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Krungh Crow

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Everything posted by Krungh Crow

  1. Krungh Crow

    HuntsMan

    Version 1.5.3

    5,108 downloads

    When hunting and the Huntsman catches you killing Game outside hunting season it will come after you Optional dependencies : Rustkits BetterNpcNames BotReSpawn NEW Features : A set chance spawning a HuntsMan when hunting for Game (animals) (any value between 0-1) Can assign a kit or a hardcoded outfit. Compatible with NPCKits (NPCKits will not override Huntsman NPC outfits/kits) Setup roam/spawn/damage and health of the HuntsMan. Options to make the Hunter drop his backpack (loottable included) Compatible with the ChickenBow plugin to disable a huntsman spawning when killing those chickens(make sure to reload ChickenBow after updating HuntsMan) Edit each animal to be able to trigger the HuntsMan true/false Support for BasePet's like Frankenstein so they can trigger huntsman aswell for their backpack drops Support for BotReSpawn to use a custom made profile to spawn the HuntsMan (> v1.3.3) Permissions : huntsman.cantrigger : To trigger the event Commands : /hminfo : Shows plugin info/version/author Configuration : To make a item spawn as a blueprint add .bp behind the shortname (for example ammo.pistol.bp) Probability from value 0 to 1 is the spawn chance of any item Usage of custom naming is now possible (> v1.4.0) Example of custom items like the ExtendedRecycler plugins recycler item. { "probability": 0.6, "shortname": "box.repair.bench", "name": "Recycler", "skin": 1594245394, "amountMin": 1, "amount": 1 }, When using BotReSpawn to spawn the Huntsman : It will use all settings from the custom profile that is made with BotReSpawn (Data Folder) spawn range , max roam ,HP etc. etc. In the BRS profile set the suicide timer high so that HuntsMan.cs can set the suicides (Lifetime) The name of the npc will be named by HuntsMan.cs so you can name it in BRS as a placeholder Profile name to be used is best to avoid spaces and Uppercase in the name Example below to set a list of skins : { "probability": 1.0, "shortname": "pickaxe", "name": "", "Skin list": [ 3163818649, 1962043729 ], "amountMin": 1, "amount": 1 }, Example config belows : { "Use Debug": true, "BotRespawn Settings": { "Use BotReSpawn": false, "BotReSpawn profile name": "huntsman" }, "Animals to trigger HuntsMan": { "Alpha Animal": true, "Omega Animal": true, "Bear": true, "Polar Bear": true, "Boar": true, "Chicken": true, "Stag": true, "Wolf": true, "Wolf2": true, "Crocodile": true, "Panther": false, "Snake": false, "Tiger": false }, "Hunter Settings": { "Custom Hunter Name": "HuntsMan", "spawn chance (1-100%)": 100.0, "Spawn Amount": 1, "spawn radius": 15, "Health": 250, "Max Roam Distance": 20, "Damage multiplier": 0.6, "Lifetime (minutes)": 10.0, "Use kit (clothing)": false, "Kit ID": [ "huntsman" ], "Show messages": false, "Hunters drop a Backpack with loot": true, "Spawn Min Amount Items": 12, "Spawn Max Amount Items": 14, "Loot Table": [ { "probability": 1.0, "shortname": "ammo.pistol", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.pistol.fire", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.rifle.explosive", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.rifle.hv", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.rifle.incendiary", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.shotgun", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.shotgun", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "explosive.timed", "name": "", "Skin list": [], "amountMin": 1, "amount": 5 }, { "probability": 1.0, "shortname": "explosives", "name": "", "Skin list": [], "amountMin": 200, "amount": 200 }, { "probability": 1.0, "shortname": "pistol.m92", "name": "", "Skin list": [], "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "shotgun.spas12", "name": "", "Skin list": [], "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "pickaxe", "name": "", "Skin list": [ 3163818649, 1962043729 ], "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "hatchet", "name": "", "Skin list": [], "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "can.beans", "name": "", "Skin list": [], "amountMin": 3, "amount": 5 }, { "probability": 1.0, "shortname": "can.tuna", "name": "", "Skin list": [], "amountMin": 3, "amount": 5 }, { "probability": 1.0, "shortname": "black.raspberries", "name": "", "Skin list": [], "amountMin": 3, "amount": 5 }, { "probability": 0.0, "shortname": "box.repair.bench", "name": "Recycler", "Skin list": ["1594245394"], "amountMin": 1, "amount": 1 }, { "probability": 0.6, "shortname": "hmlmg", "name": "", "Skin list": [], "amountMin": 1, "amount": 1 }, { "probability": 0.6, "shortname": "supply.signal", "name": "", "Skin list": [], "amountMin": 1, "amount": 1 } ] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Prefix": "[<color=green>HuntsMan</color>] : ", "info": "\nThe [HuntsMan] Gives u the luck (or not) to spawn a Hunter that wants to kill you for killing Wild Game during offseason", "Hunter_Spawned": "You killed the {0} now pay the price !!!!", "Hunter_Spawned_Backpack": "{0} Dropped his Backpack !" } API : bool IsHuntsmanNpc(global::HumanNPC npc) void OnHuntsmanSpawned(global::HumanNPC npc) void OnHuntsmanKilled(global::HumanNPC npc) Example call : object OnEntityDeath(global::HumanNPC npc, HitInfo info) { if (npc == null) return null; if (HuntsMan.Call<bool>("IsHuntsmanNpc", npc)) { Puts($"Target : {npc} net.ID : [{npc.net.ID}] Event : HuntsMan NPC"); } return null; } void OnHuntsmanSpawned(global::HumanNPC npc) { if (npc == null) return; timer.Once(1f, () => { Puts($"{npc} spawned (HuntsMan)"); });//delayed to make sure npc is fully initialised } void OnHuntsmanKilled(global::HumanNPC npc) { if (npc == null) return; Puts($"{npc} got killed (HuntsMan)"); }
    Free
  2. @thepiercedweirdo made it compatible with npckits
  3. i will discuss this thx for the report
  4. added playernames and clothing to be equiped on the walkers
  5. Krungh Crow

