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Krungh Crow

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Everything posted by Krungh Crow

  1. yes its a startup method to wait after server finished then do the reloads, if reloaded it just unloads since theres no startup moment when you upload it when server is already up, and yes it doesnt need to run after that so it unloads till the next restart
  2. Are you running oxide or carbon ?
  3. Krungh Crow

    New Error message

    Changed Status from Pending to Closed Changed Fixed In to 2.2.5
  4. can ignore it is just a warning many plugins have that, should be a thing from the past in the rewrite tho ^^
  5. ill have a look tonight. the ExecuteAfterStartup plugin does the same but includes commands. you might want to switch over to that if it would suit you more
  6. Changed Status from Pending to Closed Changed Fixed In to 1.3.3
  7. Krungh Crow

    No XP from ServerRewards

    Rewriting it V2.0 will be adressed there
  8. Krungh Crow

    June 4 update

    thank you on it like for other plugins having the same errors
  9. Krungh Crow

    No XP from ServerRewards

    Noted ill do a round of xp/eco/sr points allong all my plugins
  10. using png or jpg jpeg images ?
  11. Krungh Crow

    not workinb

    bradley.enabled "0" bradley.quickrespawn "0" use these as settings in your console or startup file
  12. each event unless blocked by other plugins
  13. yes in console you can just type these commands to kill of those animals or alpha animals instead of doing the full short prefab del bear del alpha bear del polarbear del alpha polarbear del boar del chicken del horse del stag del wolf del alpha wolf etc etc
  14. Krungh Crow

    Tides

    ill look into that
  15. ch checking that out
  16. its updated and patched so not sure why they didnt unlock it
  17. its a command so no need for chat say bt.spawn $player.id Tiernamegoeshere it wil spawn the brad to the closest road to the player
  18. yes it has a language file you can use and edit
  19. it only executes the setted commands during startup. so it has to be before the first restart . and changed again before the next day, you get my drift it is safe to edit the file since it will not execute the commands during the online time after server is allready running.
  20. @RR_Tappi rust changed allot over the years so big floods are not what they used to be. small tides can be done tho
  21. Krungh Crow

    Tides

    Version 1.0.0

    133 downloads

    An automated ocean tide system with adjustable settings, optional chat messages, and developer API for easy integration. Control tides with console and chat commands for a seamless experience. Features : Automated ocean tide system. Adjustable tide interval, step size, and hold duration Optional tide milestone chat messages Developer API included for plugin integration Support for chat and console overrides and settings. Permissions : tides.admin : Allows use of the tide commands. Commands : Console and Chat tide pause tide resume tide set <value> tide clear tide max <value> tide step <value> tide interval <seconds> tide hold <seconds> tide rising tide falling Configuration : { "Tides Enabled": true, "Update Interval Seconds": 1.0, "Increment Amount Per Tick": 0.005, "Maximum Tide Level": 1.15, "Time Between Tides Seconds": 600.0, "Send Tide Milestone Messages": false, "Debug": false, "Plugin Version (Do not edit)": "1.0.0" } Language : { "Prefix": "[Tides]", "NoPermission": "You don't have permission to use this command.", "Usage": "Usage: tide pause | resume | set <value> | clear | max <value> | step <value> | interval <seconds> | hold <seconds> | rising | falling", "TidesPaused": "Tides paused.", "TidesResumed": "Tides resumed.", "ManualSet": "Manual ocean level override enabled: {0:0.###}.", "ManualCleared": "Manual override cleared. Incremental tides resumed.", "MaxSet": "Maximum tide level set to {0:0.###}.", "StepSet": "Increment amount per tick set to {0:0.###}.", "IntervalSet": "Update interval set to {0:0.###} seconds.", "HoldSet": "Time between tides set to {0:0.###} seconds.", "DirectionRising": "Tide direction set to rising.", "DirectionFalling": "Tide direction set to falling.", "InvalidValue": "Invalid value.", "ReachedHigh": "High tide reached. Ocean level: {0:0.0}", "ReachedLow": "Low tide reached. Ocean level: {0:0.0}" } Developer API : object GetTideState() // Returns the current tide state. // Possible values: Rising, HighTide, Falling, LowTide object GetTideStateIndex() //Returns the tide state index. // 0 = Rising // 1 = HighTide // 2 = Falling // 3 = LowTide object GetCurrentTideLevel() //Returns the current ocean level. object TideIsRising() //Returns true if the tide is currently rising. object TideIsFalling() //Returns true if the tide is currently falling. object TideIsHigh() //Returns true if the tide is currently at high tide. object TideIsLow() //Returns true if the tide is currently at low tide. object GetTimeUntilNextStateChange() //Returns the seconds until the next tide state change. object GetTimeUntilRising() //Returns the seconds until the tide begins rising. object GetTimeUntilFalling() //Returns the seconds until the tide begins falling. object GetTimeUntilHighTide() //Returns the seconds until the next high tide. object GetTimeUntilLowTide() //Returns the seconds until the next low tide. object GetHoldRemaining() //Returns the remaining hold time during high or low tide.
    Free
  22. ill see if i can cook up a tides plugin somehwere this week
  23. they added the tidal stystem a few years ago , and there are some plugins allready out there doing what you asked

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