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Krungh Crow

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Everything posted by Krungh Crow

  1. Changes can be made once the player is connected. But since they are not connected yet due privacy restrictions the server simply does not see the players location or set language or any other info. Once connected the info can be any language using language files and will show normally , so sorry this cant be done with regular client. Hope this clarifies some confusion
  2. you run any plugins altering the loot or changing spawned npc ?
  3. yes still trying to figure out why since i have nullchecks this is happening since they changed something the same date they did the compiler update its driving me nuts. a reload should fix that error as a temp fix
  4. skins are part of the game nothing to do with my plug.
  5. Krungh Crow

    Error at Server Start

    ill rewrite the handling for that timer soon the functionality still works after initializing but ill monitor that error
  6. Krungh Crow

    1.0.2 hook error

    on what action was this eating ? gutting ?
  7. i shutup since i posted 2 main reasons for the causing of leakst hat needed to be adressed and yes there are tons more
  8. i just handed you the source then you just bias me...
  9. npc's are 1 source any loot alterations removes or clears loots inventory and rust is know to suck at removing items. choosing not to read my comments is fine even though they are valid . Cleaning that mess up is 1 thing ignoring the fact even vanilla has this issue due to the fact rust cleanup sucks.
  10. Changed Status from Pending to Closed
  11. fun fact... rust started as a dayz clone ^^ with terrible graphics even for its time lol
  12. npc's are just a part .. any loot alterations or bad spawns including lootcrates roadsigns etc etc has this. This is normal behaviour and every server has to deal with this. Finding a good plugin the clean that mess up is the next step. But if you like to think npc's are not a part of the problem be my guest , sure they not all to blame for this hence they call this an item leak. You deleted those items from the npc's ? and where do you think they go ?
  13. Planners is not the item `Planner` creating an npc is Planner since its apparently constructed as object. so its seen as a planner that is not removed when spawning has failed
  14. known issue since rust sucks removing items during removal. cases when npc are killed (generic) : example cargo ship or bad navmesh respawning Same for lootspawners. More plugins means more items
  15. looking into it
  16. i added the fix cause it was breaking the skins for several plugins for a long time. It is obsolete now and apperantly fixed so its removed.
  17. that's fine now you'll see splitting the bones results in having no skinned bones after splitting since that is not handled by stackmodifier. his plugin was breaking the shit hence i added it.
  18. stackmodifier breaks the skins thats why there is a splitfix built in. doubt that sulfur has a skin cause when it has no skins my plugin does nothing and returns null
  19. prob one of the many npc plugins not removing their inv correctly
  20. nvm responding to the wrong plugin
  21. side note when its 1k hp its most likey the fixed hp i built that on to have at least 1k hp when a bradley spawns as 0 hp
  22. and what is the hp set on monumentbradley ?
  23. you know there is a cooldown option
  24. any other bradley plugin setting hp will override it... too many bradleyplugins spamming the hp differences bug out the hp. the hp setting has not be changed only disabled when other plugins make their apc diff health
  25. sure it just not doing any fishbone stuff
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