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Krungh Crow

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Everything posted by Krungh Crow

  1. Krungh Crow

    Timer failed error

    Changed Status from Pending to Closed Changed Fixed In to 1.2.0
  2. Krungh Crow

    Console Error

    Changed Status from Pending to Closed
  3. Changed Status from Pending to Closed
  4. Krungh Crow

    Console Error

    Changed Status from Pending to Closed
  5. i tested it and dont see an issue regarding that. I could think of a pve plugin that might counter damage if not included (never set servers cfg pve to true btw)
  6. Doing a checkup ill get back to you soon on the issue
  7. Changed Status from Pending to Closed Changed Fixed In to 1.3.0
  8. Krungh Crow

    Console Error

    was it during startup or from a dungeon event ?
  9. Krungh Crow

    apples fall on ground

    Changed Status from Pending to Closed
  10. Krungh Crow

    Apples

    finally added it
  11. i asked for it to be available again but no responce
  12. ah then you receive damage when hitting any npc animal player dont use that feature but use a plugin like TruePVE
  13. what pve plugin do you use ?
  14. yeah its a non agressive animal hence they dont do nothing since the spawn is far away outside runaway for now (still looking into agressive chickens)
  15. care to explain the issue ?
  16. Krungh Crow

    apples fall on ground

    Changed Fixed In to Next Version
  17. Krungh Crow

    apples fall on ground

    yes with the current world update they roll away more i can make them put into the inventory instead as a cfg setting.
  18. Changed Status from Pending to Closed
  19. yeah i changed kits on my live server and it was needing a loaded gun.
  20. ok doing more testing
  21. only when assigning kits ? and does it have bullets ? (loaded)
  22. at server startup or some time after a bootup ?
  23. Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  24. they now give the scientist npc's a hardcoded name that cant be edited directly so you have to do some Harmony magic
  25. yes there is some delay on them getting triggered for now i adressed some stuff liek the naming and such next step is to overhaul my npc behaviours without the need of external plugins for as long as i can
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