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Krungh Crow

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Everything posted by Krungh Crow

  1. It is the base of a series of plugins spawning the alpha animals. You would need AlphaAnimals plugin that would handle rewards or a lootdrop on killed
  2. Version 1.0.0

    147 downloads

    AlphaAnimals Map automatically shows AlphaAnimals on the in-game map. Markers follow each Alpha as it moves and are removed when the animal dies or despawns. Requires the AlphaAnimals plugin. <----- Compatible with BackToTheWild. <----- No configuration needed. No permissions.
    Free
  3. ah gotcha no that is correct the new scientist2 is in same family as a frecking animal BaseNPC. ill patch that up to not trigger on them
  4. Krungh Crow

    HuntsMan

    Did you assign yourself the permission ?
  5. forgot to add it in this patch will be in the next one
  6. BradleyBDamage is the bulletdamage of its turret 1 means 100% setting the eco or rp to 0 would indeed not use any messages and rewards min/max is also per lootbox
  7. Krungh Crow

    HuntsMan

    let me know how thats working so i can try see if i can make it trigger for spawn in other hook calls
  8. Krungh Crow

    HuntsMan

    "Animals to trigger HuntsMan": { "Alpha Animal": true, "Omega Animal": true, "Bear": true, "Polar Bear": true, "Boar": true, "Chicken": true, "Stag": true, "Wolf": true, "Wolf2": true, "Crocodile": true, "Panther": false, "Snake": false, "Tiger": false }, did you toggle these ones too ? and the main permission ? huntsman.cantrigger Maybe another plugin that deals extra damage to animals or kil them on 1 shot ?
  9. thought that was fixed a while back, will be patched
  10. hp should reflect , check debug while spawning some or use bradley.quickrespawn ingame in the F1 console. if its skipping the bradley being tiered it might be overwritten bij other bradley plugins if you have them or its spawned by other plugins.
  11. if not using the loot from the plugin itself you have to set it to false for vanilla "Loot Settings": { "Use lootsystem (internal)": false, // false = use vanilla // true if you want to use the bradleytiers loottables "Use Random Skins (internal)": false, // works for bradleytiers loottable items "Use AlphaLoot": false // usage for alphaloot },
  12. thats an issue for to roadbradley dev not using the api i am still waiting for an api saying a bradley is a roadbradley instead of checking methods IsRoadBradley(bradley); for example
  13. set the following to false so it will not use BradleyTiers generated loot from its own lootsystem. So it will use vanilla or other plugins loot "Use lootsystem (internal)": false,
  14. are you using the 1.2.1 version since deatheffect was removed
  15. keep me posted nontheless
  16. notify will be back rest is automated vanilla can be added in cfg
  17. Ignoring the roadbradleys at end of wipe or admin spawned bradleys ? For other plugins bradleys they can use the API to catch the upgrades. this can be added , no eta for that tho since i also want to create a spawnmethod to be able to let them be bought by shop or npc
  18. it spawns in radius when picking wild pumpkins or corn around the pick spot set in cfg
  19. rusts harmony platform is rusts own modding platform with 1 downside... it tries to execute everything at once which is not a good way to patch. 2 plugins trying to do the same also has its own issues if both use harmony.
  20. this can be added
  21. Krungh Crow

    HuntsMan

    yeah if its still running the harmony patching is giving errors for other plugins
  22. Krungh Crow

    HuntsMan

    you have other plugins involving chickens ?
  23. Krungh Crow

    Graves

    should work as intended
  24. markers been a pain sicne they are moving constantly, eventually they `Might`return

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