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Everything posted by Krungh Crow
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change HumanNPC into global::HumanNPC @FoxModsif you changed it to HumanNPC if you use the HumanNPC plugin it will use its code and throw errors on the new npc which is allso called HumanNPC
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- 238 comments
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On server reboot, BradleyGuards.cs does not compile until I reload it
Krungh Crow replied to FandangoChristmas's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.2.3 -
Version 1.0.2
638 downloads
Simple plugin that reloads listed plugins after x seconds when server has finished loading in. This can be useful incase of loading order requirements or any other issue required to reload a plugin after startup. Features : Simple config Set time (seconds) to run sequence x seconds after server has finishedloading in. Set time (seconds) between each plugin to be reloaded This is still a temp fix for plugins not doing what they need to do after startup contact the developer/maintainer of the plugin and point them to the issue ! Configuration : { "Plugin settings": { "Time After Startup (seconds)": 20.0, "Time between Reloads (seconds)": 2.0, "Plugins to Reload": [ "BradleyGuards", "PumpkinHead", "WalkingDead", "ZombieRocks" ] } } Click banner for my discord belowFree- 3 comments
- 2 reviews
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On server reboot, BradleyGuards.cs does not compile until I reload it
Krungh Crow replied to FandangoChristmas's Support Request in Support
and on reloading it doesnt have that correct ? -
On server reboot, BradleyGuards.cs does not compile until I reload it
Krungh Crow replied to FandangoChristmas's Support Request in Support
hmm i have several servers only 1 has this issue you are having time to see why ^^ -
- 238 comments
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Where have all my Zombies Gone?
Krungh Crow replied to The Friendly Chap's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.1.2 -
Changed Status from Pending to Closed Changed Fixed In to 1.2.6
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updated new AI so the behaviour is kinda weird but will evolve on the go when more modding stuff is mad epublic to use
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Where have all my Zombies Gone?
Krungh Crow replied to The Friendly Chap's Support Request in Support
Rusts 2 december update will break the NPC AI this will need a rewrite and might take some time !!! thats on the plugin description page of all the npc plugin i have tho ^^ -
like all npc plugins have atm hence the rewrites of the NPC part i have a update ready just needs to be upped
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- 238 comments
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Changed Status from Pending to Closed Changed Fixed In to 1.2.2
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- 93 comments
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- 238 comments
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known issue with this rust update for all the NPC plugins these will get updated it just needs some time
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Tier loot not spawning, pulling from vanilla loot tables
Krungh Crow replied to Titan's Support Request in Support
ye he overwrites the loot Tiers do wait for next tick to add loot again might need to make it longer coding wise -
Tier loot not spawning, pulling from vanilla loot tables
Krungh Crow replied to Titan's Support Request in Support
running any other bradley plugins ? -
Changed Status from Pending to Work in Progress
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Tier loot not spawning, pulling from vanilla loot tables
Krungh Crow replied to Titan's Support Request in Support
looking into it using your cfg file ill be getting back to you on that I ran your cfg and i don't get your errors. - Make sure to run the latest version or upload the file through webftp instead of ftp software like FileZilla for example if you have it hosted/dedicated - Update Oxide -
Not at the moment since current code just changes the bradley values at random
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halloween scarecrow attacks bradley guards
Krungh Crow replied to KingSizeKevin's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 1.2.1 -
Changed Status from Work in Progress to Closed Changed Fixed In to 1.2.5
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Changed Status from Pending to Work in Progress