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Everything posted by beetle
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This plugin does not affect performance in any way and performs optimized behavior. I reported a bug, and it was fixed a few hours later, and in the process, I was asked what features I wanted, and when I answered, they were implemented immediately. All the plugins that the author of this plugin has put out are great, so if you have any of them, you should buy this one as well. I am adding this because the review content was thin. The best experience you can have with this plugin - Create your own space PVP-PVE - Infinite and invincible warehouse if you config PVP - Batteries and furnaces that you can place inside the PD without any concern (PD is generated higher than space, so you will never see a helicopter crashing on map load again) PVE - 3x3 with a lot of attention to detail PVP-PVE - Away from reality even if you get raided PVP - Maintain high FPS when working in the background PVP-PVE This is exactly the kind of plugin that we recommend for both PVP and PVE.
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- #dimensions
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In other words, Please give me the option to make the main slot (6 of the equipment slots) and the clothing slot non-lootable. DySFunction says. DySFunction have proposed a fix for the problem of equipping bots with "starting kits" and allowing them to repeatedly spawn and derelict to obtain unlimited items.
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Oh, clearing the cache worked. Thank you very much. And unrelated, but a suggestion. In my environment Chance out of 1000 to obtain an item while skinning a *** *** loot drops [drop %]. to 0.0 for all of them. Would it be possible to set it to not do a roll if it is 0 to improve performance on servers that are not used? "Whitelist of loot crates to trigger the spawn chance for components, electronics and scrap. Set to null to not use the whitelist.": [null], Here's a good example.
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[Cooking] Pickup roll: 108 - Collected: mushroom-cluster-6 [Cooking] Pickup roll: 53 - Collected: mushroom-cluster-6 [Cooking] Pickup roll: 501 - Collected: mushroom-cluster-5 [Cooking] Pickup roll: 179 - Collected: mushroom-cluster-5 [Cooking] Pickup roll: 419 - Collected: wood-collectable [Cooking] Pickup roll: 429 - Collected: wood-collectable Spam is not removed when the latest modified version is loaded to the server. (compilation errors fix version)
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Error while compiling: PersonalNPC.cs(1357,34): error CS1501: No overload for method `TakeFrom' takes `3' arguments BROKEN, Rust Update
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- #animal
- #animal death
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Indeed, I checked and checked again that there is no FREEuse. Fixed in the latest version.
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- 70 comments
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Since yesterday's update, you no longer have to pay to use it, even if you do not possess FREEuse permission. Is it just me?
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CS1061: Type BaseMountable' does not contain a definition for IsMounted' and no extension method IsMounted' of type BaseMountable' could be found. Are you missing an assembly reference?
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- 138 comments
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By properly modifying the config file, this plugin is ripe for everything everyone imagines because it keeps the game reasonably balanced. You can move from monument to monument, or go straight from house to monument. Depending on the configuration, it can be a powerful PVP tool. (Sounds fun!) It is recommended for users who are stuck in a rut with RUST, as it allows you to enjoy the world of RUST from a different perspective. At the beginning of the release, deaths due to terrain bugs occurred every, but thanks to the excellent developers, it was quickly fixed. If other bugs occur, you can rest assured that he will fix them.
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- 138 comments
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This plugin is as close to complete as possible and retains a great look and functionality. It may seem a little OP, but that's what plug-ins are for. I reported a bug and it was fixed in a minute. The addition of features was also very quick. Great plug-ins, item transfers existed, but transfers of the player itself are rare.
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- 138 comments
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As for authority, sorry to be so detailed. use + portal permission is good, but I would like to have use + use portal permission. It would be easier to get permission to use the portal with one permission. And I have only tested on Harbor, but if I do a "/customportals add test" on Large Harbor, it will be placed on Large & Small Harbor, If you do another "/customportals add test" on another monument, it will not warp to Large Harbor, but will warp to Small Harbor, go into the ground, and die. Perhaps the same symptom would occur in a fishing village, or even if Large and Small were reversed, but I have not verified this because it would be too troublesome.
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- 533 comments
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- #abilities
- #boss
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