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aimacak

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Everything posted by aimacak

  1. Hello, thanks, ill pass these things to KpucTaJI. Before fix you can edit it manually in data/NpcSpawn/Preset/, and ii will works, because its default value for new preset and it dont rewrite via reload plugin. Or you can change this in NpcSpawn.cs: change this: case 36: if (singleValue >= 0f) { config.DamageRange = singleValue; success = true; } to this: case 36: if (singleValue >= -1f) { config.DamageRange = singleValue; success = true; }
  2. aimacak

    Onwership not working

    As I showed you above, everything works for me with your parameters, and, as you yourself say, the cooldowns system works the same way in all events. In Discord, I wanted to connect to your server and take a look in person, but it seems to me that you don’t understand how the cooldowns system works now — don’t take it personally; it’s just that the logic is a bit different, and in the previous message it might have been conveyed incorrectly due to the translator.
  3. aimacak

    Onwership not working

    May be you can add me in discord? @shrpndfcsd
  4. aimacak

    Onwership not working

    Thanks, but i already tested it on default config + your part of config, everything works fine, i have cooldown in /eventstime after became a owner of event and stop it, and it works same with other KpucTaJI's events. Here, the time that has passed since you were last the owner is indicated. The issue you’re referring to — when “No Owner” doesn’t change to the player’s name — can only occur in one case: when a player joins an event with an active cooldown for completing it. If, at the moment this player completes the event, another player without an active cooldown joins the event, another player will be able to become the owner and take the event for themselves. You can try changing this setting, but players with an active cooldown may encounter an unpleasant situation due to the event zone — for example, in a tunnels, since the event zone is a sphere and extends underground. "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": false, There is also another parameter in the roadmap that will have a positive impact on this situation. Sorry if any, im using translator
  5. aimacak

    Onwership not working

    Hello, looks fine. Why did you decide that ownership isn’t working? The /eventstime command shows only those events for which you have an active cooldown. Please send the entire config.
  6. aimacak

    Convoy

    In this case you must find start position and/or event object like bradley and cars, and make screens or video. Added: And maybe some error in console?
  7. aimacak

    they can't be killed

    Hello again, must be fixed in 1.3.3
  8. aimacak

    log spam

    Hello again, must be fixed in 1.3.3
  9. aimacak

    Corpses despawning

    So yeah, sorry, first case was wrong.. you need using this (true -> null) : private object CanCustomAnimalSpawnCorpse(BaseAnimalNPC animal) { if (Controller.Receiver == null || animal == null) return null; if (Controller.Receiver.KillAnimal(animal)) return null; else return null; } or just fully comment method: /* private object CanCustomAnimalSpawnCorpse(BaseAnimalNPC animal) { if (Controller.Receiver == null || animal == null) return null; if (Controller.Receiver.KillAnimal(animal)) return true; else return null; } */
  10. aimacak

    Corpses despawning

    @Rusty Hook Really sorry for this confuse, answer to me please It seems to me that the first time I misunderstood your message, and accordingly gave you the wrong fixes) Do you want corpses to appear?
  11. aimacak

    Blue card

    Hello, you can find method OnCardSwipe in SkillTree.cs and add upper it this: private object OnCardSwipeWaterEvent(CardReader cardReader, Keycard keyCard, BasePlayer player) => OnCardSwipe(cardReader, keyCard, player); you must have something like this: private object OnCardSwipeWaterEvent(CardReader cardReader, Keycard keyCard, BasePlayer player) => OnCardSwipe(cardReader, keyCard, player); private object OnCardSwipe() { ... } If it will help you, you need write about this to SkillTree developer.
  12. Hello again, must be fixed in 2.4.4
  13. aimacak

    Missing parent entity

    Hello again, must be fixed in 2.4.4
  14. aimacak

    NullReferenceException

    @Cannon丶 Hello, has the problem been solved?
  15. aimacak

    WTF

    @SVR-Gaming Hello again, fixed itself?
  16. We discussed this in the discord, the problem was in the FerryTerminalEvent plugin from Yac Vaguer, the ticket author informed the event developer about this
  17. aimacak

    Npc Spawn

    Ill ask KpucTaJI about this..
  18. aimacak

    Npc Spawn

    This is just an automatic version check of the plugin to notify users if they are using an older version. There are two options here, either sometimes there are some problems with the web server, or you have problems connecting to it due to regional restrictions, in any case, there is nothing critical about this error and it does not affect anything, it's just a little annoying to have it in the console..
  19. aimacak

    Npc Spawn

    Keep in mind that Profiler also consumes a lot of resources, and I noticed this on a local server with several plugins, just information. What exactly do you mean by a lag spike? If you can show it on video, it would be cool.
  20. aimacak

    Better Npc

    I would check the presets before and after the error, because I'm not sure exactly which file the server is swearing at, and it's also possible that the console doesn't display a successful download message for the preset with an error. Presets are loaded alphabetically, so you can easily track which preset is missing in the server logs. You don't have to ask about providing full logs, but attach them immediately in your message
  21. aimacak

    Npc Spawn

    Looking only at the number of calls is not entirely correct, especially at the basic plugin for most events and NPCs filling monuments (BetterNpc), besides, each NPC from NpcSpawn constantly checks whether it can attack objects around itself. If you use additional plugins for NPCs, such as ZombieHorde, BotRespawn, and others, and they are located near NpcSpawn NPCs, then this may multiply the number of challenges, but I would say that this is normal, given the scale and functionality of NpcSpawn. Also you can use Sleep mode, if you have increased the SenseRange a lot, you can decrease it and compensate for this with the AttackRangeMultiplier parameter.
  22. aimacak

    Animal count

    Hello, I'm sorry for the long answer, yes you are right. If I'm not mistaken, the logic is this: at the start of the wave, the chance is checked, if successful, then the specified number of animals appears.
  23. aimacak

    Markers and other stuff

    Yeah, thanks, its already in roadmap, but like as usual i cant say anything about addition timing, sorry and you liked changes in 1.2.2?
  24. Hello, KpucTaJI added this to the roadmap, but I can't say anything about the timing of the addition, not in the near future for sure.
  25. @0xBADF00D I'm sorry, what kind of actions in the plugin do you want to have permissions for?

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