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Mevent

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Everything posted by Mevent

  1. Changed Status from Pending to Fixed
  2. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  3. Changed Status from Pending to Fixed Changed Fixed In to 1.1.10
  4. Version 1.0.1

    39 downloads

    UltimateQuests is a quest plugin where the quest is the event. Most quest plugins watch your inventory and tick a counter. Here a step picks a spot on the map, marks it for you, and builds something on it: a patrol helicopter over a cargo drop, six shooters dug in behind a treeline, a shark circling a crate on the seabed. You clear it, take what is inside, and carry it back to the man who sent you. The zone belongs to the player who took the quest and gets placed the moment they take it, so two people running the same quest are not standing in the same field, and the next player who takes it goes somewhere else. Of the 45 quests in the box, 17 stage a zone like that, two put you on a butchering point you have to hold out in the open, and one hands you loot that anyone who kills you can take off your corpse. The rest is the gathering, crafting and hunting work that feeds them. All 45 ship with the plugin in English and Russian, laid out in a tree that opens up as players work through it. How they reach a player is your call: quest givers standing at monuments that you walk up to and talk to, or a menu that hands out the same work without a single NPC on the map. Both tracks sit inside ServerPanel as their own category if you run it. Everything after that is yours too: objectives, dialog, rewards, zones, and where the NPCs stand. Features of UltimateQuests Any step can stage its own event: the plugin places a zone, marks it on the map, spawns whatever lives in it and clears the whole thing away when the step ends What goes in a zone: NPC waves built from your own presets, animals, a patrol helicopter, loot containers you fill yourself, and loot that stays locked until the area is cleared or a survival timer runs out Zones place themselves per player and per run. Pick Sea, Land, Beach, Monument or the player's own base, and the plugin searches for a spot that fits near the giver. PlayerBase mode turns the step into a defense, with the crew coming out of the treeline at the player's own walls Two ways to put other players in the way: bounty loot that rides in the carrier's inventory until somebody kills them for it, and butchering points that have to be held for a couple of minutes out in the open 45 quests across three givers, a trader, a farmer and a hunter, written out in English and Russian, laid out in a tree with prerequisites and difficulty where every node reads as available, active, completed, locked or VIP 21 objective types, among them gathering, hunting, fishing, crafting, recycling, card swipes, crate hacks and cargo delivery Two tracks, set by one config field. In Npc mode the givers stand at monuments, the card tells you which grid square to walk to, and a job is offered in a branching conversation and handed in face to face. In Menu mode nobody spawns and the whole thing runs from the panel, quest tree included Either track docks into ServerPanel as its own category, or stands alone on the plugin's fullscreen layout. Four skins in all, fullscreen plus ServerPanel V1, V2 and V4, picked automatically from the template you run A HUD tracker for the current step, plus map markers and in-world waypoints pointing at zones, loot containers and butchering points Rewards as items or console commands, with drop chances, hidden rewards, blueprints, weapon attachments and plant genes Step credit from more than 30 event plugins, so winning Convoy, Caravan, ArmoredTrain or a Raidable Base can finish a quest step Completion logging to console, file, chat and a Discord webhook Commands /quest, /quests – open the quest list /questlist – open the quests the player has already taken /questhud – turn the HUD tracker on or off /uq – admin commands. Run /uq help for the full list: create, quest create, start, move, rotate, save, cancel, teleport, spawn, kill, list, reloadnpcs, complete Permissions ultimatequests.admin – admin commands and NPC edit mode A quest can also name a permission of its own. Give it any name you like in the profile, and the plugin registers it on load and marks the quest as VIP in the tree for everyone who lacks it. Included Quests Hal Brannigan, Trader – 15 quests. Recovering a sunken shipment, intercepting a rival's cargo, stocking a room and arming the people who guard it. Roy Hatcher, Farmer – 15 quests. Greenhouses, water, chickens and eggs, and the raiders a good harvest brings to the barn door. Wade Kestrel, Hunter – 15 quests. Tracking and butchering game, taking trophies, and running a rival outfit off the delta. Five of them, to show what a quest looks like here: On the Bottom – Hal marks a dive site within 300 m of where he stands: real seabed, at least eight metres of water. A sealed crate goes on the bottom and a shark circles it. Open it down there, then carry the container back and put it in his hands. Under the Sights – a cargo drop on open ground. Nothing happens until you open the container: that arms the zone, starts a sixty-second clock and calls in a patrol helicopter. The loot stays locked for the whole minute, so you have to live through it before you can take anything. They Found the House – two auto turrets on the safehouse first. Then the zone is placed on your own building, and fifteen seconds later six men come out of the treeline in two waves, three rifles and three shotguns. They spawn no closer than twenty-five metres, so you get to see them coming. The Outfit – a rival crew dug into a twenty-eight-metre patch where the treeline breaks. Six shooters in two waves, spawning around you rather than at the middle of the zone. Their elite crate stays sealed until the last one is down, and crates outside the zone do not count. Rendered Down – three bears off the treeline, twenty animal fat off the carcasses, and then Roy's