. sometimes i see "FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list." but i do not know which plugin this is from, haven't noticed that error until yesterday when i noticed the issue also missing some item images in the generative images - console log : 03/18 00:56:30 | [WTrading] Started trade between pulse_code_77 and Teflon. 03/18 00:56:43 | [WTrading] Completed trade between pulse_code_77 and Teflon: pulse_code_77 gave 12 item(s): - Bandage x2 - Sheet Metal x1 - Pickaxe x1 - Tech Trash x3 - Rifle Body x1 - Medical Syringe x2 - Scrap x16 - High Quality Metal x33 - Salvaged Sword x1 - Reinforced Wooden Shield x1 - Road Signs x3 - Bucket Helmet x1 Teflon gave no items.
  13. Resolved, didn't realize i knew basic coding xD I added it myself, can DM you the file if you want it. However I did make some changes to a few of the entities to make it feel more balanced - added individual workbench 1 2 3 box skins, removed 1 box from wb1 + re-pos. Left the original 2 boxes for wb2 and removed 1 box from wb 3 + re-pos, added 2 small boxes for IO Workbench. Left the original 2 box for repair base but fix issue with no skin being applied to repair bench boxes, changed the Research bench box from 2 small boxes to 1 large box - Added 1 small box to the cooking workbench and added 1 small box to the barbeque. Also added config space for the all the other skins for the other workbenches I added.
  14. Hi, I think these two would be awesome to have added to this plugin. If not the barbeque, at least the cooking workbench! Love your work keep it up!
  15. Kaooa

    How to add cooking workbench?

    How to add cooking workbench?
  16. Kaooa

    Error Failed to run command

    Also it appears the trade never cancels? I trade a player, and have them decline it, i waited about 10 minutes and tried to trade the same guy again and it still says "you've already sent a trade request to this player." as well when i leave the trade accept/decline ui on screen, it never goes away.
  17. Kaooa

    Error Failed to run command

    Seems to be fixed now, however I cant help but to notice a typo lol
  18. Kaooa

    Error Failed to run command

    its everyone, including myself and others. and a player not having default group is impossible because it is assigned upon first join for every server.
  19. Kaooa

    Error Failed to run command

    @Tom.bat
  20. Kaooa

    Error Failed to run command

    everything is working so far. no issues other than cooldown? " "request_repeats": 1, "request_timeout": 20.0, "accept_delay": 0.01, "trade_cooldowns": { "default": 900 }, " I set the trade cooldown to 900 but it is going off of something else?
  21. Kaooa

    Error Failed to run command

    didnt update the config was the issue.
  22. Kaooa

    Error Failed to run command

    also everytime i send a trade to someone to test things, I see this pop up "NullReferenceException: Object reference not set to an instance of an object"
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