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Krungh Crow

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Everything posted by Krungh Crow

  1. - yes working on the randomization sequence a bit more for more control - Magic panel will be a big task i highly doubt many plugins uses his API most are added by himself since it would require at least 4 extra icons for each tier , considering allot servers use multiple Bradley spawns.(not saying it is impossible tho) shoot the Bradley once will show you the tier so...they will always see which one it is same goes for spawn commands. if maps use only the launch site then it can be done easier. It is not as easy as a helicopter spawn which can be done everywhere and does not require custom paths or a immobile Bradley. That's why this Tiers plugin started as a global randomizer without too many features so any server could use more variety in the Bradley events. We can slowly build it up to more advanced features
  2. Back to the wild makes their hp random just like normal animals are stronger or weaker. You can give them the perm to show the gametip that it is a Alpha or Omega animal. Like giving them a different color is not possible since there is nothing to skin them with.. with back of the wild they complain that they cant see if it is stronger or weaker then the vanilla animals ? If so i could add that same gametip permission system to that with a configurable minimum and max setting
  3. that is the umod BradleyGuards from Bazz3l What plugin do you use for the bradley spawns ? this should work with most plugins and should always be triggering with the bradleys placed with rustedit.
  4. Krungh Crow

    Garage

    that was their conceptart but you can change this in the config
  5. it has to be a separate plugin for that this makes the table craftable by commands only. Think there is such plugin already made but didn't find it myself either
  6. i will put that on my ToDo list thx for the suggestion
  7. wanting to update my lootsystems for my plugins so i can take this allong (no eta)
  8. hm ok so its seeing a normal bradley as the armored train one ?
  9. the npc ? what does console say after a bradley was destroyed. and do you use any kind of bradley locking plugin? if so i might have an idea how this (possibly) can be fixed
  10. MLRS issues and hardmode fixed and added in latest update @Zoreeno
  11. Version 1.3.1