    Garage

    yes ill try to add that. I started to rewrite the plugin but it is a big plugin so it will take some time to finish and add new additions
  6. Added cooldown in last patch ! i am still working on the ` real ` zombie cloning part
  7. guess thats an option to add and a possible % chance to have it spawn would reduce it a bit also. planning on some updates for that.
  8. Krungh Crow

    Garage

    Planification d'une réécriture complète pour la rendre plus facile et plus contrôlable. Mais cela prendra du temps Planning on a complete rewrite to make it easier and more overseeable. But will take some time
  9. Krungh Crow

    Garage

    can try to disable the permission for players and then make the human NPC execute the command. I haven't tried it myself yet tho
  10. i will look into that feature this week and see if we can make that happen
  11. ye i would like killer chickens myself too Ill see how to add that ,no eta on when its added but ill read throught the decompiler see what else can be changed .
  12. Version 2.2.7

    3,030 downloads

    Makes animals spawn with random HP and Strength with optional config to show each spawn in console and integrated chat listing on current server setup. Features : Animals can spawn as Alpha animal with increased stats and spawnrates (new in v2.0.0) Spawns any animal (vanilla or playerspawned) with altered stats Set Min/Max Health Set Min/Max Strength This will give each animal a random value in hp and strength !!! Option to change any animal type true/false Option to set populations through plugin or use the servers variables. Can print to console each animal stating hp and strength lvls true/false on spawning. Chatcommand printing current populations/health/and Total animal count per animal type to the chat (with permission) Animal list : Bear PolarBear Wolf Wolf2 Boar Stag Horse Chicken Tiger Crocodile Panther Permissions : backtothewild.Admin Commands : /bttw animals : for a full listing of cfg setup and total animal count Rust native API : Using Rusts native commands and checks like the example below in console del assets/rust.ai/agents/wolf/wolf.prefab you now can use a simpler method like below in console del bear del alpha bear del polarbear del alpha polarbear del boar del chicken del horse del stag del wolf del alpha wolf Example API to determin of a animal is a Normal or a Alpha animal void OnEntityDeath(BaseAnimalNPC animal, HitInfo info) { if (animal == null) return; BasePlayer attacker = info.InitiatorPlayer; if (attacker != null && animal.name.Contains("Alpha")) { Puts($"The animal was a {animal.name}"); } return; } Configuration Normal animals : Change animal stats on spawns : true/false Minimum Health Maximum Health Minimum Strength Maximum Strength Running Speed Configuration Alpha animals : Can spawn as Alpha : True/False Spawnrate (0-100) : based on % with 100% as always spawn as Alpha Health Multiplier : ea 1.5 multiplies the base randomisation value with 1.5x value Strength Multiplier (Att dmg) : ea 3.0 multiplies the base randomisation value with 3x value Speed Multiplier : ea 1.2 multiplies the base speed value with 1.2x value Animals will have any stat between minimum and