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Everything posted by Kaooa
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using this pluign, https://umod.org/plugins/back-pump-jack and yes the gather rates applies to them
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Hey, I dont think there is a personal quarries plugin. I was talking about the mining quarries you can spawn in and place down on the ground using survey charges
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5/5 star because it is crazy simple to install, plug and play into the Welcome Controller. Don't get me started with how simple it is to edit the config, change 1 set of numbers and it pulls the server header, name, population. If I could curse in reviews I would.... This plugin works so ****in' great right out of the box, no countless hours needed to set it up. Keep up the great work @Amino!
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Is there any update to this refund process? Given the author plenty of time to respond, and only got one response from him on friday January 31st. I responded to him same day he asked a question and he last logged in sunday at 02:05 PM cst. I do not want the plugin anymore, can I please get a refund ?
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- 1 comment
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- #rust
- #rust server
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(and 24 more)
Tagged with:
- #rust
- #rust server
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- #rust server tool
- #rust server template
- #rust server theme
- #rust website
- #website
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- #website theme
- #rust template
- #homepage
- #homepage template
- #simple website
- #rust server list
- #simple website theme
- #minimal website
- #landing page template
- #one page
- #index
- #index theme
- #index template
- #rust web
- #rust templates
- #rust themes
- #website templates
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Does this plugin work with personal placed quarries? or only static monument quarries ?
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Cant find an easy way to move the position of the UI without having to restart the server each time. when I hange the pos in the config, reload the plugin I get error codes and the ui will not come back until I restart the server.
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sent via DM i recently removed Debug Missing Parent Entity plugin to see if that was the issue my players are testing it now to see if the issue went away
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As far as I know, I do not think this issue is caused by your plugin.... Sorry for saying it was you issue. Do you have any idea what may be going on?
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I will make a base on my server and leave it to go on all day night etc and see if everything finishes or doesnt work like the players say smelting 100k metal ore to see if it finished. using a test gen. with all three outputs into 2 root combiners, 2 auto turrets on the wire + 3 electric furnaces. this very much could be user error, but i will let you know if all 100k finishes
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they also said sometimes when they open their garage doors it will update the furnaces and turn them off or on sometimes. they said it was always so random when it would happen so getting it on video was never an option. they said they were put stuff in to go smelt, come back to base and the furnaces would either not have smelted or just turned off. this is not jsut one person who is saying this, it has been about 5 different groups one player : " i tried everything to pin point a cause and it was always so random af, i couldnt get much info [10:38 AM] hitting E on a item would randomly trigger it, like the garage doors nearby setting them off. leaving render and coming back would sometimes do it, even just chillin afk they would randomly do it. confusing bug to track down lol"
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for a few months now my players have been saying that their furnaces and electric furnaces will random shut off and not smelt when they have wood in them, or it will appear in an on state but will not cook anything. I switched over to quick smelt from umod for a few days and they said the issue went away, but quicksmelt is a hassle to use and doesnt work half the time. Can you confirm if this issue is something with the SetupFurnaces plugin? this is a players setup : test gen>large battery>switch>branch>splitter>electric furnaces allpluginsinstalled.txt
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can only use chat commands to get this to work
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Remove sym center point upon building block death/delete because it is a bit annoying when it remembers the center point when the block you placed is no longer there. and if you place another building block it will make a random block as if the original building block is there trying to build symmetry off it.
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Failed to call hook 'OnActiveItemChanged' on plugin 'SimpleSymmetry v1.1.7' (KeyNotFoundException: The given key 'Square.png' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.SimpleSymmetry.GetSymmetryImage (Oxide.Plugins.SimpleSymmetry+PlayerBuildOptions buildOptions) [0x00055] in <b41c9a5e00ae4c3f980ad30feaa20996>:0 at Oxide.Plugins.SimpleSymmetry.CreateSymmetryPanel (Oxide.Game.Rust.Cui.CuiElementContainer& container, System.String anchorMin, System.String anchorMax, System.String offsetMin, System.String offsetMax, System.String backgroundColor, Oxide.Plugins.SimpleSymmetry+PlayerBuildOptions buildOptions, System.String parent, System.String buttonName) [0x0005e] in <b41c9a5e00ae4c3f980ad30feaa20996>:0 at Oxide.Plugins.SimpleSymmetry.ShowUi (BasePlayer player, System.String buttonName) [0x000b6] in <b41c9a5e00ae4c3f980ad30feaa20996>:0 at Oxide.Plugins.SimpleSymmetry.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x00095] in <b41c9a5e00ae4c3f980ad30feaa20996>:0 at Oxide.Plugins.SimpleSymmetry.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00bf8] in <b41c9a5e00ae4c3f980ad30feaa20996>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
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Can you update the lang file so that when the event ends and if no one guessed the correct number it will post in chat as such? currently it says "NextEvent": "The next guessing game event will start in {0}!" I dont think there is a lang line for "noguess": "No one guessed the correct number ({1}) The next guessing game event will start in {0}!",
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disreguard, sometimes I should not listen to my players. there was no issue what so ever.
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Not sure if I did something wrong, but I am getting 668 sulfur when I should be getting 450 sulfur with pure ore tea? GatherLootMultiplier.json
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as well add the ability to run console commands using the buttons