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Krungh Crow

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Everything posted by Krungh Crow

  1. that can be done have to add built in timers so it does not trigger on each action .no eta on implementation ,maybe add a queing system at some point since gametips does not have allot of features out of the box
  2. Krungh Crow

    XPerience

    Failed to compile: XPerience.cs(10565,32): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer from todays rust / oxide update
  3. Version 2.0.0

    495 downloads

    Send Gametip messages on a timed interval to online players Features : Simple configuration. Sends Gametip messages on a configurable timed interval and duration (seconds). Can use a permission to ignore a player to get the messages. API support for other plugins to use its simplified queue system. Supports the QueuedPopups message system. (Requires the QueuedPopups plugin) Permissions : randomtips.exclude : To exclude the player from getting the Gametips sent by this plugin Configuration : Show Messages is set to false by default so it will not run the standard messages on plugin install. If you don't want to use a prefix , then you can leave it empty. { "Prefix": "[Krungh Crow] ", "Interval (seconds)": 60, "Enable Debug": false, "QueuedPopups": { "Duration (seconds)": 10.0, "Icon Sprite": "assets/icons/info.png", "Background Color (RGBA)": "0 0 0.65 0.6", "Text Color (RGBA)": "1 1 1 1", "Icon Color (RGBA)": "1 1 1 1", "Height (Pixels)": 38.0, "Font Size": 14 }, "Messages": [ "Join our Discord, click <color=orange>[view webpage]</color> button.", "We test several cool new plugins!", "Some spawns like animals and their stats can be set high.", "<color=red>Bradley Tiers</color> is tested here.", "Hitting barrels/nodes/trees or item pickup can trigger events, like npc animal bomb spawning." ] } API : void TIP(BasePlayer player, string message, float dur , bool warning) example call RandomTips?.Call("TIP", player, "Your text here", 6f ,true);
    Free
  4. "Last Ditch Effort Rocket Amount": 0, "Last Ditch Effort Grenade Amount": 5, "Last Ditch Effort MLRS rocket Radius": 15, "Last Ditch Effort MLRS rocket Amount": 0, "Last Ditch Effort Hard Mode : targets player location": false
  5. have to look into that option
  6. when using kits it will use the equiped weapon can change more weapons if using different kits
  7. its just a UI with info and should work as intended
  8. convoy allready is blocked from tiers unless it has a laggy moment on spawn it should be ignored
  9. did u update oxides 2nd patch ?
  10. since current rust update ? and every player ? any console errors ?
  11. i do deatheffects on allot of my npc animal plugins so thats nothing new still working out the parent entity for the fx
  12. not as of yet but can be added
  13. Krungh Crow

    Apples

    Version 1.0.2

    658 downloads

    At a configurable rate and amount setting , apple(s) can fall from a tree making it a little less hard to find food Features : Drops a set amount of apples after cutting down trees Set the droprates (0 to 1) ea 0.25 would be 25% chance Simple configuration Permissions Debug option for console logging Permissions : apples.drop : To give the player the chance to find the apples Configuration : { "Main config": { "Debug": true, "Chat Steam64ID": 0, "Chat Prefix": "[<color=orange>Apples</color>] : " }, "Dropchance (0-1)": 1.0, "Min apples": 1, "Max apples": 3, "Put in Inventory (true/false)": true, "Excluded Tree Prefabs (full paths)": [ "assets/bundled/prefabs/autospawn/resource/wood_log_pile/wood-pile.prefab" ] } Localisation : { "Applesdrop": "{0} Apple(s) fell from the tree" }
    Free
  14. Krungh Crow

    HuntsMan

    try setting it closer since the attackrange is minimal
  15. it is like comparing apples with pears they use a whole monobehaviour for something that will be returned by Facepunch it is a temp fix
  16. with betternpcnames plugin they can use the kits equiped. or i could add a lootintegration for that (still need the betternpcnames plugin tho)
  17. hmm i have to research that but good call lets see if with my still learning skill i can make a testplugin for it
  18. i tested it on horses using different prefabs and they all have a different rotation and offset. animal vs player distance checks giving a message is also an option i could test. Horses are slow movers vs the bears wolves and polarbears so the attached prefabs sometimes dissapear
  19. as serverowner i know players are lazy sobs and it is the risk of not knowing your targets health that makes it interesting. The Mapmarker system that i added can help them determin if they really want to engage to the Alpha for now. Attaching anything to animals will have impact to its surroundings and drop fps for the player but the suggestion can be tested out. Same for HealthTresholds which does sound like fun
  20. - yes working on the randomization sequence a bit more for more control - Magic panel will be a big task i highly doubt many plugins uses his API most are added by himself since it would require at least 4 extra icons for each tier , considering allot servers use multiple Bradley spawns.(not saying it is impossible tho) shoot the Bradley once will show you the tier so...they will always see which one it is same goes for spawn commands. if maps use only the launch site then it can be done easier. It is not as easy as a helicopter spawn which can be done everywhere and does not require custom paths or a immobile Bradley. That's why this Tiers plugin started as a global randomizer without too many features so any server could use more variety in the Bradley events. We can slowly build it up to more advanced features
  21. Back to the wild makes their hp random just like normal animals are stronger or weaker. You can give them the perm to show the gametip that it is a Alpha or Omega animal. Like giving them a different color is not possible since there is nothing to skin them with.. with back of the wild they complain that they cant see if it is stronger or weaker then the vanilla animals ? If so i could add that same gametip permission system to that with a configurable minimum and max setting
  22. that is the umod BradleyGuards from Bazz3l What plugin do you use for the bradley spawns ? this should work with most plugins and should always be triggering with the bradleys placed with rustedit.
  23. Krungh Crow

    Garage

    that was their conceptart but you can change this in the config
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