maximum, giving a random stat. { "Skip Huntsman when using ChickenBow Plugin": true, "Console Logging settings": { "Show Bear spawns in Console": false, "Show PolarBear spawns in Console": false, "Show Wolf spawns in Console": false, "Show Boar spawns in Console": false, "Show Stag spawns in Console": false, "Show Horse spawns in Console": false, "Show Chicken spawns in Console": false }, "Population settings": { "Set population variables ?": true, "Bear population": 5.0, "PolarBear population": 3.0, "Wolf population": 5.0, "Boar population": 5.0, "Stag population": 6.0, "Horse population": 6.0, "Ridable Horse population": 4.0, "Chicken population": 6.0 }, "Bear settings": { "Change Bear stats on spawns": true, "Minimum Health": 400, "Maximum Health": 600, "Minimum Strength (Att dmg)": 30, "Maximum Strength (Att dmg": 40, "Running Speed": 0.1, "Alpha": { "Can spawn as alpha": true, "Spawnrate (0-100)": 100, "Health Multiplier": 3.0, "Strength Multiplier(Att dmg)": 1.5, "Speed Multiplier": 1.0 } }, "PolarBear settings": { "Change PolarBear stats on spawns": true, "Minimum Health": 400, "Maximum Health": 600, "Minimum Strength (Att dmg)": 32, "Maximum Strength (Att dmg": 44, "Running Speed": 6.0, "Alpha": { "Can spawn as alpha": true, "Spawnrate (0-100)": 10, "Health Multiplier": 3.0, "Strength Multiplier(Att dmg)": 1.5, "Speed Multiplier": 1.0 } }, "Wolf settings": { "Change Wolf stats on spawns": true, "Minimum Health": 150, "Maximum Health": 300, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg)": 30, "Running Speed": 0.1, "Alpha": { "Can spawn as alpha": true, "Spawnrate (0-100)": 10, "Health Multiplier": 3.0, "Strength Multiplier(Att dmg)": 1.5, "Speed Multiplier": 1.0 } }, "Boar settings": { "Change Boar stats on spawns": true, "Minimum Health": 150, "Maximum Health": 450, "Minimum Strength (Att dmg)": 15, "Maximum Strength (Att dmg)": 25, "Running Speed": 0.1 }, "Stag settings": { "Change Stag stats on spawns": true, "Minimum Health": 150, "Maximum Health": 425, "Minimum Strength (Att dmg)": 15, "Maximum Strength (Att dmg)": 25, "Running Speed": 1.0 }, "Horse settings": { "Change Horse stats on spawns": true, "Minimum Health": 150, "Maximum Health": 600, "Minimum Strength (Att dmg)": 15, "Maximum Strength (Att dmg)": 25, "Running Speed": 1.0 }, "Chicken settings": { "Change Chicken stats on spawns": true, "Minimum Health": 25, "Maximum Health": 100, "Minimum Strength (Att dmg)": 1, "Maximum Strength (Att dmg)": 5, "Running Speed": 1.0 } } Localisation : English language file included to use a diffrent language just make a new file in the language folder. { "InvalidInput": "<color=red>Please enter a valid command!</color>", "Version": "\nVersion : V", "Info": "\n<color=green>List of current Population(KM2)/Health min/max settings\nAnd counts how many are on the map</color>", "NoPermission": "<color=red>You do not have permission to use that command!</color>" } Credits : Thx @Horus for making a awsome icon
    Free
  13. if u dont enable the spawns on bradleyoptions it should work since bradleyoptions would skip the spawntime part. the spawn option are for when the bradleys are not spawning correctly so if all set to false. it ignores all that
  14. Version 1.0.1

