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Everything posted by beetle
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I don't know if this will help, but on a server where the required dependency file (gdiplus) required by SignArtist does not exist, if I install only the SignArtist plugin and spawn a base with an attached sign, an error occurs the moment I try to spawn the sign and The creation of the base stops in the middle of spawning. I have experienced this problem. These can also be the same as reported above, such as the act of taking parts of the house, etc., and I'm telling you this because it is a bug that causes a similar situation.
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The attack zone is "Advanced Protection Radius": { "Buyable Events": 50.0, "Maintained Events": 50.0, "Manual Events": 50.0, "Scheduled Events": 50.0 }, Set by Since this system is the same as the wall radius, it would work well if you either narrow the range of the wall or widen the range of the wall and then widen the attack zone as well. These are located at the top of the data file for each difficulty level. The range of the wall is given by the person above.
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Failed to call hook 'CanLootPlayer' on plugin 'StaticLootables v2.3.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StaticLootables+RootData+Lootable.get_IsPersistent () [0x00006] in <31bb974e64ad42c7a225e6a8f80ffaee>:0 at Oxide.Plugins.StaticLootables+RootData+Lootable.GetContainer (System.Int32 capacity, System.Boolean liquid, System.Boolean allowStack) [0x0000b] in <31bb974e64ad42c7a225e6a8f80ffaee>:0 at Oxide.Plugins.StaticLootables+RootData.IsLootingLootable (BasePlayer player) [0x0005b] in <31bb974e64ad42c7a225e6a8f80ffaee>:0 at Oxide.Plugins.StaticLootables.CanLootPlayer (BasePlayer looted, BasePlayer looter) [0x0001d] in <31bb974e64ad42c7a225e6a8f80ffaee>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0054a] in <31bb974e64ad42c7a225e6a8f80ffaee>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 I am notifying you that it has recurred because the support history said that the specific solution was to update Staticlootable.
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Here is the same problem, sometimes the tracks are perfectly blocked over. Every day, 80% of the spawn is on the railroad tracks.
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These should be config. "(3) Allow waterbikes to drive on land": true, "(7) Engine thrust on land": 50, Idon't understand why it is slow on roads and grassy areas even with this setting set to True. I liked the previous state of being able to run anywhere without deceleration and change speeds over seas and on the ground, but now this ride is garbage on roads and grassy areas. Well, no need to rush, as we will use 1.1.9 until it becomes an option, we hope.
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The RUST Revolution Nothing else is needed but these words. âââ It makes no difference that the plugin has been well received. But when we asked the developers about the many support tickets left unresolved and known bugs unfixed, they said, “These issues don't make much sense to me as they've never been reported before from what I know †But such a fact is impossible, because support tickets with the same content have been posted in the past. It is very disappointing that one of the strengths of this plugin, the editor, does not work at all. You can see from the discussion tab that it has been in a bad mood for the past few years. If you don't mind not being able to get support, I recommend you purchase it.
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Happy Birthday CodeFlingï¼ Cheer & Cheers !
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hmm, okay, I agree with you on that. This plugin is very user friendly. Is there any way to somehow make it BUY RAID only for certain users? With existing features. For example... Change the price depending on the authority. it's bad?
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Surely as you say, "Storage prefab to use": selects the storage to use. And "Actual box prefab to spawn": allows you to select the type of box that will actually be spawned. I have selected "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab" for both values, but only the boxes in the safe zone will be woodbox, if you set them yourself It changes to Largebox. I have tried this with Coffin and mailbox, but the same phenomenon. Only the safe zone box changes. Sorry if this is normal behavior.😇
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Why cant change a small wooden box....... "Actual box prefab to spawn": "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab" I re-installed the plugin, deleted the config, and started over, but it didn't work.🥲 ps . sorry, forgot to write this. Thanks for the great plugin. I am surprised this is not paid for.
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Hi, when will the language files be added? And there are several configs that I would like to see added and bugs that I would like to see fixed. 1 . I would like to have a setting to turn off the fee setting itself, because it's annoying that the scrap display always appears on the right side of the screen, even if I set it to not charge (scrap 0). 2 . The setting to ignore building blocks, is it still not officially implemented? 3 . As mentioned in someone's post, it rarely rolls over and the player is deprived of any option other than suicide. If the player commits suicide, the corpse (and backpack) will disappear into the ground. Everything they have will be lost. 4 . If the middle player gets off before the players on the left and right get off when riding in a three-person vehicle, the players on the left and right will soar to the sky and fall to their deaths. This also happens rarely if they land on the ocean in a single player ride.
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same issue here I couldn't get it to work on my main server, so I created a new server, installed only one, and tested it. But it does not work.
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Start a raid. "Arena Walls": { "Enabled": true, This will destroy the walls at a height that allows NPCs to pass through. "Allow Npcs To Leave Dome When Attacking": true, If this is turned on, they will jump out of the Dome and attack. After attacking, they don't go back inside the Dome, they run around the perimeter and go behind the wall and don't come back. This is the problem.