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Everything posted by Kaooa
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add support for the new Jungle building skin
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I even reset my cfg and am still getting the same issue. I set the excav to 0.5 and sulfur back to 1.5 and I am getting 2x the sulfur like default rust is. quarry = 1k sulfur , excav is 2k sulfur I set quarry to 1 and i get 1.5k sulfur because of the personal rate sulfur 1.5 which is normal. I set excav to 0.5 and get 3k sulfur still, i should be getting 1.5k
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yeah man, so when I set the Personal rates of sulfur to 1.0x it dropped down the Exavator output. im taking a rough guess that something is wrong with your plugin. as you can see i set escav to 0 in the cfg and it still gave me sulfur
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i just want to match the output of the Excavator to the quarry , i sent you my cfg, what could i need to change to make this work ?
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I have set "[GATHER] Gobal rate": to 2.0, could this be the problem ?
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Hi, I set "Excavator": to 0.5 but it is still giving ~3k sulfur when when i set "Excavator": to 0.2 it still gives ~3k sulfur I set "sulfur.ore": to 1.5, as well
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"{ "Setup UI command": "rs", "Premission for setup UI": "gatherlootmultiplier.setup", "[Don't use exteremely low values!] Loot respawn rate [lower value = faster respawn | 1 is default value]": { "Enable respawn rate multipliers": false, "Junk piles respawn rate multiplier": 0.8, "Loot respawn rate multiplier [crates, elite crates, barrels and e.t.c.]": 0.75 }, "Custom Rates": [ { "Permission": "gatherlootmultiplier.default", "[LOOT] Gobal rate": 1.0, "[GATHER] Gobal rate": 2.0, "[GATHER] Production rates [global rate * production rate * category rate]": { "Querry": 1.0, "PumpJack": 1.0, "Chainsaw": 1.0, "Excavator": 0.2, "Jackhammer": 1.0, "Tea": 1.0, "MetalDetector": 1.0 }, "[LOOT] Categories rates [global rate * category rate]": { "Weapon": 1.0, "Construction": 1.0, "Items": 1.0, "Resources": 1.0, "Attire": 1.0, "Tool": 1.0, "Medical": 1.0, "Food": 1.0, "Ammunition": 1.0, "Traps": 1.0, "Misc": 1.0, "Component": 1.0, "Electrical": 1.0, "Fun": 1.0 }, "Personal rates for items [shortname + modifier]": { "sulfur.ore": 1.5, "skull.wolf": 1.0, "skull.human": 1.0, "scrap": 2.0, "waterjug": 1.0, "smallwaterbottle": 1.0, "diesel_barrel": 1.0, "ammo.pistol": 1.0, "ammo.pistol.fire": 1.0, "ammo.pistol.hv": 1.0, "ammo.rifle": 1.0, "ammo.rifle.explosive": 1.0, "ammo.rifle.incendiary": 1.0, "ammo.rifle.hv": 1.0, "lowgradefuel": 1.5, "bandage": 2.0, "metal.refined": 1.5, "mushroom": 2.0, "blue.berry": 2.0, "clone.blue.berry": 2.0, "seed.blue.berry": 2.0, "green.berry": 2.0, "clone.green.berry": 2.0, "seed.green.berry": 2.0, "red.berry": 2.0, "clone.red.berry": 2.0, "seed.red.berry": 2.0, "white.berry": 2.0, "clone.white.berry": 2.0, "seed.white.berry": 2.0, "yellow.berry": 2.0, "clone.yellow.berry": 2.0, "seed.yellow.berry": 2.0, "seed.corn": 2.0, "seed.hemp": 2.0, "seed.potato": 2.0, "seed.pumpkin": 2.0, "deermeat.raw": 2.0, "horsemeat.raw": 1.0, "humanmeat.raw": 2.0, "meat.boar": 2.0, "wolfmeat.raw": 2.0, "bearmeat": 2.0, "granolabar": 2.0, "can.beans": 2.0, "chocolate": 2.0, "can.tuna": 2.0, "apple": 2.0, "jar.pickle": 2.0 } }, { "Permission": "gatherlootmultiplier.vip", "[LOOT] Gobal rate": 3.0, "[GATHER] Gobal rate": 5.0, "[GATHER] Production rates [global rate * production rate * category rate]": { "Querry": 1.0, "PumpJack": 1.0, "Chainsaw": 1.0, "Excavator": 1.0, "Jackhammer": 1.0, "Tea": 1.0, "MetalDetector": 1.0 }, "[LOOT] Categories rates [global rate * category rate]": { "Weapon": 1.0, "Construction": 1.0, "Items": 1.0, "Resources": 1.0, "Attire": 1.0, "Tool": 1.0, "Medical": 1.0, "Food": 1.0, "Ammunition": 1.0, "Traps": 1.0, "Misc": 1.0, "Component": 1.0, "Electrical": 1.0, "Fun": 1.0 }, "Personal rates for items [shortname + modifier]": {} } ], "[LOOT] Ignore loot containers [prefabs]": [ "" ] }"
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For $10 USD, the actual quality of the images is good, and I would've given this a 5-star rating if it weren't for the noticeable watermarks found on the exported .png files. I understand the need for watermarks when showcasing the pictures here on Codefling, but having the exported images include watermarks out of the box feels odd and a bit off-putting. I can't help but notice them in every image variant. For example, most websites that sell images online typically provide watermark-free versions upon purchase. TL;DR: The icons come pre-exported with non-removable, noticeable watermarks across the images. Even in the .PSD file, the watermarks can't be removed.
