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Everything posted by Krungh Crow
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"Bear settings": { "Change Bear stats on spawns": true, "Minimum Health": 400, "Maximum Health": 1000, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg": 40, "Running Speed": 1.0, "Alpha": { "Can spawn as alpha": true, "Spawnrate (0-100)": 10, "Health Multiplier": 3.0, "Strength Multiplier(Att dmg)": 1.5, "Speed Multiplier": 1.0 } example setting to make them get the possibility to spawn as alpha. Make sure that can spawn as alpha is set to true
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- 37 comments
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- #back to the wild
- #animals
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(and 2 more)
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- 34 comments
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- 238 comments
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- 238 comments
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can possibly just disable the mlrs or the last ditch effort for now till i can add them (vanilla scientists) to be safe from the mlrs or disable the vanilla npc. "Bradley Crew Max Spawn Distance": 10, for the Bradley guards(plugin) to spawn a little further away i am still working on the BradleyEvents plugin to work more together with tiers and guards and new events around the non event Bradleys
- 238 comments
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Changed Fixed In from 1.6.2 to 1.6.3
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hotfix is released
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- 238 comments
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- 238 comments
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- 39 comments
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- #rust
- #sleepingbag
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(and 3 more)
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Zombies not spawning on crumb pickups
Krungh Crow replied to FarmerFlyer's Support Request in Support
did you set the pickup permission ? -
Changed Status from Pending to Closed
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alphaanimals.marker : To see the alpha mapmarkers if not set globaly
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Error when trying to spawn guards - Carbon
Krungh Crow replied to snapple's Support Request in Support
Changed Status from Work in Progress to Closed -
Changed Status from Pending to Closed Changed Fixed In to 1.6.2