aimacak
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Everything posted by aimacak
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Hello, you have added 2 weapon mods for the bow, but the bow does not have modifier slots, remove the modifiers and the error disappears. Thank you for providing the data file right away, it greatly accelerated the solution to your problem
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Hello, by type do you mean prefab NPC? Tell us in more detail what exactly you need and what exactly you did in NpcSpawn, so far it seems to me that you made a mistake in the prefab if you tried to change it in the NpcSpawn configuration.
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- 194 comments
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- #boat
- #facepunch
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Unfortunately, the developer said that this is not possible.. sorry.
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Hello, I will add your suggestion for consideration, if additional information becomes available, I will inform you, thank you.
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- 458 comments
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- #abilities
- #boss
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How do you think I should help you with the plugin if you are currently having problems accessing the server? Contact your hosting support, because this is one of the basic admin commands, it just unloads the plugin from the server and loads it back. Check this server convar, it must be true: rcon.web You must have administrator rights on the server to execute this command in the game in the console via F1. To grant administrator rights, enter the ownerid SteamID command, either from the server console or via the game console if you already have administrator rights and want to grant them to someone else. And i have already written to you that most likely you have incorrectly transferred files to the server from the archive with the plugin, try to do it again and more carefully.
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This message has nothing to do with the plugin, rather it has to do with accessing the server of the console where you saw it. You can write the command either from the server console or from the client console if you are an administrator.
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can you write c.reload JunkyardEvent and send all the logs that will be after that? I assume that you have incorrectly transferred files from the archive to the server.
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Delete the BetterNpc.cs file from the message, you should not transfer the plugin code file to anyone!!! I ask you to read and respond to messages carefully, otherwise we will take a long time to figure out your problem, and it's not a fact that we will figure it out, thank you. And I went to your server, the NPCs on The Dome monument are attacking me, they just take a very long time to react, this is due to the large number of NPCs on the map, because Rust is designed so that they all have a common queue for decision-making. In the NpcSpawn and BetterNpc updates, which have been postponed for 1-2 months, the performance will be greatly improved, but this does not mean that the plugin is bad now, we just need to know the measure in everything, this is the specifics of the server of this game, there are many nuances.
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Thanks for the files, but first I would like to know how the default NPCs behave and the meaning of server convars, thank you. Also, if it is convenient for you, you can join the Mad Mappers discord server, create a ticket and mark KpucTaJI.
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Does the plugin itself work, but it's just not in the Carbon menu list?
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And if you unload a BetterNpc, do the default NPCs move or do nothing either? Do you check their activity while being invisible or in Vanish? Check this server convars: aimanager.nav_wait: "True" aimanager.nav_disable: "False" ai.think: "True" ai.move: "True" ai.npc_enable: "True"
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Hello, describe your problem in more detail, you can attach screenshots or server logs.
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Hello, is this behavior only on Cargoship? Is it always like this? Please specify your specifications: 1) Oxide/ Carbon 2) Procedural/Custom Map And please send the same files: 1) Config: NpcSpawn.json and BetterNpc.json 2) Data files: oxide/data/BetterNpc and oxide/data/NpcSpawn
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Hello, in the data files you have a wave setting, there is a Type parameter, with a wave with type 0, the notification you asked about appears, the so-called additional mission, six-digit numbers are passwords, there is only one correct one, there is also a parameter with levels, this is the number of times that you can enter The password is for an additional reward for this wave, if there are still additional missions left after entering the correct password, then the passwords will change, and there is also a configurable chance of an additional mission appearing. "List of attack waves": [ { "Level": 1, "Preparation time [sec.]": 5, "Duration [sec.]": 60, "Additional missions": [ { "Type": 0, "Probability of occurrence [0.0-100.0]": 100.0, "Number of levels": 1,
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Hello, this information message appears to everyone, it is connected with the safe door in the pit, do not pay attention, there is nothing to do with it Thank you for contacting us.
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Hello, did we talk in the Discord Mad Mappers ticket? If not, can you tell me if there are any errors when restarting the plugin? Have you tried to unload all plugins except NpcSpawn and BetterNpc? after unloading all the plugins, these two need to be rebooted, and please send the server logs (with the NpcSpawn and BetterNpc plug-in rebooted) and data files (oxide/data/BetterNpc)
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Hello, at the moment it is in the proposals for updating in this plugin, there are a lot of plugins, recently there have been preparations for updating NpcSpawn and BetterNpc, it is also impossible not to take into account the New Year holidays. I will try to find out at least KpucTaJI's attitude to this proposal.
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Hello, are you using a procedural or a custom map? can you send your data files? (oxide/data/BetterNpc) Do you have any plugins on Cargoship?
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I'm sorry, I forgot to comment on shooting from behind, if you're talking about the fact that when the NPC has its back to the player and detects the player, the NPC shoots with its back before turning towards the player, then this will be fixed, in general, their behavior will be closer to the default NPC, they will have a lower there is a delay between attacks, they will squat normally, they will increase the spray time at a short distance, and much more, but I associated the moment with the bush with a situation when the default NPC is trying to find a shelter for safely reloading weapons, this behavior will not be implemented. Since we may have difficulties with translation, you can show on the video exactly what you are talking about, I will be able to answer you more precisely, if you of course have the desire and it will not take you much time
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I meant that as a temporary solution, you can turn on this setting now and you will only have 1 wave of bikers, and in the future, as I said, I hope there will be an adjustment of their number and a timer between them "Disable spawning new NPCs on motorbikes after the first wave is killed? [true/false]"
