aimacak
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Everything posted by aimacak
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@chuck norris (19:48:43) | Potential points on Scheduled: 1 (19:48:43) | Potential points on Maintained: 1 (19:48:43) | Potential points on Purchased: 1 and why do you have so few spawn points? as if it shouldn’t be like this, unless of course you have only 3 islands, each of which only spawns 1 base added: can you send me a screenshot of the map from the game? There is no map image in the link above
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To be honest, I don’t know what maintaned events are for, since I only use schedule and I have no problems in this regard, I changed the time before spawn from 15.0 to 0.01, the time before disappearing from 45 to 1 minute, and with your config bases appear, I don’t know how they should appear for you, but they disappear and appear regularly u can make "Max Maintanined Events": 0, I have a distance of 200 between bases, but you said that you only use islands, so I can’t give advice here. Regarding the Database file, the same thing, if you created specific spawn points, then I think there should be a file name there, if not, then also none
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lol Unloaded plugin ArmoredTrain v1.4.8 by Adem 18:53:55 Failed to call hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.4.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain.UpdateConfig () [0x00051] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.ArmoredTrain.OnServerInitialized () [0x0000c] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0064e] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 18:53:55 Loaded plugin ArmoredTrain v1.4.8 by Adem
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"Use Random Skin For Whole Base": all building blocks of a particular building will be in one skin "Will that setting change the building material? Say from wood to stone or wood to metal?": "Only Apply Skin When Material Is Enabled": false, "Wooden": false, "Stone": false, "Metal": false, "HQM": false "And if so, do you know where we can find a list of building skin ID's?": I think this should be in the standard config, it's very strange that you don't have them. "Random Building Skin List": [ 0, 10220, 10221, 10223, 10225, 10226, 10232 ],
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thank you but in the battle of the curve of work, I still won them I won’t hide, at the moment I don’t have any resources for a dedicated server, and if we consider it physically at home, then these are additional difficulties, in my opinion.. but we must pay tribute, such tariffs (game) greatly simplify the training of new server administrators)
