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aimacak

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Everything posted by aimacak

  1. aimacak

    Raidable Bases

    what size and seed of map?
  2. aimacak

    Raidable Bases

    only if compatible)
  3. aimacak

    Raidable Bases

    it was default list from *.cs.. but, okey, I'll try to refrain from giving advice next time gl
  4. aimacak

    Armored Train

    and yeah, i try ru and en versions of *.cs, but in jsonlint config is valid, create new config and step by step make a new config, gl
  5. aimacak

    Armored Train

    lol Unloaded plugin ArmoredTrain v1.4.8 by Adem 18:53:55 Failed to call hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.4.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain.UpdateConfig () [0x00051] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.ArmoredTrain.OnServerInitialized () [0x0000c] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0064e] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 18:53:55 Loaded plugin ArmoredTrain v1.4.8 by Adem
  6. aimacak

    Armored Train

    me too.. Please make sure once again that in the chat and on the map you receive owner status, because... I have no other assumptions; I have made mistakes in my tests more than once precisely because of this nuance
  7. aimacak

    Raidable Bases

    I think for begin u can change this to false and try again: "Enabled": true, "Unwakeable": true,
  8. aimacak

    Raidable Bases

    "Use Random Skin For Whole Base": all building blocks of a particular building will be in one skin "Will that setting change the building material? Say from wood to stone or wood to metal?": "Only Apply Skin When Material Is Enabled": false, "Wooden": false, "Stone": false, "Metal": false, "HQM": false "And if so, do you know where we can find a list of building skin ID's?": I think this should be in the standard config, it's very strange that you don't have them. "Random Building Skin List": [ 0, 10220, 10221, 10223, 10225, 10226, 10232 ],
  9. aimacak

    Armored Train

    are you sure the train had an owner in your tests? did the player's nickname appear on the map in the train marker?
  10. aimacak

    Armored Train

    I'm sorry, I checked without owner status, with owner status only turrets are attacked, after the driver was killed and train stoped ***
  11. aimacak

    Raidable Bases

    I myself use item customization of clothing, I don’t experience any problems, I set up the levels once and forgot about them
  12. aimacak

    Raidable Bases

    you can, but not with any kit plugins
  13. aimacak

    Raidable Bases

    Just yesterday I tried to reproduce the problem of bases NOT disappearing by an incorrect restart, I installed 3 bases, despawned one of them and immediately stopped the server incorrectly, after starting all the bases were there, but immediately began to disappear, and completely disappeared.
  14. aimacak

    Raidable Bases

    thank you but in the battle of the curve of work, I still won them I won’t hide, at the moment I don’t have any resources for a dedicated server, and if we consider it physically at home, then these are additional difficulties, in my opinion.. but we must pay tribute, such tariffs (game) greatly simplify the training of new server administrators)
  15. aimacak

    Raidable Bases

    It’s not always the administrator’s fault; sometimes it’s the hosting’s crooked control panels, as in my case. what type of hosting do you use? gaming / dedicated? how did you do the "random" shutdown?
  16. aimacak

    Raidable Bases

    what? check description, config and profiles, you will find a lot of useful things there
  17. I did something similar in a Google Sheet, but it's not perfect
  18. no, I mean that I will specify, for example, bradley_crate, and the loot will be automatically generated, for example, from rustlabs, or from game files, if possible
  19. @bee can, your answer, please? its will be very good function, no? or its difficult very much? ;(
  20. aimacak

    Raidable Bases

    How could it break if there were no updates? check this: in config: "Max Manual Events": 1, in profile: "Additional Bases For This Difficulty": { // check name of CopyPaste file "Enabled": true, in data folder base_loot: base loot table for it profile //If I'm not mistaken, this is not necessary... but it's better if it is) and make: "rb.reloadconfig" and waiting for grid analysis and u can check valid for you *.json files here - https://jsonlint.com (I don't know if it's possible to post links? if not, I apologize ) to get a valid profile you can use "rb.config add YourAnyDisplayName" //this will create a profile with this name and it will contain 1 base with the same name
  21. @DAez hello, can u test and adaptive plugin for Furnace Splitter from umod, please? https://umod.org/plugins/furnace-splitter resources that need to be recycling are transferred to the furnaces and disappear (without having time to appear in the stove :D) thanks a lot
  22. aimacak

    Raidable Bases

    @AaronL at least tell which bases are included in these 10, try setting up spawns of only one level, which were not there in the situation you describe
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