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Everything posted by Island Chronicles
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- 1,131 comments
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- 1
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- #loot
- #customloot
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Hi, is there somehow the possibility to set a sort order? Because if I aktuallisiere by means of UpdateStatus, this is always displayed at the top, if you display the zones above it, as in our case, and the voice level above it, both swap positions again and again. It would be nicer if you can define a certain order, which e.g. only takes effect if the sorting != 0.
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Version 1.0.6
22 downloads
The plugin displays the zone name with the deposited color. ATTENTION, from version 1.0.4 CustomStatusFramework is no longer supported!!!! Features: Auto update function of the zones names. Option to customize the text incl. colors and Zone Icons -------------------------------- Das Plugin zeigt den Zone Namen mit der hinterlegten Farbe an. ACHTUNG, ab Version 1.0.4 wird CustomStatusFramework nicht mehr unterstützt!!!! Merkmale: Auto Update Funktion der Zonen Namen. Option zur Anpassung des Textes inkl. der Farben und Zone Icons { "Main config": { "Debug": false, "Auto Name Update": true, "Default Zone Name": "RP", "Default PVP Icon": null, "Default PVE Icon": null }, "Zone Settings": { "": { "Zone Name": "", "Zone Background Color": "0.33 0.25 0.46 1", "Zone Text Color": "0.33 0.25 0.46 1" "Zone Show Icon": false, "Zone Icon": null }, "moderne": { "Zone Name": "Schimmerstadt", "Zone Background Color": "0.48 0.32 0.21 1", "Zone Text Color": "1 1 1 1" "Zone Show Icon": false, "Zone Icon": null } } }$4.99 -
Hi, it would be nice if a plugin is updated, or at least before the next check, that this version numbers is also updated automatically in your config and you do not always have to change this manually. Edit: And of course, that the entry is removed, or is set to ignore, if you remove a plugin, it is just still queried plugins that we no longer have on our server, had to delete the now by hand raus, there would be nice if these are not present, at least automatically set to ignore.
- 285 comments
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- #updates checker
- #plugin
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Hi, I have a question, maybe you can help. We would like to use your cradio again, but unfortunately this clashes with our voice plugin, I guess it is because the range is changed and therefore no longer sufficient for your plugin. We use the VoiceLevels (https://codefling.com/plugins/voice-levels) which we have already slightly adjusted. In the VoiceLevel Plugin it leaves the original range at the phone if (player.activeTelephone != null) player.activeTelephone.OnReceivedVoiceFromUser(data); Is there also a way to query Cradio if it is currently in use? Then you could also pass the original range through there, then it should probably work again.
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Will there also be a version for carbon? Because there it outputs the following: "Failed compiling 'C:\GameServer\RustLos-TestServer\carbon\plugins\SendPhotoDiscord.cs': 1. the name 'App' does not exist in the current context [CS0103]. (SendPhotoDiscord 45 line 491) 2. 'CuiInputFieldComponent' does not contain a definition for 'HudMenuInput' [CS0117] (SendPhotoDiscord 7 line 741)"
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Version 1.0.2
5 downloads
Are you tired of filling up multiple "public" containers only to see that person X has walked by and completely looted them? "STORAGE LOCK" is our solution. With a simple chat command you can now lock certain public containers. The command will automatically fill the containers with 1 or more predefined items. Already implemented containers: - Hitchtrough - Cursed Cauldron - Lantern - Tuna light - Skull fire pit - Hobo barrel - Bonfire - Chinese lantern - Fireplace - Fireplace - Tool cabinet Locked fireboxes do not turn off anymore, as far as the charcoal slot is full. (Attention: these containers do not produce charcoal at all). Just be sure to set the predefined amount of resources high enough so you don't get any nasty surprises. -------------------------------- Sind Sie es leid, immer wieder mehrere "öffentliche" Container aufzufüllen, nur um zu sehen, dass Person X vorbeigegangen ist und sie komplett geplündert hat? "STORAGE LOCK" ist unsere Lösung. Mit einem einfachen Chatbefehl könnt ihr nun bestimmte öffentliche Container sperren. Durch den Befehl werden die Container automatisch mit 1 oder mehreren vordefinierten Gegenständen gefüllt. Bereits implementierte Containers: - Hitchtrough - Verfluchter Kessel - Laterne - Tunalicht - Totenkopf-Feuergrube - Hobo-Fass - Lagerfeuer - Chinesische Laterne - Feuerstelle - Feuerstelle - Werkzeugschrank Verschlossene Brennbehälter schalten sich nicht meh aus, insofern der Holzkohleslot voll ist. (Achtung: Diese Container produzieren gar keine Holzkohle) Achten Sie nur darauf, die vordefinierte Menge an Ressourcen hoch genug einzustellen, damit Sie keine bösen Überraschungen erleben. { "Main config": { "Debug": false, "Use Permissions": true, "Use Permission": "storagelock.use", "Auto Lock Permission": "storagelock.autolock", "Chaticon": 76561199180049293, "Chat Prefix": "[<color=#00ffff>StorageLock</color>] ", "Chat Command": "lock", "Items