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Everything posted by Bad Cop
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it might not play on the first kill for each tape. get a few kills in as the download happens when its needed iirc
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@BaluDog Gaming Lets try fresh. Unload everything, delete the ogg files, try my config with new URLs: { "Enabled: ": true, "Chance for NPC to become wounded: ": 100.0, "Wounded timer: ": 20.0, "Chance to die after wounded timer: ": 25, "Do not allow looting of wounded NPC: ": true, "NPC Prefab paths to exclude: ": [ "assets/prefabs/clothes/halloween.scarecrow/scarecrow.prefab", "assets/prefabs/npc/scarecrow/scarecrow.prefab" ], "Exclude NPC where their displayname contains: ": [ "Marauder", "Pirate", "Scarecrow", "scarecrow_dungeon", "Zombie", "Murderer" ], "Boombox Prefab Path: ": "assets/prefabs/voiceaudio/boombox/boombox.deployed.prefab", "Wounded Sounds URLs: ": [ "http://188.34.198.3/files/ogg/pain1.ogg", "http://188.34.198.3/files/ogg/pain2.ogg", "http://188.34.198.3/files/ogg/pain3.ogg", "http://188.34.198.3/files/ogg/pain4.ogg", "http://188.34.198.3/files/ogg/pain5.ogg", "http://188.34.198.3/files/ogg/pain6.ogg" ], "Enable Debug Messages: ": false }
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I think drop box is being toxic Let's try differently, unload both plugins (WoundedNPC and TapeLibrary, and overwrite entire /data/ogg @BaluDog Gaming data.zip
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hi @BaluDog Gaming Thanks for bringing this up If longpain1 was downloaded to the ogg data folder, please delete it and replace with attached will review and update the URL if needed asap longpain1 (2).zip
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Way to call the local ogg files instead of calling out to dropbox every second?
Bad Cop replied to Rust Admin's Support Request in Support
Changed Status from Pending to Closed -
Hi tikomatura, I hope you are well This was written independently of any other plugin. It may or may not have the same or similar functionality, i've not seen the plugin so cannot confirm what/if there is a difference. This one's been around for some time now even before listing on CF. I can only say it works and like my other plugins still actively supported and improved where possible.
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Yeah definitely looking for dropped item, not for containers test - drop an item on the floor, use /pnpc loot-all ignoring containers
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No change on my side, he's still running somwhere trying to find a dropped item i think
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Version 1.0.4
1 download
TeamFinder adds a clean, in-game Looking For Group / Looking For Members system to your Rust server. Players can post LFG listings when they’re solo, and team leaders can post LFM listings to recruit. Everything runs through an intuitive UI: browse listings, open player request details, invite, request to join, and manage incoming requests, all without needing repetitive lfg chat spam. Key Features LFG + LFM Listings LFG (Looking for Group): solo players post a listing with a description. These listings are public and team leaders can easily invite players. LFM (Looking for Members): team leaders post a listing tied to their current team. Solo players can submit an invite request along with a short description. Simple UI Workflow Full UI with a main listings panel + side panel for invite request management. Filters: All / LFG / LFM Click a listing to view: Player name + avatar Listing type tag (LFG/LFM) Full description Invite & Request System LFG listings: team leaders can directly send a team invite. LFM listings: solo players can request an invite to join that team. Optional request note (short message) included with join requests. Built-In Safety Rules / Cleanups Players can’t request invites if they’re already in a team. Players can’t be invited/request if they already have a pending Rust team invite. If a player joins a team, their other pending join requests are cleaned up automatically Invalid LFM listings (disbanded teams) are auto-removed when detected. When team leader changes, the listing ownership is moved to new leader. Reminders & Notifications Audible invites reminders for: Players with pending team invites Leaders with pending join requests Configurable reminder interval. Chat message when a LFG/LFM request is posted. Editable UI customize colors for: panels frames row borders buttons tags (LFG/LFM) input fields scrollbar elements and more via the config Localization All UI content neatly arranged in the lang file, allowing for easy translation. ________________________________________________________________ Permissions teamfinder.admin - Required to run clear commands and remove other player's listings. Chat Commands /lfg - Opens the Party Finder. This command can be changed, and multiple commands added within the config file. /lfg.clear - Admin command to clear ALL LFG listings /lfm.clear - Admin command to clear ALL LFMlistings ________________________________________________________________ Default config is created and should meet the needs of most servers.$14.99 -
Changed Status from Pending to Closed
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Sorry, i was supposed to give you the .cs NewJoinCommand.cs
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Hello @massa2a You would need a plugin which sends a command when a player joins for the first time. You can use the attached plugin. Example command to put in the config: mail.send %SteamID% \"Welcome!\" \"Welcome to the server!\n\n This is a mail system used to message online and offline players and for admins to share important information, changes or updates during the wipe\n\nWe hope you have a great time\" -item ammo.pistol.hv 100 0 \"\" -img 1 Will send a message with an attachment of 100 hv pistol ammo (no skin, no custom display name) and using the 2nd image from your list of images
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r0gi i DMed you few days ago. Did you already manage to figure it out ?
