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Krungh Crow

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Everything posted by Krungh Crow

  1. yes in console you can just type these commands to kill of those animals or alpha animals instead of doing the full short prefab del bear del alpha bear del polarbear del alpha polarbear del boar del chicken del horse del stag del wolf del alpha wolf etc etc
  2. Krungh Crow

    Tides

    ill look into that
  3. ch checking that out
  4. its updated and patched so not sure why they didnt unlock it
  5. its a command so no need for chat say bt.spawn $player.id Tiernamegoeshere it wil spawn the brad to the closest road to the player
  6. yes it has a language file you can use and edit
  7. it only executes the setted commands during startup. so it has to be before the first restart . and changed again before the next day, you get my drift it is safe to edit the file since it will not execute the commands during the online time after server is allready running.
  8. @RR_Tappi rust changed allot over the years so big floods are not what they used to be. small tides can be done tho
  9. Krungh Crow

    Tides

    Version 1.0.0

    115 downloads

    An automated ocean tide system with adjustable settings, optional chat messages, and developer API for easy integration. Control tides with console and chat commands for a seamless experience. Features : Automated ocean tide system. Adjustable tide interval, step size, and hold duration Optional tide milestone chat messages Developer API included for plugin integration Support for chat and console overrides and settings. Permissions : tides.admin : Allows use of the tide commands. Commands : Console and Chat tide pause tide resume tide set <value> tide clear tide max <value> tide step <value> tide interval <seconds> tide hold <seconds> tide rising tide falling Configuration : { "Tides Enabled": true, "Update Interval Seconds": 1.0, "Increment Amount Per Tick": 0.005, "Maximum Tide Level": 1.15, "Time Between Tides Seconds": 600.0, "Send Tide Milestone Messages": false, "Debug": false, "Plugin Version (Do not edit)": "1.0.0" } Language : { "Prefix": "[Tides]", "NoPermission": "You don't have permission to use this command.", "Usage": "Usage: tide pause | resume | set <value> | clear | max <value> | step <value> | interval <seconds> | hold <seconds> | rising | falling", "TidesPaused": "Tides paused.", "TidesResumed": "Tides resumed.", "ManualSet": "Manual ocean level override enabled: {0:0.###}.", "ManualCleared": "Manual override cleared. Incremental tides resumed.", "MaxSet": "Maximum tide level set to {0:0.###}.", "StepSet": "Increment amount per tick set to {0:0.###}.", "IntervalSet": "Update interval set to {0:0.###} seconds.", "HoldSet": "Time between tides set to {0:0.###} seconds.", "DirectionRising": "Tide direction set to rising.", "DirectionFalling": "Tide direction set to falling.", "InvalidValue": "Invalid value.", "ReachedHigh": "High tide reached. Ocean level: {0:0.0}", "ReachedLow": "Low tide reached. