aimacak
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Everything posted by aimacak
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@Teastick Hello again, have you solved your problem?
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@Somescrub Hello again, have you solved your problem?
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@Deisel Hello again, have you solved your problem?
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@Dr.D.Bug Hello again, have you solved your problem?
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@baumer2k Hello, I'm glad you figured it out, but judging by the error, you didn't have a folder (/carbon/data/NpcSpawn/NavMesh/), and the plugin didn't have permission to create it.
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Hello, as a quick solution, you can replace this method in the *.cs plugin file, you will not have corpses from the animals of the event. I will discuss adding this option to the configuration, it seems to me that there is no reason why KpucTaJI could refuse this. private object CanCustomAnimalSpawnCorpse(BaseAnimalNPC animal) { if (Controller.Receiver == null || animal == null) return null; if (Controller.Receiver.KillAnimal(animal)) return false; else return null; }
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We contacted Discord, and all this was added to BetterNpc 2.2.1. The Failed to create agent error because it is not close enough to the NavMesh is related to the incorrect type of NPC navigation grid.
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Hello, the plugin writes everything correctly to you, you do not need to try uploading images to other directories. As a rule, situations similar to yours are related either to inattention or to nuances on your hosting, just double-check each file on the server manually, make sure that it is really uploaded, perhaps in some cases it may be necessary to restart the server.
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Hello I'm just duplicating the information from your ticket on the Mad Mappers Discord server. This has been added to the roadmap, but I can't give you any information on the time frame. This ticket will not be closed until support is added.
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@Je_Re_My Hello again Have you looked at the PveMode functionality? Is there anything else I can help you with?
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Hello again, it should be fixed in version 2.4.2.
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Hello. To work with SpawnPoint and NPCs on them, check out these commands from the plugin description. On CargoShip, the majority of NPCs (1 preset) use automatic spawn. To get local coordinates, in order to set custom positions, you either need to use RustEdit, or "randomly" move the coordinates and check it in-game test by test... {number} - 1 / 2 / 3 / etc. {name} - example Launch Site /SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears /SpawnPointAdd {name} – To create the NPC appearance point {name} in the Admin’s custom coordinates. A file with this name will be created in the folder Custom and you can configure it as you need /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointRemovePos {number} {name} – To delete the local admin’s coordinate from the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddWear {number} {name} – To write all the admin’s dressed clothes into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddBelt {number} {name} – To write all the admins’ quick slots cells into a preset with the positional number {number} ( starting from 1) to the place where the NPC {name} appears /SpawnPointShowPos {number} {name} – To show to the Admin all the custom NPC appearance points in the preset with the positional number {number} ( starting from 1) in the place where the NPC {name} appears /SpawnPointReload {name} – Reload Spawn Point with the name {name}
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Hello, back in March you wrote in the ticket that you had fixed errors on carbon in version BetterNpc 2.2.0.. And now you indignantly write that you are unable to update the plugin, I would like to help you, but you did not give any specifics. Since you have already tried to install clean versions of plugins, it is probably worth following this path. Please, provide messages from the console when trying to load both plugins to the server.
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Hello, I apologize for the lack of response, somehow I did not see this ticket. Glad you figured it out
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- #gas station
- #crates
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Hm, yeah i get it. For fast and temporary fix you can replace 1 string in method: private void RadiusActions() { if (Players.Count == 0 || !Players.Any(CanTargetPlayer)) return; You can simply comment out the line in the default place by adding // before it (//if (Players.Count == 0 || !Players.Any(CanTargetPlayer)) return; ) This will solve your problem, but keep in mind that there is a possibility that during the battle the timers of all your abilities will be 0 at some point, then the Boss will be able to apply all abilities with a timer of 0, this situation is possible without the change that I suggested to you. My change just doesn't decrease the timer while the Boss isn't fighting anyone. I will pass on the information about my observations to KpucTaJI.
- 503 comments
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- #abilities
- #boss
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- 90 comments
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- 1
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- #gas station
- #crates
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