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Everything posted by Mevent
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Hey Bear Grills. You are 100% right to be pissed, and I owe you a sincere apology. You caught us making promises about Clans V2 and Server Panel integrations that we completely failed to deliver on, and throwing around the word 'soon' was a big mistake on our end. To give you some actual context instead of just vague excuses: the scope of what we needed to do for V2 blew up. Before we could even think about adding new features and integrations properly, we realized we had to completely overhaul the core architecture. We’ve been heavily tied up with a massive data model redesign, migrating to SQLite, and reworking our UI caching to ensure everything runs without memory leaks on heavy servers. On top of that, dealing with the major June patch took up almost all of our team's remaining bandwidth. But that doesn't excuse the radio silence. I’m not going to sit here and give you another fake ETA today. Clans V2 and the integrations are still on our roadmap, but we are officially pausing all 'coming soon' announcements until the code is literally ready to ship. We dropped the ball on communication, and it's totally fair that you called us out. Sorry again for the letdown.
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InstantButcher giving 10x the amount of Reward
Mevent replied to Rust Admin's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to 2.1.33 -
Hey! So for ServerRewards RP the Command type isnt the best fit since it runs sr add through the server console and that doesnt always fire. Switch it to the Plugin type instead. Set Type to Plugin, then under Plugin settings put ServerRewards as the Plugin Name, AddPoints as the Hook, and 500 as the Amount. That calls the reward hook directly so the RP always gets added. Oh also worth checking. If Inventory is enabled in your config then claiming day 4 doesnt give rewards right away. It drops them into the rewards storage instead, and the player has to open that inventory and click each item to actually receive it. For a Command reward the command only runs once they click it in there, so try flipping Inventory off if you want the RP added instantly on claim.
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InstantButcher giving 10x the amount of Reward
Mevent replied to Rust Admin's Support Report in Support
@Rust Admincan u send me ur configs from Skills & Rust Rewards? -
Changed Status from Work in Progress to Fixed
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Changed Fixed In to Next Version
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Hello everyone Yes, we already know about this issue, and we will release a fix soon.
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Great! I'm glad we were able to solve the problem
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hello! Specify in which folder did you install the json that came with the Package?
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Hey! So the shop doesnt actually fetch skin images itself. When you set a Skin it just passes that id to Rust and lets the game client draw the icon natively. The client only knows about skins that are approved on the workshop and synced to its local database. If a skin isnt in there, like custom ones or stuff that got pulled from the workshop, theres nothing for the client to render so you just get a blank. Your workaround with the Image field is exactly the right move, that one loads a direct url through ImageLibrary so it always works regardless of what Rust has cached.
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Hey! Found it. Turning skins off in the config only hides the skin menu, it doesnt actually wipe what players picked before. BuildTools stores each players skin choice in their personal data file at data/BuildTools/Players/playerid.json and keeps reapplying it on every single upgrade no matter what the config says. Those 2 guys had Container and Space selected before you flipped skins off, so their walls keep getting skinned. The blank wallpaper on damaged walls after restart is a Rust rendering quirk that hits skinned blocks which also have wallpaper. Fix: unload the plugin, delete those 2 players json files (or open them and remove the Skins section), then reload. New upgrades will apply skin 0 and the glitch stops.
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Hey! Persisting through wipe is by design, its meant to be a permanent perk once bought. But you're right that theres currently no command to grant or clear it in game, only way right now is editing the data file directly (oxide/data/ShipVendor/SeaWolf.json). I get why thatd be annoying for admin work though, ill pass it along as a request for an admin command in a future update. No promises on timing but it makes sense to add.
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Hi! As far as I know, you don't need to "uncomi" anything right now. You can just use the prefab paths from Karuza vehicles and spawn those Vehicles. He had a ready-made VehicleBuy config in discord
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Hi! Can you tell me if you're getting any errors in the server console?
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Changed Status from Pending to Work in Progress
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We've taken it into consideration! But, I want to warn you right away - I may fall asleep, because it's already 1 a.m.
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Hey! Can u send me ur config?
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Hey! Good news on this one, favorites in NPC shops is actually coming in the next update. Theres a new Allow Favorites option you flip on per NPC in the config, and each NPC gets its own favorites list separate from everything else. So on your NPC only setup you just turn that on for your vendor after updating and the favorite button shows up right there for players. Ill drop the version number in here as soon as its live, shouldnt be long.
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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- 15 comments
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- #event
- #rust event
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- 15 comments
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Changed Status from Pending to No Response
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Changed Status from Pending to No Response