butchering block: an eight-metre circle you have to hold for two to three minutes out in the open. What comes off it rides home in your inventory, and anyone who kills you takes it. The quests live in data/UltimateQuests/Profiles/*.json, one file per NPC. Edit them, add your own, or delete the lot and start over. Showcase Npc mode – the givers stand at monuments and hand out work in person Talking to a quest giver Fullscreen ServerPanel V1 ServerPanel V2 ServerPanel V4 Menu mode – nobody spawns and the whole thing runs from the panel Fullscreen ServerPanel V1 ServerPanel V2 ServerPanel V4 In both modes – the HUD tracker for the current step HUD tracker – pages through the quests you have taken Video Visual Editor NPCs are placed in the game, not in a config file. Stand where you want one and run /uq create <name>, then /uq start <id> to enter edit mode and nudge it with /uq move and /uq rotate until it sits right. /uq save writes the spot down as an offset from the nearest monument, so the NPC lands in the same corner of that monument on every map you wipe to. In-game NPC Editor Web Config Editor Easily manage your UltimateQuests settings with our web-based configuration editor. This tool allows you to adjust plugin configurations through a user-friendly interface, eliminating the need to manually edit files on your server. It loads all three UltimateQuests file types: the main config, an NPC profile with its quests, and the stats file. Quests, steps, rewards, dialog trees, event zones, NPC spawns, tree filters, the HUD, markers, restrictions, sounds, logging and the translations each get their own form, so a quest chain can be built without opening a single JSON file. Web Config Editor P.S. Join our Discord at https://discord.gg/mevent and request the "UltimateQuests" group for access to the web configuration editor. TEST SERVER Join our test server to view and experience all our unique features yourself! Copy the IP Address below to start playing! connect 194.147.90.239:28015 FAQ Q: Do I have to use the NPCs? A: No. Quest Mode in the config takes Npc or Menu, and it ships on Menu. On Npc the givers spawn at their monuments, each card in the list shows the grid square to find them in, and taking a job, handing it in, claiming a reward or dropping a quest all have to happen in person. Try it from the menu and the plugin answers "You can only do that in person. Go find the quest giver." On Menu no NPC is spawned at all, the same 45 quests are taken and handed in from the panel, and every giver gets a quest tree button on their card. Q: Does that change how it sits in ServerPanel? A: No, both tracks render as a ServerPanel category, and the plugin reads your template to pick the matching layout. The difference is what the cards show: on Npc a location to walk to, on Menu a progress bar and the tree. Without ServerPanel either track opens on the plugin's own fullscreen layout from the chat command. Q: What happens when ten players take the same zone quest at once? A: Each of them gets a zone of their own, placed separately, with its own NPCs and its own loot. A zone comes down when its step is finished, when the player abandons the quest, when they disconnect, and when the plugin unloads, so nothing is left standing on the map after the fact. Q: My NPCs are standing there with no quests. What went wrong? A: The data folder from the archive did not make it onto the server. The plugin never writes quest content on its own, so copy the whole folder over and the profiles will end up at oxide/data/UltimateQuests/Profiles/*.json (or carbon/data/). A profile file name has to match the NPC name in the config exactly, so if you rename an NPC, rename its file too. Q: Which other plugins do I need? A: ImageLibrary for the avatars and quest icons. NpcSpawn if you want hostile waves inside event zones. Without it a zone still triggers, still runs its timer and still locks its loot, there are just no NPCs in it. MonumentFinder for zones and NPCs placed by monument. Q: How do I add UltimateQuests to the ServerPanel menu? A: In ServerPanel, create a category with Type: Plugin, Plugin Name: UltimateQuests, Plugin Hook: API_OpenPlugin. The layout is picked from your ServerPanel template on its own (t1 and t1_1 give V1, t2 gives V2, t4 gives V4), and anything else falls back to the fullscreen layout. While that category exists, the chat commands open it instead of the standalone interface. Q: Players get "The plugin does not work correctly, contact the administrator!" A: ImageLibrary is not running. Install it, check that it loads with o.plugins, restart the server and read the console for ImageLibrary errors. Q: I see black images, or error 429 while images load. What do I do? A: Turn on Enable Offline Image Mode in the config, drop the contents of PluginsStorage into the TheMevent data folder and reload. Your own images go in TheMevent/ as well and are referenced with the TheMevent/ prefix. Q: Where do I edit the text, or add my own language? A: oxide/lang/en/UltimateQuests.json (or carbon/lang/en/). The English file maps every key to itself, so it doubles as the translation template: copy it to lang/<code>/UltimateQuests.json and translate the values only. Never touch the keys, that is how the plugin finds your translation. Russian is included. Players on any other client language see the English text. Q: What can I put in a command reward? A: Any console command, with %steamid% substituted for the player. That is also how you hand out a rank for finishing a chain, with something like o.grant user %steamid% yourplugin.vip. API / Hooks void OnQuestStarted(BasePlayer player, int npcId, int questId) void OnQuestCompleted(BasePlayer player, int npcId, int questId) Questions, ideas and bug reports go to our Discord.
    $45.00
  5. Hey! So its not you, its us. Your config is fine, both fortress and boss kits are set up right. Theres a bug where the plugin doesnt actually pass the kit name over to NpcSpawn, so it always falls back to the Wear items instead. We already got the fix ready, itll be in the next update.
  6. Mevent

