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Everything posted by Mevent
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.5
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.5
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Hey! So the shop doesn't have a single toggle to lock items to one currency, but it actually handles this through the item pricing setup. If you only set a price for Economics on an item and don't add a ServerRewards price, that item won't be purchasable when a player switches to RP - it just won't show up or be available for that currency. Make sure you're not defining prices for both economies on items you want restricted to one. Double-check each item's currency settings and remove any prices for the economy you don't want used.
- 866 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 350 comments
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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Hey! Yes, super easy. In your config, go to "Additional Economics" and add a new entry like this: { "ID": 1, "Enabled": true, "Type": "Plugin", "Plugin name": "YourPlugin", "Balance add hook": "YourAddHook", "Balance remove hook": "YourRemoveHook", "Balance show hook": "YourBalanceHook", "Title": "Custom Currency", "Balance": "{0}", "Price": "{0}" } Just replace the plugin name and hook names with yours. You can also use game items as currency with "Type": "Item".
- 866 comments
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- 1
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Hey! Yep, this is a bug on our end. We'll get it fixed!
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Hey! Could you shoot me a DM on Discord? It'll be easier to sort this out there.
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So the port and IP look correct, that's not the issue here. The error "did not receive a valid HTTP response" means the bot is trying to connect via WebSocket, but your second server isn't responding with a WebSocket handshake. Our bot requires WebSocket RCON, not regular TCP RCON. Check your second server's startup command line and make sure it has +rcon.web 1 in the launch parameters. Your first server probably already has it since it connects fine. Without that flag, the RCON port only accepts TCP connections and rejects the bot's WebSocket requests.
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- 83 comments
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- #vehicle
- #buy
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(and 25 more)
Tagged with:
- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike
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- 83 comments
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- #vehicle
- #buy
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(and 25 more)
Tagged with:
- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike
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Hey! The reason deleting files didn't work is probably because the plugin keeps the data in memory and re-saves it when it unloads. To wipe without restarting: unload the plugin (o.unload VehicleBuy), then delete oxide/data/VehicleBuy/cooldowns.json, then reload it (o.load VehicleBuy). That's the only data file you need to delete - the Template folder and config are separate. Also, you can set "WipeOnNewSave": true in config to auto-wipe on map wipes going forward.
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Could you run o.show perm shop.free (or c.show perm shop.free if you're on Carbon) in your server console and send us the result?
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Can you record a short video showing the whole process in-game? Open the shop, buy something, and show your balance before and after the purchase. That way I can see exactly what's happening on your end.
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Your config looks totally fine - economy settings are correct and discounts are disabled, so that's not the issue. Quick question - when you open the shop in-game, do the items actually show a price above 0? If they do, then the prices are set correctly and the problem is somewhere in the Economics withdrawal call. Can you do a test purchase and then immediately paste what shows up in your server console? Since you have logging enabled, it should show the transaction details. Also, what version of Economics are you running?
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Just to make sure we're looking at the right thing - which economy plugin are you using exactly? Is it the default Economics by Wulf, or something else like BankSystem, ServerRewards, or IQEconomic? Also, can you share your Shop config file so I can check the economy settings and item prices?
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Changed Status from Pending to Fixed Changed Fixed In to 1.3.19
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Changed Status from Pending to Fixed Changed Fixed In to 2.3.2
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Hey! This is almost certainly a permissions issue. The shop.free permission makes all purchases free - and it might be assigned through a group without you realizing it. Run oxide.show group default (or whatever groups your players are in) and check if shop.free is granted to any of them. Also try oxide.show user <steamid> on an affected player to see all their permissions.
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Hey! That's actually a great suggestion. Right now there's Kits.bypasscooldown which skips cooldown timers, but there's no equivalent permission for bypassing usage limits. As a workaround, you can create a duplicate kit with "Amount": 0 (unlimited) and lock it behind a VIP permission. I'll pass this along as a feature request though - a Kits.bypasslimit permission would definitely be useful.
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Hey! The error log shows that the object shortnames in your config are empty - that's why you're getting the null error. Can you share your full ObjectStacks config? I want to check if the shortname fields are missing or if something else went wrong during generation. In the meantime, try deleting the config and letting the plugin regenerate it from scratch. On a fresh install that should give you a working default setup.
- 1 reply
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- 1
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Hey! Your config entry looks correct. The most likely issue is permissions - you need to grant yourself the stacking permission for shelves. Based on your config shortname shelves_horizontal, run this command: oxide.grant group default objectstacks.shelves_horizontal.use (or for Carbon: c.grant group default objectstacks.shelves_horizontal.use) The permission format is objectstacks.<shortname>.<tier>, and you also need to set up the tier with a max stack count in the permissions config. After that, look at a placed shelf and right-click with another shelf in your hand.
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Changed Status from Pending to Closed
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Haha glad you figured it out! Yeah when migrating from Oxide to Carbon you basically need to remove all the old Oxide extension DLLs (Oxide.SQLite, Oxide.MySql, etc.) since Carbon handles all of that natively. Easy to miss one. All good now!