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KingSizeKevin

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Everything posted by KingSizeKevin

  1. A player was using the targeting computer and caused Rust to crash. Now nobody could use the targeting computer again as it thinks there is a player occupying it.
  2. KingSizeKevin

    Skills

    Im getting this after the latest client/server update today (11:35:36) | Assembly referenced by Skills plugin does not exist: EasyAntiCheat.Server.dll (11:35:36) | Ignored unexpected plugin compilation failure: Skills (11:35:36) | Added '// Reference: EasyAntiCheat.Server' in plugin 'Skills'
  3. Any way of supporting random spawn locations? Our monuments are absolutely loaded with bots, extra bradley, etc and the location of the events in proximity to other monuments isnt too ideal for us.
  4. KingSizeKevin

    Raidable Bsaes support?

    Any chance this plugin could support Raidable bases so players can place twig/ladders on raid bases but not player bases?
  5. I'm having trouble getting this going. Is there a discord or anything to get some support?
  6. Is it possible to make it spawn at monuments only? Or do I have to set custom spawn points?
  7. Are these only spawnable with a command or can they be put in the loot table and be craftable?
  8. The problem is that it can be abused by planting 500 seeds at a river and coming back later for easy money so a check for a planter box would be nice to keep payout to people actually farming
  9. Request: Add config option so that pickup only applies to planters. Right now someone could plant 500 seeds on a river and come back in 3 hours and get a ton of money. I would rather reward the person who built a farm.
  10. KingSizeKevin

    Update for new recoil

    Will you be updating for the new recoil
  11. Any chance we could support multiple currencies on /buyraid? I wanted to charge economy $ but also put custom loot. It would be nice if both were enabled then it gives 2 lists of prices on the screen for each economy setting.
  12. Upon more investigation my vanilla npcs on oil rig and mil tunnels seem to have the same non responsive behavior so I'll get it cloned over to a test server and do some vigirous testing on my end as it could be caused by something else. Server FPS stays solid 40. I'll hit you up on DMs if I find anything out related to botrespawn
  13. I'll try to do some extra testing. I know the problem started when I updated this plugin. I'll make sure I am on the latest (not pre-release) and also do some testing with the older version
  14. Linux cpu usage reporting is 100% per core. So 6 cores/12threads can go up to 1200%. Rust/unity can only use 2 cores so as long as it doesn't hit 200% its not maxed out. 2 cores maxed out of 12 would be 16% cpu usage of all cores combined
  15. I run a single rust instance on a Xeon 2286G, cpu usage usually hits around 130-140% (1.5 cores) I would say overall I have about 250 bots on the entire map I dont feel like this was a problem with the older version and I also dramatically reduced the number of NPCS from old version to now and still have players complaining a lot about stuttering and non attacking npcs (in between the extreme difficulty of long range aimbot npcs)
  16. Anyone else having a problem with bots freezing, stuttering, and not responding as well after the latest update? I dont know if this new update has overloaded my server CPU or what but we seem to have consistent problems with bots freezing
  17. Suggestion: Option to choose other NPC profiles as the loot source, such as scientist_ full_any, gunner, etc and scientistnpc_ heavy, peacekeeper, roam, patrol, junkpile, etc etc
  18. Can this still be added? Like the Item Durability plugin? Where we can have multiple permissions that represent the config option? It would be very beneficial to PvE servers with /shop or /skills.
  19. Disregard, Im an idiot lol. Working fine!
  20. edit: resolved
  21. 1) Can we get a limit to # of grenades & medsticks an npc can use from their belt? Like if it it is more than 1 in inventory then it will only use that many? ie 3 grenades and 3 med sticks. 2) Can some kind of aggressive/passive value be added per profile? They seem to run away and hide a lot right now which is a cool way to fight them. Maybe an alternative setting could be their aggressiveness and how much they pursue close combat instead? Then it could be customized per profile on a scale of 1 to 10. 3) For the value changing arrows in the config gui, maybe a double arrow button added to each one for different increments? So a double arrow would increase by 10 and single arrow by 1. Or it could be double arrow 1 and single arrow 0.1 (respective to their needed scale). 10 4) Would it be possible to add underground train tunnel prefabs as profiles? and oil rigs?
  22. Reload profile doesnt seem to work for Biome profiles. I have to restart the plugin for those npcs to spawn again.
  23. As topic says, polar bear needs to be fixed for the butcher skill
  24. The free discord report plugin works great if you are only looking for that capability
  25. Also can you fix the coordinates so there are no spaces? (416.8, 29.5, -1025.4) Instead it should be (416.8,29.5,-1025.4) Otherwise the teleportpos command doesn't work without removing it each time
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