
aimacak
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Everything posted by aimacak
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"Use Random Skin For Whole Base": all building blocks of a particular building will be in one skin "Will that setting change the building material? Say from wood to stone or wood to metal?": "Only Apply Skin When Material Is Enabled": false, "Wooden": false, "Stone": false, "Metal": false, "HQM": false "And if so, do you know where we can find a list of building skin ID's?": I think this should be in the standard config, it's very strange that you don't have them. "Random Building Skin List": [ 0, 10220, 10221, 10223, 10225, 10226, 10232 ],
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thank you but in the battle of the curve of work, I still won them I won’t hide, at the moment I don’t have any resources for a dedicated server, and if we consider it physically at home, then these are additional difficulties, in my opinion.. but we must pay tribute, such tariffs (game) greatly simplify the training of new server administrators)
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How could it break if there were no updates? check this: in config: "Max Manual Events": 1, in profile: "Additional Bases For This Difficulty": { // check name of CopyPaste file "Enabled": true, in data folder base_loot: base loot table for it profile //If I'm not mistaken, this is not necessary... but it's better if it is) and make: "rb.reloadconfig" and waiting for grid analysis and u can check valid for you *.json files here - https://jsonlint.com (I don't know if it's possible to post links? if not, I apologize ) to get a valid profile you can use "rb.config add YourAnyDisplayName" //this will create a profile with this name and it will contain 1 base with the same name
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- 88 comments
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- #rust
- #rust-server
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if it were like that, I wouldn't be here ok, look how it works for me, the rights are issued: 1) if the config is standard, then while I’m on the server, the selected skin does not change even after respawn, but as soon as I rejoin the server, the skin becomes my standard 2) if I set random in the config, then after respawn the skin changes to random, BUT, when I rejoin to the server, the skin selected in the menu remains As a result, for now I commented out the contents of the OnPlayerRespawned hook and turned on random in the config, so I got the skin saved while the player is on the server, and the skin saved when rejoin to the server, thank you) like this, but with /* */ (I didn’t post part of the code, although the plugin is currently free) : private void OnPlayerRespawned(BasePlayer player) {}
- 30 comments
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- #underwear
- #skin
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- 30 comments
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- #underwear
- #skin
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(and 1 more)
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