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Everything posted by beetle
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CS1061: Type BaseMountable' does not contain a definition for IsMounted' and no extension method IsMounted' of type BaseMountable' could be found. Are you missing an assembly reference?
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By properly modifying the config file, this plugin is ripe for everything everyone imagines because it keeps the game reasonably balanced. You can move from monument to monument, or go straight from house to monument. Depending on the configuration, it can be a powerful PVP tool. (Sounds fun!) It is recommended for users who are stuck in a rut with RUST, as it allows you to enjoy the world of RUST from a different perspective. At the beginning of the release, deaths due to terrain bugs occurred every, but thanks to the excellent developers, it was quickly fixed. If other bugs occur, you can rest assured that he will fix them.
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- 132 comments
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This plugin is as close to complete as possible and retains a great look and functionality. It may seem a little OP, but that's what plug-ins are for. I reported a bug and it was fixed in a minute. The addition of features was also very quick. Great plug-ins, item transfers existed, but transfers of the player itself are rare.
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As for authority, sorry to be so detailed. use + portal permission is good, but I would like to have use + use portal permission. It would be easier to get permission to use the portal with one permission. And I have only tested on Harbor, but if I do a "/customportals add test" on Large Harbor, it will be placed on Large & Small Harbor, If you do another "/customportals add test" on another monument, it will not warp to Large Harbor, but will warp to Small Harbor, go into the ground, and die. Perhaps the same symptom would occur in a fishing village, or even if Large and Small were reversed, but I have not verified this because it would be too troublesome.
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- 437 comments
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- #abilities
- #boss
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Hi, I am not a developer but I will answer. First, be sure to watch the video in the instructions section at equal size. It takes me a minute to look at the templates for the initial setup and configuration, and 10 seconds to understand them. Random time, to configure according to the number of tokens. 10 minutes because it takes another plugin to grant Discord Role. If you already have that system in place, it should be tied to the Oxide group, so 0 minutes. 30 seconds to grant in-game currency, since the command can be used. 1 minute to add an Oxide Group. You can undo it whenever you want, and if something goes wrong, all you have to do is look at the Data File and you can remove privileges and do all sorts of things.
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- #vip
- #monetization
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(and 2 more)
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Use a plugin to lock the BBQ and If someone without a key tries to access the BBQ, they will only see the CookingMenu UI. This can be resolved by accessing the unlocked BBQ, etc. again, but this is a bug report because it is not a fundamental solution.
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This plugin is a must-have to make solo players enjoy playing. It is suitable for both PVP and PVE. The buffs can be set in great detail. Lang files exist, but there are some parts that cannot be edited. This is not a big problem as it is in simple English, but will be a turn-off for those who want to keep the language consistent. An easy-to-read and advanced UI has recently been added, making it easier to use. The multi-buffs are just so much fun, and anyone who cares even a little bit about them should buy this plugin. It makes everyone smile. He maintains a lot of plugins, so if you want a response from the author as soon as possible, you can mentions him on Discord and also deploy a support ticket on Codefling.
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Was this feature necessary? I thought the ability to embed PNPCs in items was already implemented and could be reproduced with KIT or something....
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/pnpc auto-pickup - displays information about the auto-pickup function /pnpc auto-pickup (wood, metal, sulfur, stone, all) - selection of resources for pickup, if you need to remove a resource from the list, you need to re-enter it /pnpc auto-pickup enable - enable auto-pickup of resources /pnpc auto-pickup disable - disable auto-pickup of resources /pnpc auto-farm - displays information about the auto-farm function /pnpc auto-farm (wood, metal, sulfur, stone, all) - selection of resources for farm, if you need to remove a resource from the list, you need to re-enter it /pnpc auto-farm enable - enable auto-farm resources /pnpc auto-farm disable - disable auto-farm resources As mentioned on the description page for this plugin, it must be configured in order for Auto Series to work. For example, if you want to use the automatic tree collection feature, which is what you want to do now { "Text on button": "Auto Farm Wood", "Executable chat commands": [ "pnpc auto-farm wood", "pnpc auto-farm enable" ] }, This is how it should be done.