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Everything posted by Krungh Crow
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2k is not vanilla you have another plugin doing bradley alterations if you dont have tiers/guards/options running
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yes that is the native command to respawn bradley
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so even without the plugins it spawns with 0 health ?
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your not using my bradleyguards the umod version released after mine using chinook
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does the bradley spawn with normal health without the plugins ? remove options see if it is still the case
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i do not think it is an easy task why launchsite brad is bugged since the bug% is so low
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using my bradleyguards or the umod version ?
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something is not right with launchsite this bug seems to popup randomly for the launchsite brad
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when you spawn a random bradley (not launchsiite) does it still stay at 0 health ?
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side note when its 1k hp its most likey the fixed hp i built that on to have at least 1k hp when a bradley spawns as 0 hp
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and what is the hp set on monumentbradley ?
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any other bradley plugin setting hp will override it... too many bradleyplugins spamming the hp differences bug out the hp. the hp setting has not be changed only disabled when other plugins make their apc diff health
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does it work with only bone market mod?
Krungh Crow replied to Darius Kokoszko's Support Request in Support
sure it just not doing any fishbone stuff -
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Version 1.0.8
287 downloads
The "Walking Dead" plugin was developed to add an extra challenge to the Rust game world. It introduces zombies into the game, which appear when specific scientists are defeated. Upon their demise, a gravestone spawns, begins to smoke, and zombies emerge. Updating to version 1.0.8 requires to generate a new cfg file !!! Features and Configurations: The plugin allows for the activation of zombies in the game world when certain scientists are defeated. The plugin's configuration includes settings for various NPC types, including the number of zombies to appear, the duration of the smoke effect after the NPC's death, and whether this feature should be enabled. The plugin also enables the creation of smoke effects and gravestones at the NPC death locations to enhance the atmosphere. Zombie entities are randomly placed around the NPC's death location to make the gameplay varied and exciting. There is an automatic cleanup function that removes NPC bodies after a short delay to maintain server performance. Default Configuration: The default configuration includes predefined settings for various NPC types and their zombie parameters. For example, you can set how many zombies should appear, how long the smoke effect should last, and whether the feature should be active for specific NPCs. The default configuration also includes predefined smoke and zombie prefabs. { "NPCConfig": { "scientistnpc_patrol": { "SpawnChance": 50.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 5.0 }, "scientistnpc_junkpile_pistol": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_peacekeeper": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_excavator": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_full_any": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_full_lr300": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_full_mp5": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_full_pistol": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_full_shotgun": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_heavy": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_oilrig": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_roam": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 } }, "SmokeEffect": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_smoke.prefab", "GravestonePrefab": "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-stone-collectable.prefab", "EnableGravestone": true, "GravestoneDecayTime": 300.0, "EnabledCooldown": false, "EnabledChance": true, "EnableCustomLoot": true, "ScarecrowWearTemplates": [ { "MaxHealth": 500.0, "Wear": [ { "Shortname": "hoodie", "SkinID": 3081364092 }, { "Shortname": "pants", "SkinID": 0 } ], "Loot": [ { "Shortname": "rifle.ak", "Amount": 1, "DropChance": 100.0, "SkinID": 0 }, { "Shortname": "rifle.lr300", "Amount": 1, "DropChance": 50.0, "SkinID": 0 }, { "Shortname": "gears", "Amount": 10, "DropChance": 20.0, "SkinID": 0 } ] }, { "MaxHealth": 1000.0, "Wear": [ { "Shortname": "hoodie", "SkinID": 2476205125 }, { "Shortname": "pants", "SkinID": 3081367067 } ], "Loot": [ { "Shortname": "rifle.ak", "Amount": 1, "DropChance": 10.0, "SkinID": 0 }, { "Shortname": "rifle.lr300", "Amount": 1, "DropChance": 100.0, "SkinID": 0 }, { "Shortname": "metalpipe", "Amount": 10, "DropChance": 20.0, "SkinID": 0 } ] } ] } Installation and Usage: - Upload the "Walking Dead" plugin to your Rust server and place it in the appropriate folder. - Restart the server or manually reload the plugin. - Customize the configuration to your preferences to define the desired zombie effects and NPC types. - Enjoy the game and experience the added excitement when NPCs are defeated, and zombies appear. This plugin offers a unique and thrilling addition to the Rust game world by enriching the survival experience with unexpected challenges and encounters with the undead. "Walking Dead" can make the gameplay on your Rust server more exhilarating and add a new dimension to survival. API: (bool) Interface.CallHook("CanSpawnWalkingDeadNPC" , entity , info); (void) Interface.CallHook("OnWalkingDeadNpcKilled" , zombie , info); (bool) IsWalkingDeadNpc(ScarecrowNPC zombie) Current Maintainer : Krungh CRow.$8.50 -
its more a thing to find what plugin you have that allready does this since it is not normal behaviour
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its a hook inside a plugin that does actions when a item is dropped
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a plugin is doing that OnitemDrop
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this is default rust behavior drops items from container as a drop bag
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despawn timers are not added i don't despawn them inside the plugin those are vanilla values
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Changed Status from Pending to Closed
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- 25 comments
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- #scientist
- #scarecrow
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(and 4 more)
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