    Skills

    Hi! Can you create a ticket and send us your config and data files?
  7. Mevent

    Bonus hit final

    Hey! So this is coming from the instant gathering skills. Instant Butchering, Instant Tree Chopping and Instant Ore Destruction. When one of those procs the plugin harvests the node itself instead of letting the game do it, and that path stopped handing out the finish bonus properly and skips your server gather rate. Turn those three off in the config real quick and check if the final hit bonus and the gather skills come back.
  8. Hey! Titles arent picked by players, they get handed out automatically by leaderboard position. You add them yourself in the config under "Custom Titles" in the "Titles" list, where "Prefab" is the stat and "Limit" is how many top players get that title. So Limit 1 means only the number 1 player on that stat wears it. Reload the plugin after editing and itll apply on the next cache refresh.
  9. Mevent

    Opening cases when dead

    Changed Status from Pending to Fixed Changed Fixed In to 1.0.29
  10. Changed Status from Pending to Fixed
  11. Try version 2.2.3
  12. Mevent

    faild api request

    Hmm one thing worth checking, is that 403 constant or does it pop up now and then. Battlemetrics sometimes temp blocks a datacenter IP and it lifts after a bit. Since all your servers share the same IP theyll all fail together which is what youd see. If its been going for days though thats a hard block and nothing on the plugin side will get around it.
  13. Mevent

    Bank System

    Hey! So yeah, this is actually a bug on our end. The fee slider buttons dont factor in your minimum fee right now, thats why the real cap ends up being max minus min instead of the actual max you set. Weve logged it and a fix is coming soon. For now your workaround works fine, just keep setting max in the config to your target value plus the min.
  14. Hey! So the auto category perm (kits.vip) only gets created when the plugin loads. When you make a kit in game and give it a category, that perm doesnt exist until Kits reloads or the server restarts. Thats why your other servers have it, they restarted at some point after you made the kits. Run oxide.reload Kits (or carbon.reload Kits if youre on Carbon), then reopen Permissions Manager and vip will be there.
  15. Mevent

    Custom Vehicles

    Hey! So the reason you get a random build is the default Prefab for your 3 module car points to 3module_car_spawned.entity.prefab, thats Rusts "randomize modules" version, same one used by traders. If you want a fixed loadout like car_3mod_06, just open your config, find the car3 entry under Vehicles, and change the Prefab value to assets/content/vehicles/modularcar/admin_prefabs/3_modules/car_3mod_06.prefab. Save and reload the plugin, itll spawn that exact setup every time.
  16. Mevent

    Update

    Changed Status from Work in Progress to Fixed
  17. Mevent

    magazines

    Changed Status from Work in Progress to Fixed Changed Fixed In to 2.1.34
  18. Mevent

    magazines

    Changed Status from Pending to Work in Progress
  19. Mevent

    Clans

    Hey Bear Grills. You are 100% right to be pissed, and I owe you a sincere apology. You caught us making promises about Clans V2 and Server Panel integrations that we completely failed to deliver on, and throwing around the word 'soon' was a big mistake on our end. To give you some actual context instead of just vague excuses: the scope of what we needed to do for V2 blew up. Before we could even think about adding new features and integrations properly, we realized we had to completely overhaul the core architecture. We’ve been heavily tied up with a massive data model redesign, migrating to SQLite, and reworking our UI caching to ensure everything runs without memory leaks on heavy servers. On top of that, dealing with the major June patch took up almost all of our team's remaining bandwidth. But that doesn't excuse the radio silence. I’m not going to sit here and give you another fake ETA today. Clans V2 and the integrations are still on our roadmap, but we are officially pausing all 'coming soon' announcements until the code is literally ready to ship. We dropped the ball on communication, and it's totally fair that you called us out. Sorry again for the letdown.
  20. Changed Status from Pending to Fixed Changed Fixed In to 2.1.33
  21. Hey! So for ServerRewards RP the Command type isnt the best fit since it runs sr add through the server console and that doesnt always fire. Switch it to the Plugin type instead. Set Type to Plugin, then under Plugin settings put ServerRewards as the Plugin Name, AddPoints as the Hook, and 500 as the Amount. That calls the reward hook directly so the RP always gets added. Oh also worth checking. If Inventory is enabled in your config then claiming day 4 doesnt give rewards right away. It drops them into the rewards storage instead, and the player has to open that inventory and click each item to actually receive it. For a Command reward the command only runs once they click it in there, so try flipping Inventory off if you want the RP added instantly on claim.
  22. @Rust Admincan u send me ur configs from Skills & Rust Rewards?
  23. Mevent

    error after wipe

    Changed Status from Work in Progress to Fixed
  24. Mevent

    error after wipe

    Changed Fixed In to Next Version
  25. Mevent

    error after wipe

    Hello everyone Yes, we already know about this issue, and we will release a fix soon.

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