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Everything posted by Robis
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I want to unload BetterNpc plugin before server reboot and load it later by 5 minutes when server get rebooted (some times it cause errors with other plugins when all load same time) I added a demo planning image for you! let me know if you understand what i mean, and if its possible to do it. Thanks
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And a suggestion: For example i want unload specific plugin before server rebooting with smooth restarter plugin, or original console command... And after server restart i want load that specific plugin like 5 minutes later when server rebooted. would be nice if there will be an options to tick when unloading plugin via ui. Only not sure how it will work if server crashed, rebooted not properly...
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- 53 comments
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Ammm by the way guys how to make skins can use everyone, but cost 50 scrap to reskin item! But vip players can reskin items for free... Permissions very not clear.... I imagine they suppose to be like this: LSkins.use ( all players can use it but cost the amount set in config) if player dont have this permission he cant open lskin plugin at all LSkin.vip (wit this permissions players can resking for free) and all other permissions, no idea why need them, even if i add it on my self, i have no idea what they doing. please help me to find out if this plugin can do what i need. really dont like complicated stuff, or if its complicated, it must be explained fully in description how to properly use plugin
- 240 comments
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@LAGZYA i see this errors Failed to call hook 'OnItemAddedToContainer' on plugin 'LSkins v1.6.72' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Plugins.LSkins.OnItemAddedToContainer (ItemContainer container, Item item) [0x00092] in <06c61ec085c94179babd79a6c54b23b1>:0 at Oxide.Plugins.LSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00537] in <06c61ec085c94179babd79a6c54b23b1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 Failed to call hook 'OnItemAddedToContainer' on plugin 'LSkins v1.6.72' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Plugins.LSkins.OnItemAddedToContainer (ItemContainer container, Item item) [0x00092] in <06c61ec085c94179babd79a6c54b23b1>:0 at Oxide.Plugins.LSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00537] in <06c61ec085c94179babd79a6c54b23b1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 Failed to call hook 'OnItemAddedToContainer' on plugin 'LSkins v1.6.72' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Plugins.LSkins.OnItemAddedToContainer (ItemContainer container, Item item) [0x00092] in <06c61ec085c94179babd79a6c54b23b1>:0 at Oxide.Plugins.LSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00537] in <06c61ec085c94179babd79a6c54b23b1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 mb you can find out where is a reson ?
- 240 comments
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Failed to call hook 'OnHelicopterDropCrate' on plugin 'BetterNpc v1.1.8' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.BetterNpc.OnHelicopterDropCrate (CH47HelicopterAIController ai) [0x00000] in <562c3b2d0dc94cc9bbae9106437b56f8>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007b9] in <562c3b2d0dc94cc9bbae9106437b56f8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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- 1,052 comments
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- #loot
- #customloot
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- 14 comments
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Well i fully tested it out..... got this plugin very long time ago, waited to improve it.... Config still lack of settings to edit.... Resoureces outputs not clear Can abuse it 100% add 1 diesel barel, start quarry, remove diesel barel and quarry still going :DDD First at all developer have to learn how to make it clear.... Config must be clear and full!!!! 1 How long quarry run with 1 diesel barrel and what is a tick rate 2 Every lvls with every resources settings!!! Waited this plugin to improve like 1 year + and still cant use it!!! Shit and waste of money.... I better make custom map and add more natural quarries to a map instead of using low quality script.
- 196 comments
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- #rust plugin
- #custom rust plugin
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- 210 comments
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- 210 comments
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- 196 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
Tagged with:
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- 196 comments
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- #rust plugin
- #custom rust plugin
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- 210 comments
