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Krungh Crow

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Everything posted by Krungh Crow

  1. Krungh Crow

    bots make no noise

    awsome
  2. Krungh Crow

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    Nice UI layout ,been testing it for implementation with my plugins and so far i am loving it. Great that we are able to add more profiles so we can cleanup messages and let other plugins use the different profiles for their system. Love it as a player and as a plugin developer Very nice plugin @Mevent
  3. Krungh Crow

    bots make no noise

    in F1 console `spawn scientistnpc_junkpile_pistol` should work to spawn one in. if you have a testserver (can be vanilla) the npc should make noise. in most cases it is a buggy serverfile
  4. Krungh Crow

    bots make no noise

    just checked on both my servers and i hear the gunshots clearly. some issues might come from broken server files. when spawning in scientistnpc_junkpile_pistol manualy from F1 console do they make sounds ?
  5. Krungh Crow

    bots make no noise

    is that just for your client or for all players ?
  6. Krungh Crow

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    i made the bar height 30 or 35 and start noticing the icon offset is not in % or square height using the bar height ( can do -2 or +2 for offsets on max height which would be with also ? ) Could you have a look at that @Meventthis plugin is surprisingly good i love it great job bro
  7. Krungh Crow

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    dont forget to redo the perms after the update @Gbutome
  8. Krungh Crow

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    checked the available perms again ? i activated them and its working just tested it @Gbutome
  9. Krungh Crow

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    works on my testserver even with the console messages though @Mevent
  10. Krungh Crow

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    UINOTIFY is umod version might have the copy paste wrong in the .cs
  11. that is default scientist loot . this is not botrespawn with a major list of options
  12. can disable the tiered loot inside cfg in the BradleyTiers Plugin
  13. they are not so you have 150 junkpiles that have at least 150 npc ?
  14. they have basic behaviours but i could check the beancan stuff out same for dormant and naming. 20 frames is allot are you setting it to 10% spawn rates ?
  15. no they broke the junkpile scientists from spawning this make them spawn again and can spawn scarecrows walking around piles now too
  16. Each time a junkpile spawns it will do a random 10% like vanilla to add a scientist(s) or scarecrow roaming that pile. Just like vanilla used to do Added a video to the description page @Covfefe
  17. Krungh Crow

    Error on plugin

    hmm ok seems something is hitting it outside the checks back to testing
  18. Version 1.2.1

    215 downloads

    Brings back the Junkpile scientists and the possibility to add Scarecrows. Video : Spawned junkpiles in to see the spawns in action (cfg was set to 10% which is/was the vanilla rate) Features : Complete configuration options. Support for kits or out of the box NPC's. Simple setup. No permissions needed the config sets up the randomization for their spawns and uses the vanilla spawned junkpiles (land types). No language files. No loot options. Configuration : example pre generated config below use "kit1","kit2" like in all my plugins for multiple kits { "Scarecrow Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 2, "Max NPC Spawn Amount": 4, "Max Roam Distance": 15, "Scarecrow Normal": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Chainsaw": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Jackhammer": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.0, "Use kit (clothing)": true, "Kit ID": [] }, "Scientist Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 1, "Max NPC Spawn Amount": 3, "Max Roam Distance": 15, "Prefix (Title)": "Scientist", "Health (HP)": 250, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.5, "Use kit (clothing)": true, "Kit ID": [ "npc-heavy1" ] } }
    $8.50
  19. Krungh Crow

    Error on plugin

    if you have a list of other bradley plugins running i can try test some stuff out thx for the reports
  20. last update was not a update for their behaviour but still doing some tests
  21. using any customNPC plugins that replaces npc's ?
  22. seems to be totaly random aswel
  23. Changed Status from Pending to Closed
  24. E does nothing but P is the standard key to use the menu
  25. ill check but works nicely on my servers
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