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Mevent

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Everything posted by Mevent

  1. Changed Status from Pending to Closed
  2. Mevent

    Banknotes

    Here's the Economy section for using BankSystem (bank balance at ATM) as your main currency: "Economy": { "Type": "Plugin", "Plug": "BankSystem", "AddHook": "Deposit", "RemoveHook": "Withdraw", "BalanceHook": "Balance", "ShortName": "scrap", "DisplayName": "", "Skin": 0 } Replace this section in your oxide/config/Kits.json (or carbon/config/Kits.json) file, then reload the plugin with o.reload Kits.
  3. Mevent

    Team problem

    No worries at all! Did changing that setting fix the issue for your players?
  4. Mevent

    Team problem

    Hey! So I found the issue - you've got "Force to accept a clan invite using the Rust invite accept button": true in your config. This is blocking team invites when the team leader isn't in a clan. When someone tries to join a regular team and the leader doesn't have a clan, the plugin blocks it. Change that to false and reload the plugin. Players should be able to join teams normally after that.
  5. Mevent

    Banknotes

    Hello! Just to clarify, do you want to use your bank balance or the cash in your inventory?
  6. Mevent

    Users can't buy from shop

    Changed Status from Pending to Closed
  7. Mevent

    Callback not working

    Hey! The /callback command needs the vehiclebuy.recall permission. Without it, players can't use this command. Grant the permission to the players who need it. For default players: oxide.grant group default vehiclebuy.recall Or for VIP groups: oxide.grant group vip vehiclebuy.recall After this, the /callback vehicleName command will work for them.
  8. So here's what's happening - you have "Updating building skins on right-click upgrade?": true enabled in your config (line 139). This causes the plugin to force the saved skin whenever players use the regular Rust upgrade wheel, even if Build Tools isn't active. Just change it to false: "Updating building skins on right-click upgrade?": false This way skins will only apply through Build Tools commands (/up, /down), and regular upgrades through the wheel will work normally without touching skin settings.
  9. Mevent

    Callback not working

    Hi! Make sure that you use the commands from the config
  10. Hey! If you would like to participate in testing the new version, please create a ticket in my Discord channel, and we will provide you with a test version. We are currently testing it prior to release.
  11. Hi! We are currently retesting all the skills and correcting them. I think we will release this update soon.
  12. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  13. Hi! Regarding these fixes: we will fix it in the next few days!
  14. Hey! You made a mistake in the plugin name: you wrote “UltimateLeaderBoard,” but it should be “UltimateLeaderboard”
  15. Mevent

    reward problem

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.9
  16. Mevent

    reward problem

    Hi! Can you create a ticket in our discord channel?
  17. Changed Status from Pending to Fixed Changed Fixed In to 2.0.3
  18. Mevent

    Maximum Purchases Player

    Changed Status from Pending to Fixed Changed Fixed In to 2.2.8
  19. Changed Status from Pending to Fixed Changed Fixed In to 2.2.8
  20. Hi! You need disable to "Enable item split control? (if there are errors with stack plugins - it is worth turning off)" in the config
  21. Changed Status from Work in Progress to Fixed Changed Fixed In to 2.2.8
  22. Changed Status from Pending to Work in Progress
  23. Mevent

    Banknotes

    You can do it through the Kits config. In oxide/config/Kits.json (or carbon/config/Kits.json) set your only currency to the banknote item: "Economies": { "0": { "Type": "Item", "ShortName": "sticks", "Skin": 2536195910, "DisplayName": "Bank Note" } }, "DefaultCurrency": 0 In oxide/config/Kits.json (or carbon/config/Kits.json) set each purchasable kit to use that currency and a price, for example: "MyKit": { "Sale": true, "Price": 50, "DefaultCurrency": 0 } Then save the files, reload the plugin (o.reload Kits / c.reload Kits), and test buying the kit with only those banknotes in your inventory.

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