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Everything posted by Bad Cop
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- 1,003 comments
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- #loot
- #customloot
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I agree with you about the impact Sadly this is just 1 guy making a game modification probably as a hobby. Best advice i can give - run a staging server few days before wipe and check which plugin is broken. Then notify the developer in advance, or if you're able, do the fix yourself until official update is released
- 1,003 comments
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- #loot
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- 1,003 comments
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- #loot
- #customloot
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- 26 comments
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- #attack helicopter
- #vehicles
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(and 1 more)
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- 26 comments
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- #attack helicopter
- #vehicles
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(and 1 more)
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- 1,003 comments
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- #loot
- #customloot
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Hello, Just installed, all looks good but im confused about removing items from listing - it doesnt appear in my inventory, or in bank. How would an item from cancelled listing be recovered?
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- 41 comments
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- #rats
- #miniature
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- 1,003 comments
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- #loot
- #customloot
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No prob, yes rustedit dll is installed
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Also walking into cars and taking damage from it: Other navmesh/colldier issue: Fallling through Terrain Blend Cube:
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Thanks @walkinrey, i found the teleport option. It is a custom map but you know, normal roads/junkpile spawns. It can walk correctly when follow, but not when sending to farm. (using bot settings by permission) PersonalNPC.json
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Buggy and even working functions need constant babysitting. Cutting trees is OK if lots of trees around and dont need to climb. Small trees cannot be hit by the bot, just gets stuck Ore nodes are OK, if they are at normal height, not on a cliff. or not spawned half inside rock. Barrels, no way . can't even walk to to them, and if can, will be stuck 99% of the time Needs ability to go up/down cliffs (player can, bot can't follow) Bot teleport to player command would be useful. Bot despawns on disconnect/server restart losing all gear.
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Version 1.0.1
21 downloads
This plugin allows you to set up a list of messages which will be displayed on screen to all players. This is a great alternative to plugins cycling messages in chat to reduce spammy chat server messages. You can adjust positioning of the text. AdvertCycle messages are designed to ensure they retain consistent position across various screen resolutions and user interface scale The messages can be cycled at a set interval. They can be cycled in order or randomly. Pre configured alignment options can be further adjusted using vertical and horizontal offsets to suit your needs, as well as the font size and max width of the text line Permissions advertcycler.view - players/groups with this permission will be shown the advert messages. Config { "AdvertCycler": { "Enable Plugin": true, /Can disable globally from config if needed for whatever reason. "Update Interval (seconds)": 30, /How often the message should change "Message Alignment (BottomCenter/BottomLeft/TopCenter/TopRight)": "BottomLeft", /Base position where the messages should appear "Message Max Width (pixels)": 300, /Maximum line width for text. Anything beyond carries on new line "Vertical Offset (pixels)": 10, /Fine Up and Down adjustment of text position "Horizontal Offset (pixels)": 2, /Fine Left and Right adjustment of text position "Enable Text Outline": true, /Enable or disable text outline "Text Outline Color (HEX)": "#000000", /Color of text outline. Black by default. "Font Size (pixels)": 12, /Text font size "Display as Overlay": true, /Displaying the messages as overlay will allow them to be seen on top of other in game hud screens such as inventory "Randomize Messages": false, /Messages can be displayed at random "Message List": [ "For server info, type <color=#30FEDE>/info</color> in chat.", "There are many different types of PVE enemies. Be careful!" ] } } HTML can be used in messages to modify color in full or partially, example: For server info, type <color=#30FEDE>/info</color> in chat.$7.99 -
It's possible that plugin is causing it, or another that interacts with recyclers. Maybe some other plugin that allows placing recyclers which also gives them health properties such as Crafts By default, static recyclers don't have health. Whether you place them with map editor or with F1 command entity.spawn recycler_static
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Version 1.0.0
389 downloads
Simply returns all safezone recyclers back to normal - setting them to the same efficiency settings as radtown recyclers and washing off the ugly yellow color. This process will happen automatically on load, and whenever a recycler is manually spawned in a safezone. Optional commands to force safe/not safe anytime. Permissions: unsaferecycler.use - required to run commands, if necessary Commands: unsaferecycler - not required on plugin load, but if for any reason a recycler spawns with safezone settings or you use the saferecyclers command, can use this to force them back to unsafe. saferecycler - in case you want to make all the recyclers safezone recyclers again,Free -
- 22 comments
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- #industrial
- #rust
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- 22 comments
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- #industrial
- #rust
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(and 7 more)
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Can someone give me a TL;DR on how this works in terms of player to player trades? Essentially looking for something that will allow players to list an items on a market, to trade for other items. Needs to support custom skins/displayname in both directions. This seems to have a lot of functionality, but player to player ebay type market is the only one i really care about.
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Config was super comfortable to do. The GUI system is 10/10, all nicely organised and makes sense. I was even able to mod quarries including the static quarry which we make craftable. Players are going to love the balanced output. Just had a little problem with stacks multiplying due to stacksize controller, but figured it out. Had to reinstall it, set stacksize to vanilla and only then delete it and increase stacksize with this plugin. 10/10 +
- 1,003 comments
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- 1
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- #loot
- #customloot
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- 1,003 comments
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- #loot
- #customloot
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- 1,003 comments
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- #loot
- #customloot
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