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Version 1.1.2
15 downloads
Mail System is an in-game mail and notification system for Rust servers, allowing players to send "emails" to online and offline players. Admins will also bnefit from being able to include attachments such as items, commands, and economy rewards. Designed for wipes, announcements, rewards, crash compensation and direct communication, Mail System ensures both online and sleeping players receive admin communication, as well as providing a great way for players to message each other anytime via a simple UI that players can access at any time. Perfect For Admin announcements Server rules and new player welcome messages Compensations Reward delivery Event prizes Player to Player communication Core Features Persistent inbox per player Messages are delivered even when players are currently offline Configurable inbox limits per player - oldest message deleted if limit exceeded. Optional wipe-based inbox clearing Simple message creation Ability to input subject and message content Recipient can be easily selected via a player picker UI, with unique colors and icons for Online/Sleeper/Staff Optional image per message via ImageLibrary. Available Image URLs (recommend square images eg 512x512) can be configured. Default/Example images have been included. Clean scrollable UI and configurable max length for long messages. Admins can easily include a combination of items, economies, or commands ran against the recipient. Messages and attachments can also be created via console commands, perfect for use in other plugins. Known Limitation: Rust does not currently have a functional multi-line support (as in, hitting enter to create a line break won't create a line break for the recipient). However. when typing message content, entering \n will create a new line in the resulting message as shown in attached screenshots. Facepunch is aware of this and UI input functionality will be updated accordingly. Unread notifications Notification sound upon receiving new message Visual indicator for unread messages and attachments Customizable position and size of on-screen notification bell Attachments & Rewards Each message can include any combination of: Item rewards Multiple items per message Custom display names Optional skin IDs Inventory-safe claiming Command rewards Ability to run server commands on claim Supports placeholders to ensure command is run against the recipient (%steamid%) Repeatable command execution via amount entry Economy rewards Economics ServerRewards TCBank each handled independently, with clear failure feedback if unavailable or failed Players claim attachments directly from the inbox with a single click and receive a clear summary of what was successfully claimed and what failed, if anything. 🛠 Admin & Console Tools Send messages with attachments: Using In-game UI Using Console commands Attach rewards and images using simple flag-based commands Ability to include attachments is admin permission based Target: Individual players All players (Online and Sleepers) Customization Customize HUD icon and unread indicators Customize online/sleeper/staff icons Built-in notification HUD position & size editor (no config guessing) Customize available images which can be included in messages. Adjust HUD colors Configure subject/message max lengths and inbox size. Localization via lang files Timestamp +/- offset Chat Commands: /inbox - Opens the Inbox UI where players can view and send/reply messages /sendmail "PlayerName" - optional chat command to send message to specific player without going through inbox/player picker /inbox_top - Admin command to view players with largest inbox sizes /inbox_clear "PlayerName" - Admin command to clear a specific player's inbox /notif_iconpos - Admin command to reposition and resize the notification icon (auto saves) Permissions: mailsystem.send - required to be able to send messages mailsystem.admin - required to add attachments via UI and run admin commands Console command functionality Console commands can be used for both messaging and attachment delivery using flags, with included option to select which image will appear in the message Basic command structure is as follows: mail.send <playername OR SteamID OR *> "<subject>" "<content>" [flags] Using the * star sign in place of recipient will send the message to all players. Available flags are desribed below and may be used multiple times and in any order: Image Flag: -img <number> Sets the message image. Uses the image list from the config Index starts at 0 0 = first image, 1 = second, etc. _______________________________ Item Flag: -item <shortname> <amount> <skinId> optional:"displayName" Adds an item attachment. skinId may be 0 Custom name is optional If omitted, the item’s default name is used _______________________________ Commands Flag: -cmd "<name>" "<command>" <amount> Runs a server command when claimed. amount specified how many time to run the command. It defaults to 1 Supports %steamid% and %name% wildcards - useful when sending to all players or via other plugins. "name" is what the player will see as the attachment name (instead of seeing the command itself) _______________________________ Economy Flag: -eco <type> <amount> Adds a currency attachment. Supported types: Economics ServerRewards TCBank _______________________________ Example Console Commands: Below are some example console commands. Note you can use \n\n for following text to start as a new paragraph Simple message only to single player(with image) mail.send PlayerName "Welcome!" "Welcome to the server. Enjoy your stay!" -img 0 Simple message only to all players (with image) mail.send * "Server Notice" "Welcome to the server everyone!" -img 0 Single item attachment (with image) mail.send PlayerName "Resource Gift" "Here are some materials to get you started." -img 1 -item wood 2000 0 Item attachment with custom display name and specific skinID (with image) mail.send PlayerName "Special AK" "You have received skinned HV pistol ammo." -img 2 -item rifle.ak 1 987654321 "Very Cool AK" Multiple items (with image) mail.send PlayerName "Supply Drop" "A mix of useful resources." -img 0 -item wood 3000 0 -item stones 2000 0 -item metal.fragments 500 0 Command attachment (with image) mail.send PlayerName "Starter Kit" "Claim this message to receive your starter kit." -img 1 -cmd "Starter Kit" "kit give %steamid% starter" Economy reward (Economics) (with image) mail.send PlayerName "Welcome Bonus" "You have received a currency reward." -img 0 -eco Economics 1000 Mix of Items + Economics (with image) mail.send PlayerName "Builder Pack" "Resources and money to help you build." -img 2 -item wood 4000 0 -item stones 4000 0 -eco Economics 2500 Mix of Items and Command (TWO vip kits) (with image) mail.send PlayerName "VIP Trial" "Enjoy a one time VIP kit." -img 1 -item scrap 250 0 -cmd "VIP Kit" "kit give %steamid% VIP" 2 Full mixed attachments (items + command + economy) (with image) mail.send PlayerName "Welcome Package" "Everything you need to get started." -img 0 -item wood 3000 0 -item ammo.pistol.hv 100 0 -cmd "Starter Kit" "kit give %steamid% starter" -eco Economics 1500 Full mixed attachments to all players (note using \n\n to create a new paragraph within message content) (with image) mail.send * "Attention Citizens!" "Thank you for being awesome.\n\nAttached some gifts." -img 0 -item wood 3000 0 -item ammo.pistol.hv 100 0 -cmd "Starter Kit" "kit give %steamid% starter" -eco Economics 1500 If using the commands within a JSON (config) file, you will need to ensure you escape the quotes with a backslash (place a backslash before any quote sign), for example: mail.send %SteamID% \"Welcome!\" \"Welcome to the server!\n\n This is a mail system used to message online and offline players and for admins to share important information, changes or updates during the wipe\n\nWe hope you have a great time\" -item ammo.pistol.hv 100 0 \"\" -img 1 If you’re looking for a modern replacement for chat spam, manual kit commands, or unreliable reward delivery, Mail System provides a polished, user-friendly solution that players will instantly understand and appreciate. I have done my best to document the full functionality, but if any doubt do not hesitate to open a support request.$19.99 -
These prefabs are just for decoration, the mounting won't really work (its too tight around the seating area). I should really remove the mount points to not confuse. But i think you might be looking for the moving/mountable ones in which case they're here - https://karuza.dev/store/product/5fa495d7-f1ed-4320-bcb6-f59398743590
- 5 comments
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- #prefab
- #halloween
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(and 4 more)
Tagged with:
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Changed Status from Pending to Not a Bug
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Hi @Covfefe I've added some additional configuration among other minor changes. Should be good to go but let me know if anything feels off
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Changed Status from Pending to Work in Progress
