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Everything posted by beetle
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This plugin is a must-have to make solo players enjoy playing. It is suitable for both PVP and PVE. The buffs can be set in great detail. Lang files exist, but there are some parts that cannot be edited. This is not a big problem as it is in simple English, but will be a turn-off for those who want to keep the language consistent. An easy-to-read and advanced UI has recently been added, making it easier to use. The multi-buffs are just so much fun, and anyone who cares even a little bit about them should buy this plugin. It makes everyone smile. He maintains a lot of plugins, so if you want a response from the author as soon as possible, you can mentions him on Discord and also deploy a support ticket on Codefling.
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Was this feature necessary? I thought the ability to embed PNPCs in items was already implemented and could be reproduced with KIT or something....
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/pnpc auto-pickup - displays information about the auto-pickup function /pnpc auto-pickup (wood, metal, sulfur, stone, all) - selection of resources for pickup, if you need to remove a resource from the list, you need to re-enter it /pnpc auto-pickup enable - enable auto-pickup of resources /pnpc auto-pickup disable - disable auto-pickup of resources /pnpc auto-farm - displays information about the auto-farm function /pnpc auto-farm (wood, metal, sulfur, stone, all) - selection of resources for farm, if you need to remove a resource from the list, you need to re-enter it /pnpc auto-farm enable - enable auto-farm resources /pnpc auto-farm disable - disable auto-farm resources As mentioned on the description page for this plugin, it must be configured in order for Auto Series to work. For example, if you want to use the automatic tree collection feature, which is what you want to do now { "Text on button": "Auto Farm Wood", "Executable chat commands": [ "pnpc auto-farm wood", "pnpc auto-farm enable" ] }, This is how it should be done.
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Fixed in new version.
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Yes, but it seems to be interfering with some other plugin, since it works fine when tried with TruePVE and CCC only.
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This is a video on the main server, and it looks like some plugin is interfering... I don't know what it is, but there are over 100 plugins in there.
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Now that things have settled down, I am testing on a test server, TruePVE, and CCC only, and I am not experiencing that phenomenon. I will test on the main server.
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https://umod.org/community/item-puller/43907-conflicts-with-other-plug-ins?page=1#post-3
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It takes time, but it can be taken in one shot. But not today.Everyone is busy on wipe days.
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I just tried it with a HEAVY helmet on and it took damage. Same conditions as above.
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https://filebin.net/phnzs6ksjc21peyx
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"I tried it with the modified version and it was fine." Is that what you mean? Or are you saying I am wrong?
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Item puller is a free plugin, so you can update your hooks and make them the latest version. Isn't it possible with a developer as good as you?
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If this conflict cannot be fixed, it should be clearly stated.
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Can it be fixed by excluding the fuel box? I am not the author of the plugin and do not know how to adapt it. Can you please describe the procedure in detail because I don't know which one to improve?
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I found some new information. When I close the fuel box and exit the UI, the Item Puller UI continues to remain on the screen; when I close the resource box and exit the UI, no UI remains on the screen. If I close the fuel box and exit the UI two consecutive times, the UI will not disappear from the screen unless I reconnect to the server. If the corresponding plugin cannot be used without disabling one function of another plugin, it has already ceased to be a plugin. Is there another way?
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Are you asking me to exclude item containers registered in Vquarry from ItemPuller?
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The plugin is in umod, is it ok if I give the name of this plugin without permission? And that plugin has a support ticket stopped 11 months ago.
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When I use a plugin called Item Puller together, there is a conflict in the UI and the Item Puller UI does not disappear. Is there a solution?