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Everything posted by beetle
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I've encountered a bug where, if I press the “USE” key on an object with the timer function enabled, the RUST logo stays on the screen as long as I keep the key held down. This happens every time. Also, strangely enough, just hovering my mouse over an object while holding down the USE key causes the RUST logo to appear. This didn't used to happen... What could be causing this? I've tried it on the default host, Imgur, and my own host.
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Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 534, Pos: 28
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It might be easier to understand if you keep RUST’s default behavior in mind. 1. Normally, if your inventory contains the required materials, the appropriate recipe appears at the top and highlight. However, this feature does not work when this plugin is installed. 2. For example, you have 1000 gunpowder and 1000 metal fragments in your inventory, and you want to craft a recipe that uses gunpowder/gunpowder/metal fragment/metal fragment. With the default behavior, the materials are distributed as 500/500/500/500. With CustomMixing, the materials are distributed as 1000/0/1000/0. Is it possible to make these improvements? Thank you
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Hello, I contacted you on Discord on April 3, but since I haven’t received a response, I’m also submitting a support ticket. This plugin is conflicting with plugins that use the ItemRetriever plugin from Umod. Could you please add a feature to block ItemRetriever so that this plugin doesn’t use it? Something like “Block ItemRetrieverAPI: true/false.” Specifically, when the SuperCrafter plugin (which uses ItemRetriever) and the Shop-UI plugin are both present on the server, it becomes possible to sell items infinitely. This is because the item deduction process performed at the shop cannot be executed correctly. I apologize for making such a self-serving request, but I would appreciate it if you could consider this. Thank you for this wonderful plugin. https://umod.org/plugins/item-retriever
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As the title says, is it possible to make it so can earn XP through fishing? If possible, I would be very happy.
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- 13 comments
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- #inventory
- #storage
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- 31 comments
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- #rust
- #rust plugin
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If only had English, they should be able to freely increase it.
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Without them, I'll have to rewrite the .cs files every time SuperCrafter is updated. Please
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People spend money on Bedding that occupies most of their life. Because improving sleep quality enriches their life. Meanwhile, the RUST consumes over half of playtime on crafting. As an excellent Admin like yourself, you can easily imagine how much joy players feel when their crafting quality of life improves. At its initial release, it had a many critical issues, but thanks to its excellent developer, all of them were fixed. Adapting to RUST innovative updates, it provides enjoyable updates within the scope of SuperCrafter. The outstanding feature of this plugin is that it's built around a solid concept. I once requested an additional feature based on my own desires, but it was rejected because it didn't fit SuperCrafter's vision. Plugins this well-defined are rare. I love this plugin. It's definitely worth Betting on.
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Blacklisted Commands Eject Mounts Is it possible to move these items to oxide/data/RaidableBases/Profiles/ ? The reasons are as follows: ・There are many commands that assist players, but we want to make them available at low difficulty levels and unavailable at high difficulty levels. ・We want to allow eco-raids using battering rams, etc. in EasyBase, but not in HardBase and other high difficulty levels. Thank you for your continued support.
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FIXED ! THANK YOU !
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Failed to call hook 'OnDispenserBonus' on plugin 'XLevels v1.1.13' (KeyNotFoundException: The given key '49793' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.XLevels.AddData (BasePlayer player, System.Single XPData) [0x00031] in :0 at Oxide.Plugins.XLevels.XPRateRerm (BasePlayer player, System.Single xp) [0x00060] in :0 at Oxide.Plugins.XLevels.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x0006d] in :0 at Oxide.Plugins.XLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b17] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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- 93 comments
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Sortify will significantly enhance the user experience. The superior sorting system included in Sortify provides a smooth and non-stress. Sortify is very well optimized and does not put any load on the server at all. In particular, the Custom Categories feature is GOD, it can be easily applied to the server's own currency and items, and the setup is very easy. When I rebuild the server, will be scrutinize the plugin, but Sortify will always be Sort to “Install”.
- 30 comments
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- #sorting
- #filtering
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(and 6 more)
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