    934 downloads

    Simply lists players and sleepercount to chat with permissions Permissions : playerlisting.players Commands : /players Localisation : English language file included to use a diffrent language just make a new file in the language folder. { "Info": "<color=green>List of current Players/sleepers</color>\n\n", "NoPermission": "<color=red>You do not have permission to use that command!</color>", "Online": ":coffeecan:<color=orange>Online</color> : {0}/{1}\n\n", "Prefix": "[<color=yellow>PlayerListing</color>] ", "Sleepers": ":bed:<color=orange>Sleepers</color> : {0}\n\n", "Spacing": "==============\n", "Allive": "<color=orange>Allive</color> : {0}" }
    Free
  15. Version 1.0.2

    658 downloads

    Power Tools Plus : Configure chainsaw and jackhammer for fuel capacity,consumption and durability with Global or permission based settings. Features : Global settings for durability loss (true/false) 3 Profiles/Permission based settings for Start Chance Fuell Capacity Fuell Consumption Permissions to set No Durability Loss per Rank or Player Permissions : powertoolsplus.default powertoolsplus.vip powertoolsplus.plus powertoolsplus.chainsaw : Can be used if Global Durabillity is false powertoolsplus.jackhammer : Can be used if Global Durabillity is false Configuration : { "Durability Settings": { "Chainsaw : No Durability loss (Global)": false, "Jackhammer : No Durability loss (Global)": false }, "Chainsaw Settings Default": { "Chainsaw start chance": 0.33, "Chainsaw Fuel Capacity": 100, "Chainsaw Fuel consumption": 1.0 }, "Chainsaw Settings Vip": { "Chainsaw start chance": 0.75, "Chainsaw Fuel Capacity": 250, "Chainsaw Fuel consumption": 0.5 }, "Chainsaw Settings Plus": { "Chainsaw start chance": 1.0, "Chainsaw Fuel Capacity": 500, "Chainsaw Fuel consumption": 0.33 } }
    Free
  16. u can repair them in repairbench
  17. you are awsome @Death
  18. if you could scale the durability loss on use while u at it we can remove another plugin from our pluginlist with permissions default vip admin ?
    works like a charm easy to setup and can provide the link to the new serverip in F1 console The @Death
  19. Version 2.3.3

