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Krungh Crow

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Everything posted by Krungh Crow

  1. Krungh Crow

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    i made the bar height 30 or 35 and start noticing the icon offset is not in % or square height using the bar height ( can do -2 or +2 for offsets on max height which would be with also ? ) Could you have a look at that @Meventthis plugin is surprisingly good i love it great job bro
  2. Krungh Crow

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    dont forget to redo the perms after the update @Gbutome
  3. Krungh Crow

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    checked the available perms again ? i activated them and its working just tested it @Gbutome
  4. Krungh Crow

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    works on my testserver even with the console messages though @Mevent
  5. Krungh Crow

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    UINOTIFY is umod version might have the copy paste wrong in the .cs 🙂
  6. that is default scientist loot . this is not botrespawn with a major list of options
  7. can disable the tiered loot inside cfg in the BradleyTiers Plugin
  8. they are not so you have 150 junkpiles that have at least 150 npc ?
  9. they have basic behaviours but i could check the beancan stuff out same for dormant and naming. 20 frames is allot are you setting it to 10% spawn rates ?
  10. no they broke the junkpile scientists from spawning this make them spawn again and can spawn scarecrows walking around piles now too
  11. Each time a junkpile spawns it will do a random 10% like vanilla to add a scientist(s) or scarecrow roaming that pile. Just like vanilla used to do Added a video to the description page @Covfefe
  12. Krungh Crow

    Error on plugin

    hmm ok seems something is hitting it outside the checks back to testing
  13. Version 1.1.3

    190 downloads

    Brings back the Junkpile scientists and the possibility to add Scarecrows. Video : Spawned junkpiles in to see the spawns in action (cfg was set to 10% which is/was the vanilla rate) Features : Complete configuration options. Support for kits or out of the box NPC's. Simple setup. No permissions needed the config sets up the randomization for their spawns and uses the vanilla spawned junkpiles (land types). No language files. No loot options. Configuration : example pre generated config below use "kit1","kit2" like in all my plugins for multiple kits { "Scarecrow Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 2, "Max NPC Spawn Amount": 4, "Max Roam Distance": 15, "Scarecrow Normal": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Chainsaw": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Jackhammer": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.0, "Use kit (clothing)": true, "Kit ID": [] }, "Scientist Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 1, "Max NPC Spawn Amount": 3, "Max Roam Distance": 15, "Prefix (Title)": "Scientist", "Health (HP)": 250, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.5, "Use kit (clothing)": true, "Kit ID": [ "npc-heavy1" ] } }
    $8.50
  14. Krungh Crow

    Error on plugin

    if you have a list of other bradley plugins running i can try test some stuff out thx for the reports
  15. last update was not a update for their behaviour but still doing some tests
  16. using any customNPC plugins that replaces npc's ?
  17. seems to be totaly random aswel
  18. Changed Status from Pending to Closed
  19. E does nothing but P is the standard key to use the menu
  20. ill check but works nicely on my servers
  21. still looking into this might have to rewrite behaviour
  22. Changed Status from Pending to Closed
  23. Krungh Crow

    hook error

    Changed Status from Pending to Closed Changed Fixed In to 1.3.3
  24. Krungh Crow

    NRE error as follows

    weird
  25. either the one with scarecrow or the ranged scientist not both
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