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Here my config, may it helps for noobs to figure out stuff.... { "Command for open Raid Time Managment UI": "rtm", "Timezone(Difference between UTC and your time)": 60, "Time format for UI(True - 24H format, False - 12H format)": true, "Display UI": true, "Enable Alerts": true, "Allow players to close the UI": false, "[RaidableBases] Allow raiding RB bases in SafeTime": true, "[TruePVE] Safe Time RuleSet": "default", "[TruePVE] Raid Time RuleSet": "default", "[ZoneManager] The plugin will work on entities in the zones": "DISABLED", "[ZoneManager] Zone ID List": [], "UI Position": "LOWER_CENTER_LITE", "NPP amount": 48, "Block only offline raids": false, "Add safe days after wipe": 0, "Commands to be executed when raid time starts": [], "Commands to be executed when safe time starts": [], "Forbidden actions during the blocking of the raid": { "Default Raid By Player": true, "Damage Own Buildings": false, "Raid By Patrol Helicopter": false, "Raid By MLRS": true, "Using Ladders In Building Block": false, "Damage By Fire": true, "Build Ceiling In Building Block": false, "Build Turrets In 2x Building Block Radius": true, "Break down twig buildings": false }, "List of prefabs that can always be damaged": [ "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab", "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", "assets/prefabs/deployable/single shot trap/guntrap.deployed.prefab", "assets/prefabs/npc/flame turret/flameturret.deployed.prefab", "assets/prefabs/deployable/playerioents/teslacoil/teslacoil.deployed.prefab", "assets/prefabs/deployable/landmine/landmine.prefab", "assets/prefabs/deployable/bear trap/beartrap.prefab", "assets/prefabs/deployable/floor spikes/spikes.floor.prefab", "assets/prefabs/deployable/barricades/barricade.metal.prefab", "assets/prefabs/deployable/barricades/barricade.woodwire.prefab", "assets/prefabs/deployable/barricades/barricade.wood.prefab", "assets/prefabs/deployable/barricades/barricade.stone.prefab", "assets/prefabs/deployable/barricades/barricade.concrete.prefab", "assets/prefabs/deployable/barricades/barricade.sandbags.prefab", "assets/prefabs/deployable/barricades/barricade.cover.wood.prefab", "assets/prefabs/building/gates.external.high/gates.external.high.stone/gates.external.high.stone.prefa", "assets/prefabs/building/gates.external.high/gates.external.high.wood/gates.external.high.wood.prefab", "assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab", "assets/prefabs/building/wall.external.high.wood/wall.external.high.wood.prefab", "assets/prefabs/misc/xmas/icewalls/wall.external.high.ice.prefab", "assets/prefabs/misc/xmas/icewalls/icewall.prefab", "assets/prefabs/building/ladder.wall.wood/ladder.wooden.wall.prefab", "assets/prefabs/deployable/furnace.large/furnace.large.prefab", "assets/prefabs/deployable/furnace/furnace.prefab", "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab", "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab", "assets/prefabs/building/watchtower.wood/watchtower.wood.prefab", "assets/prefabs/deployable/water catcher/water_catcher_large.prefab", "assets/prefabs/deployable/water catcher/water_catcher_small.prefab", "assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab", "assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab", "assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab", "assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab", "assets/prefabs/deployable/secretlab chair/secretlabchair.deployed.prefab", "assets/prefabs/deployable/chair/chair.deployed.prefab", "assets/prefabs/deployable/table/table.deployed.prefab", "assets/prefabs/deployable/sofa/sofa.deployed.prefab", "assets/prefabs/deployable/sofa/sofa.pattern.deployed.prefab", "assets/prefabs/deployable/planters/planter.large.deployed.prefab", "assets/prefabs/deployable/planters/planter.small.deployed.prefab", "assets/prefabs/misc/twitch/hobobarrel/hobobarrel.deployed.prefab", "assets/prefabs/deployable/hitch & trough/hitchtrough.deployed.prefab", "assets/prefabs/deployable/lantern/lantern.deployed.prefab", "assets/prefabs/deployable/mailbox/mailbox.deployed.prefab", "assets/prefabs/deployable/frankensteintable/frankensteintable.deployed.prefab", "assets/prefabs/deployable/liquidbarrel/waterbarrel.prefab", "assets/prefabs/deployable/bbq/bbq.deployed.prefab", "assets/prefabs/deployable/survivalfishtrap/survivalfishtrap.deployed.prefab", "assets/prefabs/deployable/campfire/campfire.prefab", "assets/prefabs/deployable/waterpurifier/waterpurifier.deployed.prefab", "assets/prefabs/deployable/composter/composter.prefab", "assets/prefabs/deployable/mixingtable/mixingtable.deployed.prefab", "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab", "assets/prefabs/deployable/research table/researchtable_deployed.prefab", "assets/prefabs/deployable/computerstation/computerstation.deployed.prefab" ], "Manage raids by day of the week (Used by default)": { "Monday": [ { "Start Raid Block(Hours)": 14, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 18, "Stop Raid Block(Minutes)": 0 } ], "Tuesday": [ { "Start Raid Block(Hours)": 15, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 19, "Stop Raid Block(Minutes)": 0 } ], "Wednesday": [ { "Start Raid Block(Hours)": 16, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 20, "Stop Raid Block(Minutes)": 0 } ], "Thursday": [ { "Start Raid Block(Hours)": 17, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 21, "Stop Raid Block(Minutes)": 0 } ], "Friday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Saturday": [ { "Start Raid Block(Hours)": 11, "Start Raid Block(Minutes)": 30, "Stop Raid Block(Hours)": 23, "Stop Raid Block(Minutes)": 30 } ], "Sunday": [ { "Start Raid Block(Hours)": 11, "Start Raid Block(Minutes)": 30, "Stop Raid Block(Hours)": 23, "Stop Raid Block(Minutes)": 30 } ] }, "Raid management for specific days(Takes precedence over raid management by day of the week)": {} }
- 210 comments
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- 210 comments
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- 210 comments
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- 210 comments
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- 210 comments