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Everything posted by Krungh Crow
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it is between CustomSkinsStacksFix and Cooking though
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it is not from my plugin though but between Cooking and CustomSkinsStacksFix https://umod.org/plugins/custom-skins-stacks-fix
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hey yeah it was spamming my inbox multiple times a day , but it needs a different plugin for better usage
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Version 2.0.1
350 downloads
Previously known as my Free AirwolfBlock plugin but rebranded and with permission system , blocks interaction with the 3 vehicle vendors Featured : Permission system Support for Airwolf Vendor (Bandit camp) Support for Boat Vendor (Fishing village) Support for Horse Vendor (Stables) Language file included Simpleconfiguration Lightweight Permissions : (Assigned will block the vendor if enabled in the cfg) can be set through cfg Configuration : Set to false if you want it to be listed as available to get blocked for players having the assigned permissions. { "bandit_conversationalist": { "Enabled": true, "Permission": "vendorblock.heli" }, "boat_shopkeeper": { "Enabled": true, "Permission": "vendorblock.boat" }, "missionprovider_bandit_a": { "Enabled": true, "Permission": "vendorblock.lumberjack" }, "missionprovider_bandit_b": { "Enabled": true, "Permission": "vendorblock.miner" }, "missionprovider_fishing_a": { "Enabled": true, "Permission": "vendorblock.fisherman" }, "missionprovider_fishing_b": { "Enabled": true, "Permission": "vendorblock.divemaster" }, "missionprovider_outpost_a": { "Enabled": true, "Permission": "vendorblock.scientist" }, "missionprovider_outpost_b": { "Enabled": true, "Permission": "vendorblock.vagebond" }, "missionprovider_stables_a": { "Enabled": true, "Permission": "vendorblock.stablehand" }, "missionprovider_stables_b": { "Enabled": true, "Permission": "vendorblock.hunter" }, "stables_shopkeeper": { "Enabled": true, "Permission": "vendorblock.horse" } } Localisation : { "VendorReply.bandit_conversationalist": "Using the bandit conversationalist vendor is disabled on this server!", "VendorReply.boat_shopkeeper": "Using the boat shopkeeper vendor is disabled on this server!", "VendorReply.stables_shopkeeper": "Using the stables shopkeeper vendor is disabled on this server!", "VendorReply.missionprovider_fishing_b": "Using the missionprovider fishing b vendor is disabled on this server!", "VendorReply.missionprovider_fishing_a": "Using the missionprovider fishing a vendor is disabled on this server!", "VendorReply.missionprovider_bandit_a": "Using the missionprovider bandit a vendor is disabled on this server!", "VendorReply.missionprovider_bandit_b": "Using the missionprovider bandit b vendor is disabled on this server!", "VendorReply.missionprovider_stables_a": "Using the missionprovider stables a vendor is disabled on this server!", "VendorReply.missionprovider_stables_b": "Using the missionprovider stables b vendor is disabled on this server!", "VendorReply.missionprovider_outpost_a": "Using the missionprovider outpost a vendor is disabled on this server!", "VendorReply.missionprovider_outpost_b": "Using the missionprovider outpost b vendor is disabled on this server!" }Free -
Nullreference Spam every millisecond in console...
Krungh Crow replied to Kaho's Support Request in Support
using other npc editing plugins ? i don't have anything using buoyancy sent you a DM -
Nullreference Spam every millisecond in console...
Krungh Crow replied to Kaho's Support Request in Support
delete the old cfg file and try again -
Changed Status from Pending to Closed
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Nullreference Spam every millisecond in console...
Krungh Crow replied to Kaho's Support Request in Support
almost ready for this error, was currently updating the plugin will be released in a few minutes -
- 199 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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yes there should be a catch of max 40 if they decide to stroll but...yeah ill try to rewrite the whole monobehaviour differently
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yeah seems to be another Rust feature ..they seriously need to work on their basic AI
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i tested it and seems the new rocks are kinda crapping the navmesh hit since they are only half prefabs with open sides.
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yeah noticed that but attempting to rewrite the behaviour in total since rusts native roam does not work
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Changed Status from Pending to Closed Changed Fixed In to 1.1.0
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ye that part is not needed since its not requiring a permission
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didnt work for me either till the server save kicked in might be a steam thing
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Changed Status from Pending to Closed Changed Fixed In to 1.0.9
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Hmm good one ill have a check
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Version 1.2.0
1,584 downloads
Better NPC Names wil give the nameless NPC's a title and/or name instead of their id number or NPC type. And has API to monetize your npc naming if other plugins are willing to use it. Features : Setup custom titles Names will be generated on random Generated names will be having a Uppercase first letter A random initial can be generated. Set up how you want your npc name to be This will not modify existing custom npc names Corpse name will be having the npc full title and name instead of the generic Scarecrow or Scientist titles Option to use a player corpse panel instead of a simple box panel. (New v1.1.4) Does not interfere with BotReSpawn npc's Waits for server to be fully initiated after a restart or wipe before naming the npc When other plugins use the API the Name Buildup will be used from this config monetizing the npc names Extra Bonus Features : Corpses of the npc will contain skulls body fat and human meat Corpses will take over npc inventory from custom npc Option to clear default loot Option to clear Beltbar items Option to clear Clothingbar items API support for other plugins Configuration : {Title} : Uses the [Npc Titles] variables for each type {RandomName} : Uses the location for the generated name {RandomLetter} : Location for a initial You can change the naming order around , see the examples below : "{Title} {RandomName} {RandomLetter}" "{RandomName} {RandomLetter}" "{Title} {RandomLetter} {RandomName}" "{Title} {RandomName}" { "Name the npcplayertest": true, "Npc Titles": { "Frankenstein": "Franky", "Scarecrow": "Crow", "Scientist": "Doctor", "UnderwaterDweller": "Subber", "TunnelDweller": "Rail worker", "npcplayertest": "testplayer" }, "Name Buildup": "{Title}{RandomLetter}.{RandomName}", "Corpse setup": { "Use Playercorpse": true, "Clear Deafault loot": false, "Clear Belt": true, "Clear Clothes": true } } API : string GiveName(global::HumanNPC npc, string Title,bool UseName,bool UseLetter) string GiveName(ScarecrowNPC npc, string Title,bool UseName,bool UseLetter) example call : if (BetterNpcNames != null) npc.displayName = (BetterNpcNames.Call<string>("GiveName",npc , configData.NpcTitle, true, true));Free -
Changed Status from Pending to Closed
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Failed to run a 7200.00 timer in 'BradleyOptions v2.1.8
Krungh Crow replied to LizardMods's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 2.2.1 -
Failed to call hook 'OnEntityTakeDamage'
Krungh Crow replied to Zoreeno's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.4.1 -
Failed to call hook 'OnEntityTakeDamage'
Krungh Crow replied to Zoreeno's Support Request in Support
it works with any bradley and regarding the error i will have a patch for that released tonight -
Failed to run a 7200.00 timer in 'BradleyOptions v2.1.8
Krungh Crow replied to LizardMods's Support Request in Support
next version adds more support and hopefully a permanent fix for the timer issue