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Everything posted by Krungh Crow
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- 37 comments
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- 1
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yes its a startup method to wait after server finished then do the reloads, if reloaded it just unloads since theres no startup moment when you upload it when server is already up, and yes it doesnt need to run after that so it unloads till the next restart
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Are you running oxide or carbon ?
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Changed Status from Pending to Closed Changed Fixed In to 2.2.5
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- 241 comments
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ill have a look tonight. the ExecuteAfterStartup plugin does the same but includes commands. you might want to switch over to that if it would suit you more
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Changed Status from Pending to Closed Changed Fixed In to 1.3.3
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Rewriting it V2.0 will be adressed there
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thank you on it like for other plugins having the same errors
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Noted ill do a round of xp/eco/sr points allong all my plugins
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- 35 comments
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bradley.enabled "0" bradley.quickrespawn "0" use these as settings in your console or startup file
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- 241 comments
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- 4 comments
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- #krungh crow
- #sea
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- 51 comments
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- #zombie
- #krungh crow
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- 50 comments
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- #back to the wild
- #animals
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- 98 comments
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- 231 comments
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- #bradley
- #krunghcrow
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yes it has a language file you can use and edit
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@RR_Tappi rust changed allot over the years so big floods are not what they used to be. small tides can be done tho
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Version 1.0.0
133 downloads
An automated ocean tide system with adjustable settings, optional chat messages, and developer API for easy integration. Control tides with console and chat commands for a seamless experience. Features : Automated ocean tide system. Adjustable tide interval, step size, and hold duration Optional tide milestone chat messages Developer API included for plugin integration Support for chat and console overrides and settings. Permissions : tides.admin : Allows use of the tide commands. Commands : Console and Chat tide pause tide resume tide set <value> tide clear tide max <value> tide step <value> tide interval <seconds> tide hold <seconds> tide rising tide falling Configuration : { "Tides Enabled": true, "Update Interval Seconds": 1.0, "Increment Amount Per Tick": 0.005, "Maximum Tide Level": 1.15, "Time Between Tides Seconds": 600.0, "Send Tide Milestone Messages": false, "Debug": false, "Plugin Version (Do not edit)": "1.0.0" } Language : { "Prefix": "[Tides]", "NoPermission": "You don't have permission to use this command.", "Usage": "Usage: tide pause | resume | set <value> | clear | max <value> | step <value> | interval <seconds> | hold <seconds> | rising | falling", "TidesPaused": "Tides paused.", "TidesResumed": "Tides resumed.", "ManualSet": "Manual ocean level override enabled: {0:0.###}.", "ManualCleared": "Manual override cleared. Incremental tides resumed.", "MaxSet": "Maximum tide level set to {0:0.###}.", "StepSet": "Increment amount per tick set to {0:0.###}.", "IntervalSet": "Update interval set to {0:0.###} seconds.", "HoldSet": "Time between tides set to {0:0.###} seconds.", "DirectionRising": "Tide direction set to rising.", "DirectionFalling": "Tide direction set to falling.", "InvalidValue": "Invalid value.", "ReachedHigh": "High tide reached. Ocean level: {0:0.0}", "ReachedLow": "Low tide reached. Ocean level: {0:0.0}" } Developer API : object GetTideState() // Returns the current tide state. // Possible values: Rising, HighTide, Falling, LowTide object GetTideStateIndex() //Returns the tide state index. // 0 = Rising // 1 = HighTide // 2 = Falling // 3 = LowTide object GetCurrentTideLevel() //Returns the current ocean level. object TideIsRising() //Returns true if the tide is currently rising. object TideIsFalling() //Returns true if the tide is currently falling. object TideIsHigh() //Returns true if the tide is currently at high tide. object TideIsLow() //Returns true if the tide is currently at low tide. object GetTimeUntilNextStateChange() //Returns the seconds until the next tide state change. object GetTimeUntilRising() //Returns the seconds until the tide begins rising. object GetTimeUntilFalling() //Returns the seconds until the tide begins falling. object GetTimeUntilHighTide() //Returns the seconds until the next high tide. object GetTimeUntilLowTide() //Returns the seconds until the next low tide. object GetHoldRemaining() //Returns the remaining hold time during high or low tide.Free- 4 comments
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- 3
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- #krungh crow
- #sea
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ill see if i can cook up a tides plugin somehwere this week
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they added the tidal stystem a few years ago , and there are some plugins allready out there doing what you asked