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Suerion

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  1. Could you add the specific gathering groups and split them up? like Wood, Stone, Ore, Sulfur, because with the Gather multiplier, it also multiplies Beeries, we only need ressources..
  2. Yeah, only driftwood is changed, but all other ResourceDispenser will also throw an error like this -> [Loot Audit] Send to Dev: dispenser = assets/rust.ai/agents/bear/polarbear.corpse.prefab (ResourceDispenser), entity = Joker, item = Item.leatherx97.16281324 You could look here, how the other plugin work with the dispenser -> https://streamable.com/mcyvwl Yeah we willl look tomorrow on the new update., thanks a lot
  3. Hey, i had tried to reproduce the problem, the error was get after farming berries I will come back to you with an error video
  4. Sorry, yeah it is sometimes a little bit difficuld to write the right sentence without the needed knowledge of the language. I had edited the post above for better understanding. And also here on my side it is yet, 00:27am, i'm a little bit tired.
  5. I had looked on the error, before posting it. I know it should get to you, but we also get the information in our logs This is only the information that we got always. Thanks also for adding the Debug setting. The problem of my ticket could be resolved with my idea in the bottom of my post- Old Ticket -> https://codefling.com/files/support/3721-error-on-hook-ondispencergather/ for your question -> We use a custom map and we change the DispenserGather for Wood with the Nature Plugin. In this Plugin you could Change the settings DispenserGather of the Driftwood. But after after changing the DispenserGather for Wood, it Spams also other ressources in the log-> [Loot Audit] Send to Dev: dispenser = assets/rust.ai/agents/bear/polarbear.corpse.prefab (ResourceDispenser), entity = Joker, item = Item.leatherx97.16281324 The Dispenseer Gather would not changed in your Plugin, it would be changed with the NATURE Plugin. I had written that also in the other Support ticket I think you could also Capture the changed Resource Dispenser., like you did Debug the Problem, then you could add it also in the Discord Hook? You need only to send the Error fram the Catch Output to send it in discord like the other Messages. I think, you could add this for issuing an changed ResourceDispenser? I know this, i had only added it here, because i think it would be the right place. He could work with the information
  6. Hey, thanks for the work on the last update @Gt403cyl2 I had 1 suggestion. please add in the config the setting, to disable the Gather information to the log, If somebody would gather something, it spams the log with -> PrintWarning($"Send to Dev: dispenser = {dispenser}, entity = {entity}, item = {item}"); [Loot Audit] Send to Dev: dispenser = assets/rust.ai/agents/bear/polarbear.corpse.prefab (ResourceDispenser), entity = Joker, item = Item.leatherx97.16281324 [Loot Audit] Send to Dev: dispenser = assets/bundled/prefabs/autospawn/resource/driftwood/driftwood_set_2.prefab (ResourceDispenser), entity = Jack, item = Item.woodx100.16559819 It does not send the gather informations to discord, it only send it to the console. the only dispenser we hat changed is foor the Wood -> but all other ResourceDispenser spams in the log
  7. Suerion

    Skin Spray

    I hope, PlayerSkin (Skinshop) would be also implemented soon, if it is yet, a little help would be nice like as @Katzesaid
  8. Hey, sorry, i had not the time yet, to come back to you, i will test, how this issue would be reproduced
  9. Hey, we got an Error, please look on it. Failed to call hook 'OnCollectiblePickup' on plugin 'LootAudit v1.2.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LootAudit.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x00000] in <15c8b72f98b743cea25602ca9e4fb28a>:0 at Oxide.Plugins.LootAudit.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002b1] in <15c8b72f98b743cea25602ca9e4fb28a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  10. Suerion

    please help

    @AhigaOand @vokayhow dit you resolve this issue? Yesterday we had an error on an known Plugin now it spams -> Kinematic body only supports Speculative Continuous collision detection Failed to create agent because it is not close enough to the NavMesh -> is fixed with NavmeshFix from nivex if somebody could help, i will write in an DM
  11. If not, i will come back, your support is the best
  12. Hey, i had looked on the Cursor Mode Stuck bug. Now it works fine with TC's you are not registered. Your are not stuck on the Cursor Mode anymore, but if you are registered and someone on your clan change the code of the keylock, you get stuck if you click on the tc. i think you are on the right way to fix this Here you could see how the bug is reproduced with an TC from an other Player, i only opened the TC with MasterKey to be registered, after disabling and close the TC and try to open it again i get stuck again in Cursor Mod https://www.youtube.com/watch?v=oEM9J_B3mMU
  13. I had looked on the config again -> "Automatic blacklist (If a plugin doesn't exist on a site)": false, It has added again this Plugins on the Blacklist from Codefling -> "TCGui", "NoDecay", "GatherLootMultiplier", "DeployableNature" Yet i see, there are also Plugins, whats not to pay
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