    3,429 downloads

    Configure spawn checks for launchsite including RustEdit spawns. Configure settings for Bradley (hp/crates/damage etc etc). Add a cooldown between Kills Works with : BradleyGuards (Bazz3l) BradleyGuards (KrunghCrow) BradleyTiers (KrunghCrow) Convoy (Adem) ArmoredTrain (Adem) Paratroopers (FastBurst) Optional dependencies : RustEdit Features : Configurable Bradley settings like HP,Crates,Damage Can set Sleepersafe true/false (To not attack a sleeper) Can set a Cooldown between destroying(killing) the bradley (added in 2.1.0) Shows remaining cooldown in chat if enabled (added in 2.1.2 Thx @RFC1920) If Cooldown is set and timer ended the player will get notified in chat Can set to ignore admins/owner (will ignore the admins and owner completely by the BradleyAPC) Even when NOT vanished!!! Will not attack Junkpile scientists No conflicts with Vanish. Can enable/disable gibs Can unlock crates and extinguish fire after kill (true/false) Set plugins true/false to avoid BradleyOptions to override settings those plugins use (Choose 1). If enabled can set a random bradley respawn time. If enabled when you use a custom map and the bradley spawns incorrect will check and set the spawntime and bradley path it drives (only use these settings if the Bradley from custom locations are forced spawning on random locations at launchsite instead of the locations placed with RustEdit) Commands to respawn dead bradleys manualy. Permissions : BradleyOptions.Admin (To use the commands) Commands : /bradley info : Shows the version/author/commands available in chat. /bradley quickrespawn : To respawn a dead bradley on vanilla launchsite location. /bradley custom : To respawn and check for killed Bradleys on Custom locations (RustEdit). /bradleycooldown : Tells the player the remaining cooldown in Chat or Gametip msg (added in v2.1.3) Configuration : Note : for override settings set only 1 setting to true !!! If u have other Custom bradley plugins using either setting let me know i can add it to a profile or check if they are the same with one of the existing profiles. { "Bonus": { "Realistic explosion when Bradley is killed": true }, "Spawn settings": { "Enable Launchsite respawn": false, "Launchsite min respawn time (minutes)": 5.0, "Launchsite max respawn time (minutes)": 5.0, "Enable Custom Map respawn": false, "Custom Map respawn check (minutes)": 15.0 }, "Cooldowns": { "use cooldown between Bradley Kills": false, "Show Gametip on bradleycooldown command": true, "cooldown between Bradley kills (minutes)": 120 }, "Avoid BradleyOptions override settings for other plugins": { "Using Only BradleyOptions": true, "Using BradleyGuards/ParaTroopers (Umod)": false, "Using BradleyGuards (Codefling)": false }, "Bradley Settings": { "Enabled (will not spawn when false)": true, "Change Health (If only using BradleyOptions)": true, "Health": 2000, "Max Fire Range": 100, "Throttle Responce": 1.0, "Hostile timer": 20.0, "Ignores sleepers": true, "Ignores admins": false }, "Bradley Loot": { "Max crates after kill": 4, "Remove Napalm": false, "Remove Gibs": false, "Instantly unlock crates": false, "Instantly unlock Gibs": false }, "Bradley Canon": { "Canon Fire delay": 0.3, "Canon Firerate": 0.25 }, "Bradley Machinegun": { "Machinegun Bullet Damage": 15, "Machinegun Firerate": 0.06667, "Machinegun Burst Duration": 10 } } Localisation : English language file included to use a diffrent language just make a new file in the language folder. { "InvalidInput": "<color=red>Please enter a valid command!</color>", "Version": "\nVersion : V", "Info": "\n<color=green>Available Commands</color>\n<color=green>/bradley info</color> : Shows info on version/author and commands", "InfoRespawn": "\n<color=green>/bradley quickrespawn</color> : Respawns the Launchsite bradley.", "InfoRespawnCustom": "\n<color=green>/bradley custom</color> : Respawns custom bradleys <color=purple>[RustEdit]</color>.", "RespawnAll": "<color=green>Respawned all Bradleys on custom locations</color> [RustEdit]", "RespawnLaunch": "<color=green>Respawned The Bradley on Launchsite only", "NoPermission": "<color=green>You do not have permission to use that command!</color>", "Prefix": "<color=yellow>[Bradley Options]</color> ", "CooldownEnded": "Your Cooldown ended you can take on the Bradley again!!", "CooldownMsg": "You have a <color=green>{0}</color> minute cooldown left and have to wait to take on the Bradley again!!", "CooldownTip": "You have {0} minute(s) left to take on the Bradley again!!" } API : object CanBradleyOptionsEdit(BradleyAPC bradley) { // Check if this bradley is part of our custom event if (myCustomEventBradleys.Contains(bradley)) { return true; // Block BradleyOptions from making changes } return null; // Let BradleyOptions handle it } Credits : Plugin Icon design : @Horus for making me this
    Free
  20. inv gets wiped giving it the vanilla loot and clothing cant be looted and yes that will be taken into the function once it is added to have the "clone/walker"
  21. That will be added yes but its not in this version yet
  22. @geekyplaster yes i thought it will be asked eventualy so i allready added it @Covfefe walkerkit is a example name Change usekit to true then add the kitname of your own made kit and place that name where the walkerkit is "Zombie Use kit (clothing)": true, "Zombie Kit ID": "yourownkitnamehere", Like this If you dont have a kit keep it set on false
  23. hey guys sorry for the delayed fixes but my desktop had some nvidia hardware issues i am adding the update asap later this day Update live in v1.0.1 @Covfefe yes the language files can be changed and will be updated once you reload the plugin "Zombie_Spawn": "You died and resurrected a Walker!", "Zombie_Spawn": "You died why did u do that ?", always keep left side since thats the string called in the plugin to use the part to the right
  24. ill change ^^

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