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Everything posted by Robis
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Guys this plugin already well made... use your creativity how to make stuff in it!!! i made 46 skills in it, all works well for sure... No need stupid ideas to make plugin more complicated in future. Like some one say: Suggestion: Let us set the UNSKILLED rate.... 100% nonsence! use gather rates to have it....
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- #animal
- #animal death
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- 61 comments
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ok then its looks interesting, i want to make a pve server... for example for first 3 weeks players able buy zones and for the last week i just unload this plugin to make players be able raid each other for last week before wipe... Also when you build in zone with out permission, would be great that players get in shat notifications for example: In order to build here, first you have to buy this zone, use command: /buyzone / and / This zone already have owner, find another place, use command: /buyzone Also very important that player can buy only 1 zone at all times to avoid multiple zones claiming That helps out for players faster to find out how to buy it and all become more clear for noobs
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hmmm im looking something but oposite... i dont want use any related plugins for pve like true pve or others... Im looking a good plugin that when player place his tc, zone will get created and that zone become pve!!!!!! everything rest is just regular full raid pvp... Those pve plugins pain in the ass.... Want something good and more simple to use... Like zone manager has all flags to create perfect pve server, but missing some functions... for example i want make whole island main as pve and only monuments pvp.... But for it i have to use plenty other plugins... thats... and for example ture pve or nextgen pve way long cfg to edit...
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- 1,144 comments
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- #loot
- #customloot
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- #visibility
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- 10 comments
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- 10 comments
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looks like 1 diesel bare can make quarry run forever Easy abusable stuff. Add diesel barrel, start quarry and then remove fuel... and it keep working for free, when it stops, add fuel again, start it, then remove fuel... But anyway you even no need to do it, once you started it wont count anymore fuel hahahah Lack of settings in config... How often fuel will be taken for example 1 diesel barrel per minute... Anyway free one from umod way better than this one. Buyed this plugin very long time ago, and still cant use it couse of never getting improved or fixed
- 197 comments
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- #rust plugin
- #custom rust plugin
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@Gt403cyl2 Hello, my server is solo only, some players who abusing team limits use to share loot... any chance here to set tracking only for droped items on a ground and picked items up ? i mean, to turn off all others you got and keep turned on only pickups droped by players and picked them ups from another ones ?
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@The_Kiiiing Also if possible, can add more settings for giant excavator ? like belt speed... Some players complain that they have to wait for so long to get done with it... Some say: "Im faster geting resources by farming nodes by my self than sit and wait until giant ex finish diesel barrels to mine resources" Gather manager plugin has these settings, but i dont want mix it wit this plugin as they both related with gathering settings...
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- #loot
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- 295 comments
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- #bradley
- #bradleyapc
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- 295 comments
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- #bradley
- #bradleyapc
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- 91 comments
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- #rust
- #rust-server
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- 295 comments
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- #bradley
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"NPC Configuration - Rocketman": { "Worn items": [ { "ShortName": "frankensteins.monster.03.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.03.torso", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.03.legs", "SkinID (0 - default)": 0 } ], "Weapons": [ { "ShortName": "rifle.lr300", "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "ammo.rifle.incendiary", "Probability Percent [0.0-100.0]": 100.0 } ], "The probability of F1 Grenade appearance": 0.0, "Health Points": 500.0, "Damage Scale": 1.0, <------ no matter what you change here 0.0 or 1.0 DAMAGE TO BUILDING "Turret damage scale": 0.25, "Aim Cone Scale": 1.5, "Speed": 5.0, "Attack Range Multiplier": 0.5 }, "NPC damage multipliers depending on the attacker's weapon": { <------ no matter what you change here 0.0 or 1.0 DAMAGE TO BUILDING SAME "grenade.beancan.deployed": 1.0, "grenade.f1.deployed": 1.0, "explosive.satchel.deployed": 1.0, "explosive.timed.deployed": 1.0, "rocket_hv": 1.0, "rocket_basic": 1.0, "40mm_grenade_he": 1.0 I want to make damage from rockets to buildings less than rust default Please test it. for me its not working
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