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Robis

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Everything posted by Robis

  1. @The_Kiiiing I noticed, around 5+ plugins already added updates for the upcoming Rust february update. As this loottable plugin so huge, already getting a panic if it will going to work, if not my server lose most important settings. So just let you know if you forgot, to check one step ahead
    Interesting stuff, I will use it as a one of my skills in my skills plugin and the skill be called Animals hunter Thank you for making it.
  2. Robis

    Visibility

    Thank you hope you make more interesting plugins, and dont put them for free
  3. Robis

    Visibility

    Hey nice idea of plugin... By any chance, possible to add permissions for each category of commands ?
  4. Robis

    Loot Audit

    before i buy it, just need to be sure if this plugin have what im looking for, please check the image i attach. My server solo only and i need to track who sharing items as a team mates do
  5. Robis

    Loot Audit

    thanks
  6. Robis

    Quarry Levels

    looks like 1 diesel bare can make quarry run forever Easy abusable stuff. Add diesel barrel, start quarry and then remove fuel... and it keep working for free, when it stops, add fuel again, start it, then remove fuel... But anyway you even no need to do it, once you started it wont count anymore fuel hahahah Lack of settings in config... How often fuel will be taken for example 1 diesel barrel per minute... Anyway free one from umod way better than this one. Buyed this plugin very long time ago, and still cant use it couse of never getting improved or fixed
  7. Robis

    Loot Audit

    @Gt403cyl2 Hello, my server is solo only, some players who abusing team limits use to share loot... any chance here to set tracking only for droped items on a ground and picked items up ? i mean, to turn off all others you got and keep turned on only pickups droped by players and picked them ups from another ones ?
  8. @The_Kiiiing Also if possible, can add more settings for giant excavator ? like belt speed... Some players complain that they have to wait for so long to get done with it... Some say: "Im faster geting resources by farming nodes by my self than sit and wait until giant ex finish diesel barrels to mine resources" Gather manager plugin has these settings, but i dont want mix it wit this plugin as they both related with gathering settings...
  9. Robis

    Commands caps issue

    Plugin need to understand that /Info /INFO /info is a same command please.
  10. Robis

    Bradley Drops

    its bad idea.... if player stay in wrong place to triger it.... better as it is, just drop it by using provided item to do it. i added a commands in a shop, player get it via command when buying a bradley drop. and all working perfect
  11. Snow area has more small rock formations than anywhere else and it make harder to drop a bradley. Listed rock names needed for a ignore list in config. Thank you.
  12. Robis

    some times i see error

    ohh i got it. thanks for my info correction
  13. Robis

    some times i see error

    when player inventory full and he is open chest or getting a chest: Calling hook CanStackItem resulted in a conflict between the following plugins: FishingTreasure - False (Boolean), Loottable (True (Boolean)) No idea its a bug or my server settings wrong with stacking
  14. in future those items can be used by rust developers. like dog tame item, will be used when they add pet system... im looking for solution that will work at all times.
  15. Robis

    Bradley Drops

    This plugin just something special!!!! My players really enjoying fighting a Bradley that they self can call close their bases! I recommend buying it, it is worth to have, and I'm very happy!!!!!
  16. i texted to a bradley drops developer and he worked on this to find out, he told he texted you but you keep ignoring him. Please if anyone report anything, take at list to do a checks, and communicate to make all around work together better Bradley Drops 1.0.16 when i unload plugin Loottable. supply drop not come, come only bradley drop! when i have plugin Loottable loaded supply drop and bradley drop come! Here what was discovered in plugin: Loot Table & Stacksize GUI 1.0.21 Plugin uses the hooks that call air drops and when signals call cargo plane etc... But plugin didn't have any protection to stop it calling for other custom signals Solution: line 1355 [JsonIgnore] private List<uint> signals = new List<uint>(); public void OnAirdropThrown(BasePlayer player, BaseEntity entity) { if (_instance.LootDefender != null || _instance.FancyDrop != null) return; if (_instance.BradleyDrops) { if (_instance.BradleyDrops.CallHook("IsBradleyDropSignal", entity.skinID) != null) return; }
  17. @DAez can you make for every gem custom item sticks{1} to sticks {14} tags ? It will allow me to combine this plugin with other plugins like: and To add gems in shop or create crafting chain i cant use same multiple short name sticks for all of them
  18. Robis

