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Krungh Crow

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Everything posted by Krungh Crow

  1. can be made optional
  2. "Bear settings": { "Change Bear stats on spawns": true, "Minimum Health": 400, "Maximum Health": 1000, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg": 40, "Running Speed": 1.0, "Alpha": { "Can spawn as alpha": true, "Spawnrate (0-100)": 10, "Health Multiplier": 3.0, "Strength Multiplier(Att dmg)": 1.5, "Speed Multiplier": 1.0 } example setting to make them get the possibility to spawn as alpha. Make sure that can spawn as alpha is set to true
  3. map markers might be a little buggy (reload can fix that) the plugin cfg should have a set amount of animals to be changed and will change any new spawns after plugin has initiated
  4. Krungh Crow

    HuntsMan

    looking into that suit issue
  5. yes you can if its a vanilla spawned brad
  6. switch out the npc under variables i left in the old npc's inside the .cs using // and test if its more for your liking
  7. not as of yet they will spawn on outerradius
  8. can possibly just disable the mlrs or the last ditch effort for now till i can add them (vanilla scientists) to be safe from the mlrs or disable the vanilla npc. "Bradley Crew Max Spawn Distance": 10, for the Bradley guards(plugin) to spawn a little further away i am still working on the BradleyEvents plugin to work more together with tiers and guards and new events around the non event Bradleys
  9. found the culprit (my custom events)
  10. recheck npc amounts in the cfg. they spawned on several testservers and setups. I will do some more testing tonight
  11. roger i have to hook into that placement in earlyer stage
  12. the BG will spawn extra untill i can possibly hook into the vanilla guards
  13. Krungh Crow

    Garage

    that was the concept art from rust. can change the images through configuration
  14. i have to code it in and can include it in next patch
  15. Version 1.1.1

    336 downloads

    Simple plugin that executes listed commands after x seconds when server has finished loading in (similar to ReloadAfterStartup). This can be useful manually resetting variables . Features : Simple config Set time (seconds) to run sequence x seconds after server has finished loading in. Set time (seconds) between each command to be executed. Unloads itself when finished to save server resources. (1.1.0) Configuration : { "Command settings": { "Time After Startup (seconds)": 20.0, "Time between Command Execution (seconds)": 2.0, "Commands to Execute": [ "o.reload SkinBox", "example consolecommand 2", "example consolecommand 3" ] }
    Free
  16. Changes can be made once the player is connected. But since they are not connected yet due privacy restrictions the server simply does not see the players location or set language or any other info. Once connected the info can be any language using language files and will show normally , so sorry this cant be done with regular client. Hope this clarifies some confusion
  17. you run any plugins altering the loot or changing spawned npc ?
  18. yes still trying to figure out why since i have nullchecks this is happening since they changed something the same date they did the compiler update its driving me nuts. a reload should fix that error as a temp fix
  19. skins are part of the game nothing to do with my plug.
  20. i shutup since i posted 2 main reasons for the causing of leakst hat needed to be adressed and yes there are tons more
  21. i just handed you the source then you just bias me...
  22. npc's are 1 source any loot alterations removes or clears loots inventory and rust is know to suck at removing items. choosing not to read my comments is fine even though they are valid . Cleaning that mess up is 1 thing ignoring the fact even vanilla has this issue due to the fact rust cleanup sucks.
  23. fun fact... rust started as a dayz clone ^^ with terrible graphics even for its time lol
  24. npc's are just a part .. any loot alterations or bad spawns including lootcrates roadsigns etc etc has this. This is normal behaviour and every server has to deal with this. Finding a good plugin the clean that mess up is the next step. But if you like to think npc's are not a part of the problem be my guest , sure they not all to blame for this hence they call this an item leak. You deleted those items from the npc's ? and where do you think they go ?
  25. Planners is not the item `Planner` creating an npc is Planner since its apparently constructed as object. so its seen as a planner that is not removed when spawning has failed
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