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aimacak

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Everything posted by aimacak

    I recommend it, it’s a good plugin for limiting entities. The latest update with groups is very useful, thank you.
  1. in my opinion, this is normal for large events in which there are a lot of objects, if the server is really bad, maybe it’s worth thinking about improving the CPU added: I can also note that any preset additionally consumes resources, so don’t use presets as a temporary solution..
  2. hello again, check rapido please, dont apply skin ;(
  3. @Kobani Why did you spend several hours on this? in any case, it’s good that we figured it out)
  4. aimacak

    Raidable Bases

    then I assume you set up a database file with a custom spawn, I think it’s worth adding the file name to scheduled events instead of "none”
  5. aimacak

    Raidable Bases

    @chuck norris (19:48:43) | Potential points on Scheduled: 1 (19:48:43) | Potential points on Maintained: 1 (19:48:43) | Potential points on Purchased: 1 and why do you have so few spawn points? as if it shouldn’t be like this, unless of course you have only 3 islands, each of which only spawns 1 base added: can you send me a screenshot of the map from the game? There is no map image in the link above
  6. aimacak

    Raidable Bases

    To be honest, I don’t know what maintaned events are for, since I only use schedule and I have no problems in this regard, I changed the time before spawn from 15.0 to 0.01, the time before disappearing from 45 to 1 minute, and with your config bases appear, I don’t know how they should appear for you, but they disappear and appear regularly u can make "Max Maintanined Events": 0, I have a distance of 200 between bases, but you said that you only use islands, so I can’t give advice here. Regarding the Database file, the same thing, if you created specific spawn points, then I think there should be a file name there, if not, then also none
  7. aimacak

    Raidable Bases

    why your using maintained and scheduled events? why not only scheduled?
  8. aimacak

    Raidable Bases

    what size and seed of map?
  9. aimacak

    Raidable Bases

    only if compatible)
  10. aimacak

    Raidable Bases

    it was default list from *.cs.. but, okey, I'll try to refrain from giving advice next time gl
  11. and yeah, i try ru and en versions of *.cs, but in jsonlint config is valid, create new config and step by step make a new config, gl
  12. lol Unloaded plugin ArmoredTrain v1.4.8 by Adem 18:53:55 Failed to call hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.4.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain.UpdateConfig () [0x00051] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.ArmoredTrain.OnServerInitialized () [0x0000c] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0064e] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 18:53:55 Loaded plugin ArmoredTrain v1.4.8 by Adem
  13. me too.. Please make sure once again that in the chat and on the map you receive owner status, because... I have no other assumptions; I have made mistakes in my tests more than once precisely because of this nuance
  14. aimacak

    Raidable Bases

    I think for begin u can change this to false and try again: "Enabled": true, "Unwakeable": true,
  15. aimacak

    Raidable Bases

    "Use Random Skin For Whole Base": all building blocks of a particular building will be in one skin "Will that setting change the building material? Say from wood to stone or wood to metal?": "Only Apply Skin When Material Is Enabled": false, "Wooden": false, "Stone": false, "Metal": false, "HQM": false "And if so, do you know where we can find a list of building skin ID's?": I think this should be in the standard config, it's very strange that you don't have them. "Random Building Skin List": [ 0, 10220, 10221, 10223, 10225, 10226, 10232 ],
  16. are you sure the train had an owner in your tests? did the player's nickname appear on the map in the train marker?
  17. I'm sorry, I checked without owner status, with owner status only turrets are attacked, after the driver was killed and train stoped ***
  18. aimacak

    Raidable Bases

    I myself use item customization of clothing, I don’t experience any problems, I set up the levels once and forgot about them
  19. aimacak

    Raidable Bases

    you can, but not with any kit plugins
  20. aimacak

    Raidable Bases

    Just yesterday I tried to reproduce the problem of bases NOT disappearing by an incorrect restart, I installed 3 bases, despawned one of them and immediately stopped the server incorrectly, after starting all the bases were there, but immediately began to disappear, and completely disappeared.
  21. aimacak

    Raidable Bases

    thank you but in the battle of the curve of work, I still won them I won’t hide, at the moment I don’t have any resources for a dedicated server, and if we consider it physically at home, then these are additional difficulties, in my opinion.. but we must pay tribute, such tariffs (game) greatly simplify the training of new server administrators)
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