    Please check bradleydrops

    i texted to a bradley drops developer. and here my test report (Just in case) when i unload plugin Loottable. supply drop not come, come only bradley drop! when i have plugin Loottable loaded supply drop and bradley drop come! https://codefling.com/files/support/5553-please-check-bradleydrops/ so its 100% conflict with loottable plugin, some how together, supply drop hook get trigered
  19. Not fixed yet, i just tested. And sorry i was gone for couple days, family stuff... when i unload plugin Loottable. supply drop not come, come only bradley drop! when i have plugin Loottable loaded supply drop and bradley drop come! https://codefling.com/files/support/5553-please-check-bradleydrops/ so its 100% conflict with loottable plugin, some how together, supply drop hook get trigered
  20. Robis

    Bradley Drops

    when i unload plugin Loottable. supply drop not come, come only bradley drop! when i have plugin Loottable loaded supply drop and bradley drop come! https://codefling.com/files/support/5553-please-check-bradleydrops/
  21. "NPC Configuration - Rocketman": { "Worn items": [ { "ShortName": "frankensteins.monster.03.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.03.torso", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.03.legs", "SkinID (0 - default)": 0 } ], "Weapons": [ { "ShortName": "rifle.lr300", "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "ammo.rifle.incendiary", "Probability Percent [0.0-100.0]": 100.0 } ], "The probability of F1 Grenade appearance": 0.0, "Health Points": 500.0, "Damage Scale": 1.0, <------ no matter what you change here 0.0 or 1.0 ROCKETS DAMAGE TO BUILDING NOT CHANGING "Turret damage scale": 0.25, "Aim Cone Scale": 1.5, "Speed": 5.0, "Attack Range Multiplier": 0.5 }, "NPC damage multipliers depending on the attacker's weapon": { <------ no matter what you change here 0.0 or 1.0 ROCKETS DAMAGE TO BUILDING NOT CHANGING "grenade.beancan.deployed": 1.0, "grenade.f1.deployed": 1.0, "explosive.satchel.deployed": 1.0, "explosive.timed.deployed": 1.0, "rocket_hv": 1.0, "rocket_basic": 1.0, "40mm_grenade_he": 1.0 I want to make damage from rockets to buildings less than rust default Please test it. for me its not working
  22. Robis

    Defendable Homes

    "NPC Configuration - Rocketman": { "Worn items": [ { "ShortName": "frankensteins.monster.03.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.03.torso", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.03.legs", "SkinID (0 - default)": 0 } ], "Weapons": [ { "ShortName": "rifle.lr300", "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "ammo.rifle.incendiary", "Probability Percent [0.0-100.0]": 100.0 } ], "The probability of F1 Grenade appearance": 0.0, "Health Points": 500.0, "Damage Scale": 1.0, <------ no matter what you change here 0.0 or 1.0 DAMAGE TO BUILDING "Turret damage scale": 0.25, "Aim Cone Scale": 1.5, "Speed": 5.0, "Attack Range Multiplier": 0.5 }, "NPC damage multipliers depending on the attacker's weapon": { <------ no matter what you change here 0.0 or 1.0 DAMAGE TO BUILDING SAME "grenade.beancan.deployed": 1.0, "grenade.f1.deployed": 1.0, "explosive.satchel.deployed": 1.0, "explosive.timed.deployed": 1.0, "rocket_hv": 1.0, "rocket_basic": 1.0, "40mm_grenade_he": 1.0 I want to make damage from rockets to buildings less than rust default Please test it. for me its not working
  23. Robis

    Please check bradleydrops

    When i trying drop a bradley drop, air drop get called together... If you drop bradley to close base, you get refunded a drop and can drop it again, so this is critical and can be used to spamm air drops to call!
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