    2,069 downloads

    Addon for my BackToTheWild plugin that can make the Alpha animals call for their pack and get aid. Features : Requires BackToTheWild plugin for the Alpha animal spawns When a Alpha animal is killed it will call for their weaker Omega who will come (too late) for its aid. Simple configuration Permissions for Gametip animal engagements Permissions for Mapmarker system to see Alpha's on the map Support for Economics Support for ServerRewards Chatnotifications when a alpha has spawned with Grid section through cfg Skin Safe for the randomized skins Alpha Animal Types : Bear Polar Bear Wolf Wolf2 Tiger Panther Crocodile Permissions : alphaanimals.tipsimple : Simple Gametip message permisison alphaanimals.tipfull : Full info Gametip message permission alphaanimals.marker : To see the alpha mapmarkers if not set globaly alphaanimals.economics : To be granted economics points on alpha/omega kills alphaanimals.ServerRewards : To be granted ServerRewards points on alpha/omega kills Configuration : For the spawned Omegas the min and max hp values will be used { "Plugin": { "Debug": false, "Chat Steam64ID": 0, "Chat Prefix": "[<color=orange>AlphaAnimals</color>] ", "Anounce Alpha spawns": true }, "Economics": { "Use Economics": true, "Alpha Bear points": 300.0, "Omega Bear points": 100.0, "Alpha Polarbear points": 400.0, "Omega Polarbear points": 150.0, "Alpha Wolf points": 200.0, "Omega Wolf points": 50.0, "Alpha Crocodile points": 500, "Alpha Panther points": 200, "Alpha Tiger points": 200 }, "ServerRewards": { "Use ServerRewards": true, "Alpha Bear points": 300, "Omega Bear points": 100, "Alpha Polarbear points": 400, "Omega Polarbear points": 150, "Alpha Wolf points": 200, "Omega Wolf points": 50, "Alpha Crocodile points": 500, "Alpha Panther points": 200, "Alpha Tiger points": 200 }, "Animals": { "Life Duration (minutes)": 5.0, "Spawn Radius": 12, "Bear Packsize": 2, "Bear settings": { "Min HP": 350.0, "Max HP": 600.0 }, "Polarbear Packsize": 2, "Polarbear settings": { "Min HP": 350.0, "Max HP": 600.0 }, "Wolf Packsize": 2, "Wolf settings": { "Min HP": 350.0, "Max HP": 600.0 }, "Use Random Skins": false, "Loot settings (Alphas)": { "Spawn Min Amount Items": 10, "Spawn Max Amount Items": 15, "Loot Table": [ { "Item shortname": "ammo.pistol", "Custom name": "T3st name", "Skin ID": 2532520857, "Amount min": 1, "Amount max": 5, "Always add": true }, { "Item shortname": "ammo.pistol.fire", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.pistol.hv", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.rifle", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.rifle.explosive", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.rifle.hv", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.rifle.incendiary", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.rocket.basic.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": true }, { "Item shortname": "ammo.rocket.fire.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": true }, { "Item shortname": "ammo.rocket.hv.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "ammo.shotgun", "Custom name": "", "Skin ID": 0, "Amount min": 8, "Amount max": 12, "Always add": false }, { "Item shortname": "explosive.timed", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "explosives", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "pistol.m92", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "rifle.ak.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "rifle.bolt.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "shotgun.spas12", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "smg.2.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "smg.thompson.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.8x.scope.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.flashlight.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.holosight.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.lasersight.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.silencer.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.small.scope.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "grenade.f1.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "pickaxe", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "hatchet", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "can.beans", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 3, "Always add": false }, { "Item shortname": "can.tuna", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 3, "Always add": false }, { "Item shortname": "black.raspberries", "Custom name": "", "Skin ID": 0, "Amount min": 3, "Amount max": 5, "Always add": false } ] } } } Localization : English language file included to use a different language just make a new file in the language folder. { "EngageSimple": "<color=yellow>carefull This is a {animal}</color>", "EngageFull": "<color=yellow>carefull This is a {animal} {health} HP</color>", "KillAlpha": "You Killed a <color=green>{animal}</color> and <color=green>{packsize} Omega's</color> are summoned", "KillAlphaAll": "{player} Killed a <color=green>{animal}</color> and <color=green>{packsize} Omega's</color> are summoned", "KillOmega": "You Killed the <color=green>{animal}</color>", "EngageSimpleKill": "<color=yellow>You killed the {animal}</color>", "EngageFullKill": "<color=yellow>You got points killing the {animal}</color>", "AlphaAnnounce": "A <color=yellow>{animal}</color> was located around <color=orange>Grid {location}</color>" } Rust native API : To remove the Omega Animals the following can be used in console del omega del omega wolf del omega bear del omega polarbear Example call to see if a animal is a Omega : void OnEntityDeath(BaseAnimalNPC animal, HitInfo info) { if (animal == null) return; BasePlayer attacker = info.InitiatorPlayer; if (attacker != null && animal.name.Contains("Omega")) { Puts($"The animal was a {animal.name}"); } return; } API for developers : // Pre definition trigger on Alpha/Omega animal kill (before the animal type is defined) void OnAlphaAnimalKilled(BaseAnimalNPC animal, HitInfo info); void OmegaAnimalKilled(BaseAnimalNPC animal, HitInfo info); // Alpha animal kills void OnAlphaBearKilled(BaseAnimalNPC animal, HitInfo info); void OnAlphaPolarbearKilled(BaseAnimalNPC animal, HitInfo info); void OnAlphaWolfKilled(BaseAnimalNPC animal, HitInfo info); void OnAlphaCrocodileKilled(BaseAnimalNPC animal, HitInfo info); void OnAlphaPantherKilled(BaseAnimalNPC animal, HitInfo info); void OnAlphaTigerKilled(BaseAnimalNPC animal, HitInfo info); // Omega animal kills void OnOmegaBearKilled(BaseAnimalNPC animal, HitInfo info); void OnOmegaPolarbearKilled(BaseAnimalNPC animal, HitInfo info); void OnOmegaWolfKilled(BaseAnimalNPC animal, HitInfo info); // Omega animal spawns void OnOmegaBearSpawned(BaseAnimalNPC animal); void OnOmegaPolarbearSpawned(BaseAnimalNPC animal); void OnOmegaWolfSpawned(BaseAnimalNPC animal);
    Free
  12. did u set "Use lootsystem": true,
  13. yes i have it working wanted to add more checks for the event plugins that use bradleys before releasing a patch
  14. not easy linking the airdrop to the flair but i might have some ideas to spawn one in at a certain height without use of a airplane
  15. yes thats the napalm setting
  16. so far i have this added Static samite will ignore the MLRS rockets Added MLRS rocket radius Added Last Ditch Effort Hardmode Repositioned console notification BG event started working on some more stuff
  17. testing the mlrs not to be targetd by the static samsites (succesfully) and will be added in a next patch.
  18. my bad you can set the mlrs to 0 then it will not use the mlrs function
  19. thats mentioned when released and allso can be set true/false
  20. use debugg and check why the bradleys spawn with 1k Monument bradley i have no support for since i cant see if it is a monumunt bradley or not. The same goes for any other plugin not providing API
  21. - Explosives where always the only means of damage since normal bullets deal less then 1 damage. - Amount of Npc can be a navmesh issue then they will be destroyed before the actual spawning this need to be looked at. - Might have a fix for the targeting and the ignoring of the armored train Bradley's functionality does exactly that with cfg true false as i see in the video the player height is usualy front centre. which is inside the train - crates i can add another check same like done for the HP settings
  22. it will skip variables when that is installed. This is a global modifier and most bradleyplugin makers dont have a api to see if it is a custom bradley
  23. yeah i made a testplugin using gametips to show targets hp and such but thats easy to make
  24. That would always be 0

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