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- #art
- #rust icon
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(and 7 more)
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does the protection, protect solos who are not in a team?
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their api can be found here https://skyplugins.ru/resources/iqeconomic.136/field?field=5
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Failed to call hook 'ConsoleCommandThings' on plugin 'TCUpgrades v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TCUpgrades.ConsoleCommandThings (ConsoleSystem+Arg arg) [0x0002e] in <b19ec683f17b449f8047a227598bfbe3>:0 at Oxide.Plugins.TCUpgrades.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00948] in <b19ec683f17b449f8047a227598bfbe3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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This plugin serves a great quality of life change that your server needs. The Developer is such a talented individual for having this idea and creating it into a plugin to be used on every other server. I recommend and support this plugin so much that I personally helped update this plugin to explain its capabilities with the new Cooking Station and Engineering Workbench + added support for 2 starter boxes included with the Legacy Shelter + added support for individual skins for each Tier 1, Tier 2, Tier 3 workbenches and fixed the repair bench workshop skins bug. All and All 5/5 plugin, much needed quality of life change that your server needs. Your players will thank you for it!
- 13 comments
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- #deployables
- #plugin
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(and 23 more)
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I do not know if it has worked in past versions just now noticing it. sometimes i see "FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list." but i do not know which plugin this is from, haven't noticed that error until yesterday when i noticed the issue also missing some item images in the generative images - console log : 03/18 00:56:30 | [WTrading] Started trade between pulse_code_77 and Teflon. 03/18 00:56:43 | [WTrading] Completed trade between pulse_code_77 and Teflon: pulse_code_77 gave 12 item(s): - Bandage x2 - Sheet Metal x1 - Pickaxe x1 - Tech Trash x3 - Rifle Body x1 - Medical Syringe x2 - Scrap x16 - High Quality Metal x33 - Salvaged Sword x1 - Reinforced Wooden Shield x1 - Road Signs x3 - Bucket Helmet x1 Teflon gave no items.
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Resolved, didn't realize i knew basic coding xD I added it myself, can DM you the file if you want it. However I did make some changes to a few of the entities to make it feel more balanced - added individual workbench 1 2 3 box skins, removed 1 box from wb1 + re-pos. Left the original 2 boxes for wb2 and removed 1 box from wb 3 + re-pos, added 2 small boxes for IO Workbench. Left the original 2 box for repair base but fix issue with no skin being applied to repair bench boxes, changed the Research bench box from 2 small boxes to 1 large box - Added 1 small box to the cooking workbench and added 1 small box to the barbeque. Also added config space for the all the other skins for the other workbenches I added.
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Hi, I think these two would be awesome to have added to this plugin. If not the barbeque, at least the cooking workbench! Love your work keep it up!
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How to add cooking workbench?
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Also it appears the trade never cancels? I trade a player, and have them decline it, i waited about 10 minutes and tried to trade the same guy again and it still says "you've already sent a trade request to this player." as well when i leave the trade accept/decline ui on screen, it never goes away.
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its everyone, including myself and others. and a player not having default group is impossible because it is assigned upon first join for every server.
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everything is working so far. no issues other than cooldown? " "request_repeats": 1, "request_timeout": 20.0, "accept_delay": 0.01, "trade_cooldowns": { "default": 900 }, " I set the trade cooldown to 900 but it is going off of something else?
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didnt update the config was the issue.
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also everytime i send a trade to someone to test things, I see this pop up "NullReferenceException: Object reference not set to an instance of an object"