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Everything posted by Krungh Crow
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ok doing some more testing this weekend see if i can replicate it
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did you test it with the basic loot generated ?
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They do not add loot to their inventory they drop a backpack with some items from the profile "NPC drop a Backpack with loot": true,
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thats should be fixed and vanilla notes cant be made when using the plugin the same code is used only filters the custom notes out .keys are fixed. and spawned in notes use same name and item.id so i dont see a issue
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tested new version and now the keys will keep their added text (label)
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Changed Status from Pending to Closed Changed Fixed In to 1.0.8
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besides only the admin notes with the perticulair skin id will be reset rest are ignored
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they only have a global modifier i can see if i can exclude car.key prefab otherwise keys cant be used in general...notes on car keys is just stupid though if they mad eit like this
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ah ye the keys give a note ? i never use keys ..... or is that from a plugin ?
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NullReferenceException -> Plugin Work, only Spamming in Log
Krungh Crow replied to Suerion's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.7 -
NullReferenceException -> Plugin Work, only Spamming in Log
Krungh Crow replied to Suerion's Support Request in Support
ah ok thx for the feedback -
NullReferenceException -> Plugin Work, only Spamming in Log
Krungh Crow replied to Suerion's Support Request in Support
yes i am not sure what they changed again plugins seem to give errors allover now -
- 238 comments
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did npc hit it ? or obstacles ?
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Changed Status from Pending to Closed
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your welcome
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"KillRewardMessage": "You recieved {0}$ for Destroying the {1} BradleyApc", yes goes same way {0} is value of economics {1} Is bradleytier
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ah i see what happened {0} is the bradleytier that will change the name if changed in cfg {1} is the location so in your case you change the {0} into {1} "BradVanilla": "A <color=#EC1349>{0}</color> Bradley has spawned around <color=#EC1349>{1}</color>", "BradEasy": "A <color=green>{0}</color> Bradley has spawned around <color=green>{1}</color>", "BradMedium": "A <color=purple>{0}</color> Bradley has spawned around <color=blue>{1}</color>", "BradHard": "A <color=red>{0}</color> Bradley has spawned around <color=red>{1}</color>", "BradNightmare": "A <color=yellow>{0}</color> Bradley has spawned around <color=yellow>{1}</color>", section from cfg "Tier Names": { "Vanilla": "Normal", "Easy": "Noob", "Medium": "Intermediate", "Hard": "Tough", "Nightmare": "Zombie" }, the names above will change in the message from language file {0} without the need to edit the language file to change the names
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Bradley spawn location notification
Krungh Crow replied to BetterDeadThanZed's Support Request in Support
Changed Fixed In to 1.1.0 -
Changed Status from Pending to Closed Changed Fixed In to 1.1.0
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- 3 comments
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Version 1.0.1
329 downloads
Notify Addon that will popup the notification when killing animals. Features : works with both the Notify versions. lightweight Simple config Animal naming can be changed through language file. Permission system Option through config to use any Notify profile (can create profiles) Supported Animals : Bear Polarbear Boar Chicken Horse (Wld horse) Stag Wolf Zombie (minecraft) Simpleshark (Shark) Permissions : notifyanimalfeed.use : Grant user permission to see the feed Configuration : { "Notify profile ID": 0 } Localisation : {Killer} : Player name will be displayed on this location {Victim} : Animal name will be displayed on this location (can be customised in language file) {Weapon} : Weapon/explosives/traps/fire will be displayed on this location {_Distance} : Distance between animal and player will be displayed here Make sure to use all 4 when changing the language file text including brackets. { "FeedAnimal": "<color=orange>{Killer}</color> killed a <color=yellow>{Victim}</color> with a <color=yellow>{Weapon}</color> from <color=yellow>{_Distance}</color>m", "Bear": "Bear", "PolarBear": "Polar Bear", "Boar": "Pig", "Chicken": "Chicken", "Horse": "Wild Horse", "Stag": "Stag", "Wolf": "Wolf", "SimpleShark": "Shark" }Free- 3 comments
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yeah i read you can use custom item as currency the skinid's can be found at the top of the plugin if needed ulong SkinBoneBe = 2582006231; ulong SkinBoneBo = 2582018117; ulong SkinBoneCh = 2582002045; ulong SkinBoneFi = 2583801321; ulong SkinBoneHo = 2582022311; ulong SkinBoneWo = 2582021640; ulong SkinBoneSt = 2582020463;