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Krungh Crow

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Everything posted by Krungh Crow

  1. the checks i build in checks for the name and icon to verify the item across other plugins
  2. it is just the actual item icon you want to change the images ?
  3. problem with that is that the original skin used (0) would make them stack and bugg out so a different skin id is used (need to look into that or make them changeable through cfg
  4. Krungh Crow

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    Nice UI layout ,been testing it for implementation with my plugins and so far i am loving it. Great that we are able to add more profiles so we can cleanup messages and let other plugins use the different profiles for their system. Love it as a player and as a plugin developer Very nice plugin @Mevent
  5. Krungh Crow

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    i made the bar height 30 or 35 and start noticing the icon offset is not in % or square height using the bar height ( can do -2 or +2 for offsets on max height which would be with also ? ) Could you have a look at that @Meventthis plugin is surprisingly good i love it great job bro
  6. Krungh Crow

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    dont forget to redo the perms after the update @Gbutome
  7. Krungh Crow

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    checked the available perms again ? i activated them and its working just tested it @Gbutome
  8. Krungh Crow

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    works on my testserver even with the console messages though @Mevent
  9. Krungh Crow

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    UINOTIFY is umod version might have the copy paste wrong in the .cs
  10. can disable the tiered loot inside cfg in the BradleyTiers Plugin
  11. they are not so you have 150 junkpiles that have at least 150 npc ?
  12. they have basic behaviours but i could check the beancan stuff out same for dormant and naming. 20 frames is allot are you setting it to 10% spawn rates ?
  13. no they broke the junkpile scientists from spawning this make them spawn again and can spawn scarecrows walking around piles now too
  14. Each time a junkpile spawns it will do a random 10% like vanilla to add a scientist(s) or scarecrow roaming that pile. Just like vanilla used to do Added a video to the description page @Covfefe
  15. Version 1.2.1

    248 downloads

    Brings back the Junkpile scientists and the possibility to add Scarecrows. Video : Spawned junkpiles in to see the spawns in action (cfg was set to 10% which is/was the vanilla rate) Features : Complete configuration options. Support for kits or out of the box NPC's. Simple setup. No permissions needed the config sets up the randomization for their spawns and uses the vanilla spawned junkpiles (land types). No language files. No loot options. Configuration : example pre generated config below use "kit1","kit2" like in all my plugins for multiple kits { "Scarecrow Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 2, "Max NPC Spawn Amount": 4, "Max Roam Distance": 15, "Scarecrow Normal": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Chainsaw": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Jackhammer": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.0, "Use kit (clothing)": true, "Kit ID": [] }, "Scientist Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 1, "Max NPC Spawn Amount": 3, "Max Roam Distance": 15, "Prefix (Title)": "Scientist", "Health (HP)": 250, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.5, "Use kit (clothing)": true, "Kit ID": [ "npc-heavy1" ] } }
    $8.50
  16. either the one with scarecrow or the ranged scientist not both
  17. same config is used for both plugin versions
  18. Npckits maybe ?
  19. yes but to make a general plugin usage of coffing lootpanel then restrict max size
  20. Essyer to edit lootcontainer and use different lootpanel like for coffin then reduce it to the slots you want since this has the biggest inv size
  21. Krungh Crow

    Eggs

    can be done but needs a big recode for it
  22. several have tried but its very heavy on the machine so not suggested to add a fog of war
  23. The zip file contains 2 versions Scientist and scarecrow. When using melee weapons you should use the scarecrow version. the same config can be used for both versions
  24. under progress the tiers do spawn only getting override by other plugins
  25. edit what ? and where does it say that ?

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