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Everything posted by Robis
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- 1,037 comments
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- #loot
- #customloot
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OK thank you, and here i share latest info i got about problem to help you faster get it, i got no clue about coding 1. XLevels config part for pickups and harvest "XP settings | Shortname : ValueXP": { "XP for the pickup of resources": { "stones": 1.0, "wood": 1.0, "sulfur.ore": 1.0, "metal.ore": 1.0, "mushroom": 3.0 }, "XP for harvest": { "potato.entity": 2.0, "corn.entity": 2.0, "pumpkin.entity": 2.0, "hemp.emtity": 1.0, "black_berry.entity": 5.0, "yellow_berry.entity": 5.0, "blue_berry.entity": 5.0, "red_berry.entity": 5.0, "green_berry.entity": 5.0, "white_berry.entity": 5.0 }, 2. XLevels cs part for pickups and harvest private void OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player) { if (!config.Setting.PickupValide) return; if (collectible == null || player == null) return; foreach(ItemAmount item in collectible.itemList) if(config.XP.PickupXP.ContainsKey(item.itemDef.shortname)) XPRateRerm(player, config.XP.PickupXP[item.itemDef.shortname]); } private void OnGrowableGather(GrowableEntity plant, BasePlayer player) { if (!config.Setting.HarvestValide) return; if (plant == null || player == null) return; if(config.XP.HarvestXP.ContainsKey(plant.ShortPrefabName)) XPRateRerm(player, config.XP.HarvestXP[plant.ShortPrefabName]); So must be only place that not matching with loottable as far as i was been told
- 1,037 comments
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- #loot
- #customloot
- (and 13 more)
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thats what i discovered if you still interesting tu understand me so if loot table and xlevels load same time (after server reboot) then it break xlevel reload loottable - pickup = NO ERROR (manually) so one of you write plugin in wrong way that plugins fight each other. and who is fault, sorry im not coding so i cant look in to it deeper. but if its loottable plugin folt, you may face more problems with other plugins to work together if they related to loot stuff. I would be really happy if you just put eye to check. Yes your plugin is great, but its also need to be friendly with other plugins. Thank you
- 1,037 comments
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- 1
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- #loot
- #customloot
- (and 13 more)
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- 1,037 comments
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- #loot
- #customloot
- (and 13 more)
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Loot tables plugin making errors for plugin XLevels Entity pickups flood Please fix it Failed to call hook 'OnCollectiblePickup' on plugin 'XLevels v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XLevels.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x00091] in <2291993e6c5240a59fadd2c412d0961b>:0 at Oxide.Plugins.XLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00867] in <2291993e6c5240a59fadd2c412d0961b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
- 1,037 comments
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- #loot
- #customloot
- (and 13 more)
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Failed to call hook "OnCollectiblePickup"
Robis replied to Peter Rosenstock's Support Request in Support
Plugin And Loot stack cant work together on pickup at Oxide.Plugins.Loottable+CollectibleConfig.DoPickup (CollectibleEntity entity, BasePlayer player) [0x00024] in <6f543691a2ad46fbbaffcd1e28a8cc0c>:0 0b/s in, 0b/s out at Oxide.Plugins.Loottable.OnCollectiblePickup (CollectibleEntity entity, BasePlayer player) [0x0001c] in <6f543691a2ad46fbbaffcd1e28a8cc0c>:0 at Oxide.Plugins.Loottable.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02a9c] in <6f543691a2ad46fbbaffcd1e28a8cc0c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 -
Its just an suggestion, it will be better to sell it. And i have no idea how to make custom skins, i believe many peoples dont know. I write topics here to make everything professional, and look better.
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Remove russian word "TALON" And leave only XP AMOUNT (FOR international/english servers)
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Failed to call hook 'OnCollectiblePickup' on plugin 'XLevels v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XLevels.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x00091] in <2291993e6c5240a59fadd2c412d0961b>:0 at Oxide.Plugins.XLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00867] in <2291993e6c5240a59fadd2c412d0961b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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Instead of lvl chat prefix [0] or [1] or [2], can be Names writen in config for each lvl, for example: lvl 0 [Homeless] FAIRPLAY lvl 1 [Starter] FAIRPLAY lvl 2 [Scavenger] FAIRPLAY So it will be more fun for players also to get specific tag name for each lvl name
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hmmm i got an errot on pickups Failed to call hook 'OnCollectiblePickup' on plugin 'XLevels v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XLevels.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x00091] in <295d87a046e74cf1ae291df874f2cdbd>:0 at Oxide.Plugins.XLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00867] in <295d87a046e74cf1ae291df874f2cdbd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 any idea why ?
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- 130 comments
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- 1,037 comments
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- #loot
- #customloot
- (and 13 more)
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please fix this non stop spam if players pick up items Oxide.Plugins.Skills.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0002c] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.Skills.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a9d] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
- 1,037 comments
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- #loot
- #customloot
- (and 13 more)
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i get spamm non stop...........................!!!!!!!!!!!!!!!!!!!!!!!!!!! Oxide.Plugins.Skills.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0002c] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.Skills.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a9d] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0