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Everything posted by The Coffee Guy
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- 233 comments
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- #jtedal
- #mad mappers
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Would it be possible to add an option in config to protect the event with a dome ? Like "player and team become owner once it start the crate" (true or False) and "only owner and team can loot crate and boxes" (true or False) That would be great, i know Rust is a PVP game but Lots of PVE server and some times players like to take advantage. Thank you .
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I recently worked with M&B-Studios to resolve several custom plugin issues and to create a series of helpful Discord bots for managing my Rust servers. The experience was outstanding—every request was met with prompt, professional support, and solutions were delivered within just a few hours. The bots created have significantly streamlined my server management, and the plugin fixes were executed flawlessly. If you're looking for reliable, knowledgeable, and quick service, I highly recommend M&B-Studios for any custom plugin or Discord bot development needs.
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I have try everything. /addcustomloc not working keep saying unknown command. i. check in /perms i dont even see it, but /gk did give me all keys. thanks
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- 37 comments
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- #dimensions
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- 69 comments
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- #tc
- #authorized
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- 69 comments
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- #tc
- #authorized
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- 69 comments
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- #tc
- #authorized
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- 69 comments
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- #tc
- #authorized
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- 29 comments
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- #paid
- #foundation
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- 1,644 comments
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- #leveling
- #progression
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My Good Friend nivex . whos so great and perfect and nice and all of it. Ok now that i have your attention, Question. we are trying to have raid base spawn on a floating Island. but for some reason they spawn in the water. I was wondering if its possible to make them spawn there? Or i see you have Sky Base now ? how to activate it ? i search for sky in the plugin i did not see anything. was wondering if we could make them spawn at a exact place in the sky? Thank you Great man! .
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blugin broke with the update Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at RidableHorse.ServerInit () [0x00062] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseNetworkable.Spawn () [0x0004f] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseEntity.Spawn () [0x00000] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseVehicle.Spawn () [0x00000] in <39b66ab153744838989f4dc1f4da0fcc>:0 at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x004ab] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Plugins.CopyPaste+<>cDisplayClass46_0.<PasteLoop>b0 () [0x00000] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d646191a355d43a6b3ab36b7ee14c740>:0 [2:40 PM] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at RidableHorse.ServerInit () [0x00062] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseNetworkable.Spawn () [0x0004f] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseEntity.Spawn () [0x00000] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseVehicle.Spawn () [0x00000] in <39b66ab153744838989f4dc1f4da0fcc>:0 at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x004ab] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Plugins.CopyPaste+<>cDisplayClass46_0.<PasteLoop>b0 () [0x00000] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d646191a355d43a6b3ab36b7ee14c740>:0 NullReferenceException: Object reference not set to an instance of an object
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Stupid question, I am sure it's easy but I wen true the config 2 times and I don't see it. wen someone attacks the convoy. Why all the cars and Bradley don't stop and go in all different direction driving trough the forest and all? Its not supposed to stop moving wen attack? I search stop in the config, found nothing. help ? lol
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On a 25x Server It seems like there's a problem problem with collectables, wild and grown. Loot Table is blocking skill tree buff. I unload Loottable, the skill tree buff work, but wen I reload Loot Table no more buff. Thats for wild collectables. For grown berries with genes GGGYYY Skill Tree and Loottable unload, give 5. with only Skilltree active gives 10, with both plugin active give 10 and with Loottable only give 5. Seems it need a variant for grown collectables. Its was there before, now its gone. And to make sure Loottable do not come in conflict with Skill Tree. Loottable not working on grown collectable and blocking skilltree on wild collectable only collect 25. the skilltree buff is block
- 1,166 comments
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- #loot
- #customloot
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