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Everything posted by beetle
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https://filebin.net/phnzs6ksjc21peyx
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"I tried it with the modified version and it was fine." Is that what you mean? Or are you saying I am wrong?
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If it's InfoPanel, could you please share the contents of your config.json file (e.g. "..." etc.)? 0: Healshare - Anytime the consumer receives health, anyone within BuffModifier meters receives the same amount of health (Default: 5.0m). 0: Healshare - Anytime the consumer receives health, anyone within BuffModifier meters receives the same amount of health (500.0m).
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Item puller is a free plugin, so you can update your hooks and make them the latest version. Isn't it possible with a developer as good as you?
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If this conflict cannot be fixed, it should be clearly stated.
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Can it be fixed by excluding the fuel box? I am not the author of the plugin and do not know how to adapt it. Can you please describe the procedure in detail because I don't know which one to improve?
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I found some new information. When I close the fuel box and exit the UI, the Item Puller UI continues to remain on the screen; when I close the resource box and exit the UI, no UI remains on the screen. If I close the fuel box and exit the UI two consecutive times, the UI will not disappear from the screen unless I reconnect to the server. If the corresponding plugin cannot be used without disabling one function of another plugin, it has already ceased to be a plugin. Is there another way?
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Are you asking me to exclude item containers registered in Vquarry from ItemPuller?
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The plugin is in umod, is it ok if I give the name of this plugin without permission? And that plugin has a support ticket stopped 11 months ago.
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When I use a plugin called Item Puller together, there is a conflict in the UI and the Item Puller UI does not disappear. Is there a solution?
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Hi, has this issue been communicated to the developer yet?
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The problem was confirmed after trying multiple patterns. Condition. TruePVE , custom clothing combination. To try it out, set the MAXIMUM DAMAGE BLOCK on the head to 80% in /ccc and set the equipment's defense to 80% or less. In this case, damage from NPCs works fine and damage from players does not suffer. However, if the head defense is set to 80% or higher, the player will take damage from the player and die. If the head defense is set to 80↑, the player will take damage, and if the head defense is set to 79↓, the player will not take damage. Please test this. Are there any more fixes for this plugin?
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- 42 comments
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- 1
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- #better vanish
- #admin
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There are various roulette, blackjack and other gambling games, but no UNO, can someone create a UNO plugin? It would be great if it could be configured or set up before the game starts, with local rules such as jump-in, force play, etc., and no winning with special cards in the manner of manners, etc. I imagine the look and feel of the Steam game UNO.
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- 42 comments
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- #better vanish
- #admin
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(and 2 more)
Tagged with: