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aimacak

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Everything posted by aimacak

  1. aimacak

    Caravan

    Найдите в конфигурации конвоя нужный вам пресет, пресет машины, ящика, попробуйте найти там название пресета Loot Manager, далее найти его в /lm, проверьте настройки. Конвой достаточно давно перешёл на LM, у вас только сейчас возникла проблема или вы только сейчас установили Loot Manager?
  2. aimacak

    Better Npc

    Everyone understands this perfectly well, don't worry, NpcSpawn, like everything else, will work without Loot Manager after the update, just stay tuned, everything will be fine. p.s. why am I writing NpcSpawn and not BetterNpc, because BetterNpc currently uses presets from NpcSpawn, and NpcSpawn presets use loot tables from Loot Manager, just explained, just in case.
  3. aimacak

    Better Npc

    It is currently impossible to update without files for Loot Manager, and most likely, even when the Loot Manager dependency is removed from NpcSpawn, you will not be able to upgrade from older versions, because obviously the main adaptation of the update will be aimed at switching from the latest version of plugins.
  4. aimacak

    Caravan

    Добрый, судя по обновлениям плагина, он пока что нуждается в Loot Manager.
  5. aimacak

    Better Npc

    Have you carefully studied the downloaded folder for custom map? There are also presets, I believe that they are specified in the presets in spawn points in the /Custom folder/
  6. aimacak

    Better Npc

    No, everything is there, but all 3 road files are disabled by default. After uploading the data files of BetterNpc, enable 3 files manually. "Enabled? [true/false]": false, -> "Enabled? [true/false]": true, you must delete (if exist): files: oxide/plugins/NpcSpawn.cs oxide/plugins/BetterNpc.cs oxide/plugins/UpdaterNpcSpawn.cs oxide/plugins/UpdaterBetterNpc.cs oxide/config/NpcSpawn.json oxide/config/NpcSpawn_old.json oxide/config/BetterNpc.json oxide/config/BetterNpc_old.json folders: oxide/data/BetterNpc oxide/data/BetterNpc_old oxide/data/NpcSpawn/Preset Then move the data folder from the NpcSpawn archive to the oxide/ folder, confirm the file replacement (if necessary), then move NpcSpawn.cs to the oxide/plugins/ folder, check the console for errors, if there are no errors, move the data folder from the BetterNpc archive to the oxide/ folder, confirm the file replacement (if necessary), manually include 3 road files, then move BetterNpc.cs to the oxide/plugins folder. Everything should work.
  7. aimacak

    Better Npc

    Compare it yourself. actual (first your's file): { "Enabled? [true/false]": true, "Presets": [ { "Enabled? [true/false]": true, "Minimum numbers - Day": 50, "Maximum numbers - Day": 50, "Minimum numbers - Night": 35, "Maximum numbers - Night": 35, "NPCs setting": { "Names": [ "Patrolman" ], "Health": 100.0, "Roam Range": 10.0, "Chase Range": 35.0, "Attack Range Multiplier": 1.5, "Sense Range": 50.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.45, "Aim Cone Scale": 1.0, "Only attack hostile players? [true/false]": false, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Minimum time of appearance after death (not used for Events) [sec.]": 900.0, "Maximum time of appearance after death (not used for Events) [sec.]": 1800.0, "Disable radio effects? [true/false]": true, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 1408832378 }, { "ShortName": "pants", "SkinID (0 - default)": 1406835139 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 1406796292 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 1083628316 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1094522474 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1106569231 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1406800025 } ], "Belt items": [ { "ShortName": "rifle.semiauto", "Amount": 1, "SkinID (0 - default)": 1395475969, "Mods": [ "weapon.mod.holosight", "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kits (it is recommended to use the previous 2 settings to improve performance)": [] }, "The amount of economics that is given for killing the NPC": { "Economics": 0.0, "Server Rewards (minimum 1)": 0, "IQEconomic (minimum 1)": 0 }, "Type of appearance (0 - random; 1 - own list) (not used for Road and Biome)": 0, "Own list of locations (not used for Road and Biome)": [], "If the NPC ends up below ocean sea level, should the NPC return to it's place of appearance? [true/false]": false, "Type of navigation grid (0 - used mainly on the island, 1 - used mainly under water or under land, as well as outside the map, can be used on some monuments)": 0, "The path to the crate that appears at the place of death (empty - not used)": "", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ] } from yours archive: { "Minimum distance that must be maintained between nearby NPCs [m]": 60.0, "Enabled? [true/false]": false, "Presets": [ { "Enabled? [true/false]": true, "Minimum numbers - Day": 100, "Maximum numbers - Day": 100, "Minimum numbers - Night": 100, "Maximum numbers - Night": 100, "Minimum respawn time after death [sec.]": 900, "Maximum respawn time after death [sec.]": 1800, "The name of the NPC preset from the NpcSpawn plugin": "Patrolman", "Rewards for killing the NPC (key - plugin name, value - points to give)": {} } ] }
  8. aimacak

    Better Npc

    You said that you did a clean install, but your files in Roads are of the old version of BetterNpc, I would recommend deleting all files and folders related to NpcSpawn and BetterNpc and doing a clean install again.
  9. aimacak

    Better Npc

    I'm sorry, could you please send these files from the Roads folder and the oxide/data/NpcSpawn/Preset folder?
  10. aimacak

    Better Npc

    Hello, check files in /oxide/data/BetterNpc/Road/, have it? and check value on parameters "Enable?" in this files.
  11. aimacak

    Better Npc

    try add ScarecrowNPC like this or another type, which is a ZombieHorde, I do not know him, unfortunately..
  12. aimacak

    Npc Spawn

    Hello, can you add me to the discord? @shrpndfcsd
  13. aimacak

    Npc Spawn

    I'm sorry, I didn't see the clarification about the flag. in new versions, when changing parameters in /preset, you don't need to reload the plugin to apply the changes, you can reload a specific spawn point like /SpawnPointReload Launch Site or test it by /spawnpreset {presetname}
  14. aimacak

    Better Npc

    Probably not, first we need to make sure everything is correct. What kind of pun did you come up with? You can add me on Discord, maybe it would be more convenient @shrpndfcsd
  15. aimacak

    Better Npc

    I understand, it's okay. Let me clarify for you: NpcSpawn and BetterNpc recently had a major update, which is the only reason for all the confusion and complexity. That's also why you have *.cs update files in your archives. They were created primarily to preserve user settings when upgrading from the previous version to this one. There are also instructions for all possible options, for a clean installation, for those who use BetterNpc and for those who don't.
  16. aimacak

    Better Npc

    If you'd followed this procedure exactly at least once, everything would have worked. You asked for help, and I'm trying to help you within the forum's guidelines and in the same ways I've helped many people. How can you help someone who's resisting? I've provided you with arguments, based on your own logs, as to why you're having these problems, and for some reason you've decided to argue with me instead of following my exact procedure and enjoying the plugins working properly.
  17. aimacak

    Better Npc

    @lokisoteg oh, yes, I completely forgot, before transferring the data files, you also need to delete NpcSpawn.cs, BetterNpc.cs, UpdaterNpcSpawn.cs and UpdaterBetterNpc.cs from oxide/plugins/
  18. aimacak

    Better Npc

    This is already a standard question about backups, so I wrote it automatically, besides, I do not know for what reason you did a clean install. Since, judging by the server logs, UpdaterBetterNpc is installed on your server, I can assume that you have a broken BetterNpc configuration, and possibly NpcSpawn. I would advise you to delete the configurations: NpcSpawn.json, NpcSpawn_old.json, BetterNpc.json and BetterNpc_old.json, delete data files: oxide/data/BetterNpc/, oxide/data/NpcSpawn/Preset/. After that, transfer the data files from the last version of NpcSpawn and BetterNpc archives, then upload NpcSpawn.cs, then upload BetterNpc, you don't need any Updaters for a clean install.
  19. aimacak

    Better Npc

    Well.. This won't help you right now, although at first it may seem like everything is fine. Did you backup your files before starting the major update? configs NpcSpawn and BetterNpc, data files: oxide/data/BetterNpc
  20. aimacak

    Better Npc

    these are the logs of the oxide, not the server, look for the server logs, you can make sure that you have found the right file by searching for your error - IOException

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