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Everything posted by Robis
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- 1,037 comments
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- 2
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- #loot
- #customloot
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- 10 comments
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- 1
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- #visibility
- #nodes
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- 10 comments
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- 1
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- #visibility
- #nodes
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- 10 comments
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- 1
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- #visibility
- #nodes
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looks like 1 diesel bare can make quarry run forever Easy abusable stuff. Add diesel barrel, start quarry and then remove fuel... and it keep working for free, when it stops, add fuel again, start it, then remove fuel... But anyway you even no need to do it, once you started it wont count anymore fuel hahahah Lack of settings in config... How often fuel will be taken for example 1 diesel barrel per minute... Anyway free one from umod way better than this one. Buyed this plugin very long time ago, and still cant use it couse of never getting improved or fixed
- 196 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
Tagged with:
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@Gt403cyl2 Hello, my server is solo only, some players who abusing team limits use to share loot... any chance here to set tracking only for droped items on a ground and picked items up ? i mean, to turn off all others you got and keep turned on only pickups droped by players and picked them ups from another ones ?
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@The_Kiiiing Also if possible, can add more settings for giant excavator ? like belt speed... Some players complain that they have to wait for so long to get done with it... Some say: "Im faster geting resources by farming nodes by my self than sit and wait until giant ex finish diesel barrels to mine resources" Gather manager plugin has these settings, but i dont want mix it wit this plugin as they both related with gathering settings...
- 1,037 comments
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- 1
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- #loot
- #customloot
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Plugin need to understand that /Info /INFO /info is a same command please.
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- 252 comments
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- #bradley
- #bradleyapc
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Snow area has more small rock formations than anywhere else and it make harder to drop a bradley. Listed rock names needed for a ignore list in config. Thank you.
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ohh i got it. thanks for my info correction
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when player inventory full and he is open chest or getting a chest: Calling hook CanStackItem resulted in a conflict between the following plugins: FishingTreasure - False (Boolean), Loottable (True (Boolean)) No idea its a bug or my server settings wrong with stacking
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in future those items can be used by rust developers. like dog tame item, will be used when they add pet system... im looking for solution that will work at all times.
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- 252 comments
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- 1
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- #bradley
- #bradleyapc
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i texted to a bradley drops developer and he worked on this to find out, he told he texted you but you keep ignoring him. Please if anyone report anything, take at list to do a checks, and communicate to make all around work together better Bradley Drops 1.0.16 when i unload plugin Loottable. supply drop not come, come only bradley drop! when i have plugin Loottable loaded supply drop and bradley drop come! Here what was discovered in plugin: Loot Table & Stacksize GUI 1.0.21 Plugin uses the hooks that call air drops and when signals call cargo plane etc... But plugin didn't have any protection to stop it calling for other custom signals Solution: line 1355 [JsonIgnore] private List<uint> signals = new List<uint>(); public void OnAirdropThrown(BasePlayer player, BaseEntity entity) { if (_instance.LootDefender != null || _instance.FancyDrop != null) return; if (_instance.BradleyDrops) { if (_instance.BradleyDrops.CallHook("IsBradleyDropSignal", entity.skinID) != null) return; }
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- 88 comments
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- #rust
- #rust-server
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(and 4 more)
Tagged with:
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i texted to a bradley drops developer. and here my test report (Just in case) when i unload plugin Loottable. supply drop not come, come only bradley drop! when i have plugin Loottable loaded supply drop and bradley drop come! https://codefling.com/files/support/5553-please-check-bradleydrops/ so its 100% conflict with loottable plugin, some how together, supply drop hook get trigered
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Not fixed yet, i just tested. And sorry i was gone for couple days, family stuff... when i unload plugin Loottable. supply drop not come, come only bradley drop! when i have plugin Loottable loaded supply drop and bradley drop come! https://codefling.com/files/support/5553-please-check-bradleydrops/ so its 100% conflict with loottable plugin, some how together, supply drop hook get trigered
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- 252 comments
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- 1
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- #bradley
- #bradleyapc
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"NPC Configuration - Rocketman": { "Worn items": [ { "ShortName": "frankensteins.monster.03.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.03.torso", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.03.legs", "SkinID (0 - default)": 0 } ], "Weapons": [ { "ShortName": "rifle.lr300", "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "ammo.rifle.incendiary", "Probability Percent [0.0-100.0]": 100.0 } ], "The probability of F1 Grenade appearance": 0.0, "Health Points": 500.0, "Damage Scale": 1.0, <------ no matter what you change here 0.0 or 1.0 ROCKETS DAMAGE TO BUILDING NOT CHANGING "Turret damage scale": 0.25, "Aim Cone Scale": 1.5, "Speed": 5.0, "Attack Range Multiplier": 0.5 }, "NPC damage multipliers depending on the attacker's weapon": { <------ no matter what you change here 0.0 or 1.0 ROCKETS DAMAGE TO BUILDING NOT CHANGING "grenade.beancan.deployed": 1.0, "grenade.f1.deployed": 1.0, "explosive.satchel.deployed": 1.0, "explosive.timed.deployed": 1.0, "rocket_hv": 1.0, "rocket_basic": 1.0, "40mm_grenade_he": 1.0 I want to make damage from rockets to buildings less than rust default Please test it. for me its not working
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"NPC Configuration - Rocketman": { "Worn items": [ { "ShortName": "frankensteins.monster.03.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.03.torso", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.03.legs", "SkinID (0 - default)": 0 } ], "Weapons": [ { "ShortName": "rifle.lr300", "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "ammo.rifle.incendiary", "Probability Percent [0.0-100.0]": 100.0 } ], "The probability of F1 Grenade appearance": 0.0, "Health Points": 500.0, "Damage Scale": 1.0, <------ no matter what you change here 0.0 or 1.0 DAMAGE TO BUILDING "Turret damage scale": 0.25, "Aim Cone Scale": 1.5, "Speed": 5.0, "Attack Range Multiplier": 0.5 }, "NPC damage multipliers depending on the attacker's weapon": { <------ no matter what you change here 0.0 or 1.0 DAMAGE TO BUILDING SAME "grenade.beancan.deployed": 1.0, "grenade.f1.deployed": 1.0, "explosive.satchel.deployed": 1.0, "explosive.timed.deployed": 1.0, "rocket_hv": 1.0, "rocket_basic": 1.0, "40mm_grenade_he": 1.0 I want to make damage from rockets to buildings less than rust default Please test it. for me its not working
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When i trying drop a bradley drop, air drop get called together... If you drop bradley to close base, you get refunded a drop and can drop it again, so this is critical and can be used to spamm air drops to call!