set invulnerable?": true }, "Container Settings": { "hitchtrough.deployed": { "Items": [ { "Input Item": "pumpkin", "Input Amount": 10000 } ], "Remove charcoal": false, "Autolock when player has permission": true }, "cursedcauldron.deployed": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "lantern.deployed": { "Items": [ { "Input Item": "lowgradefuel", "Input Amount": 100000 } ], "Remove charcoal": false, "Autolock when player has permission": true }, "tunalight.deployed": { "Items": [ { "Input Item": "lowgradefuel", "Input Amount": 100000 } ], "Remove charcoal": false, "Autolock when player has permission": true }, "skull_fire_pit": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "hobobarrel.deployed": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "campfire": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "campfire_static": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "chineselantern.deployed": { "Items": [ { "Input Item": "lowgradefuel", "Input Amount": 100000 } ], "Remove charcoal": false, "Autolock when player has permission": true }, "furnace": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "fireplace.deployed": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "cupboard.tool.deployed": { "Items": [ { "Input Item": "wood", "Input Amount": 1000000 }, { "Input Item": "stones", "Input Amount": 1000000 }, { "Input Item": "metal.fragments", "Input Amount": 1000000 }, { "Input Item": "metal.refined", "Input Amount": 1000000 } ], "Remove charcoal": false, "Autolock when player has permission": true } } }$4.99 -
[TactiDllPluginLoader]: Loading C:\GameServer\RustLos\oxide\plugins\IMRGAntiTerrainDeath.dll... IMR .dll Verification failed. Please install the newest version of the IMR Tools Package and the newest version of IMRGAntiTerrainDeath. If you are still having trouble after that feel free to contact IMR Games (by creating a Suppport Request) on the website you bought this plugin from. Please be sure to supply the below information should contacting IMR Games be necessary: System.Exception: Verify C:\GameServer\RustLos\oxide\temp\tacticompiler\IMRGAntiTerrainDeath_2b375fe7_9745_4ed7_82fb_9831c74be045 ---> Oxide.TactiDllPluginLoader.DllVerifyException: Member Reference LogToFile (RID: 24) in [Unknown Parent] not found void Oxide.Plugins.CSharpPlugin.LogToFile(string,string,Oxide.Core.Plugins.Plugin,bool) at Oxide.TactiDllPluginLoader.Verify.VerifyAssemblyInternal (System.Reflection.Assembly assem, System.String assemPath) [0x00200] in <be87a326de994b6891a36c917b26c050>:0 at Oxide.TactiDllPluginLoader.Verify.VerifyAssembly (System.Reflection.Assembly assem, System.String assemPath, System.String plName) [0x00024] in <be87a326de994b6891a36c917b26c050>:0 --- End of inner exception stack trace --- at Oxide.TactiDllPluginLoader.Verify.VerifyAssembly (System.Reflection.Assembly assem, System.String assemPath, System.String plName) [0x0003f] in <be87a326de994b6891a36c917b26c050>:0 Could not load plugin IMRGAntiTerrainDeath (Exception: .dll Verification Failed. Please see line above plugin initialize message) at Oxide.TactiDllPluginLoader.Verify.VerifyAssembly (System.Reflection.Assembly assem, System.String assemPath, System.String plName) [0x00071] in <be87a326de994b6891a36c917b26c050>:0 at Oxide.Core.Plugins.TactiDllPluginLoader.GetPlugin (System.String filename) [0x00066] in <be87a326de994b6891a36c917b26c050>:0
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- 137 comments
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Hi, could you maybe add a query when creating the charcoal? "if (oven.allowByproductCreation == false)" Would like to use a plugin to do the charcoal creation for a few certain objects, the plugin overrides the default if this is activated and there is no way to pass this to the individual objects, so my suggestion would be to query Rust's own query as well. Then I can pass this to the object. I am happy to PM you an excerpt of how I changed this in the SimpleSplitter to ensure this
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- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 1,131 comments
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- #loot
- #customloot
- (and 13 more)
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- 137 comments
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- 137 comments
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- 137 comments
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Is it possible to deposit an exchange course for the respective economics. Example if ServerRewards has (1 Scrap/Rust Taler) => Economy (250 Scrap/Rustis), an item that costs 200 Scrap would cost 200 Rust Talers, which would cost 50,000 Scrap. And/or That you could store the currency (optional) for each category
- 838 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 1,131 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,131 comments
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- #loot
- #customloot
- (and 13 more)
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Hi I noticed that since the update 2.1.3 the refinery_small_deployed no longer works properly, it now consumes more wood than is calculated. Overrides is at 2 in the configuration for the refinery_small_deployed, previously it was 1000 Stack took 501 wood, it still calculates this, but only processes 334 Crude Oil instead of the 1000, so it would now be using 1501 wood. So an error crept in with the update We've switched back to version 2.1.1
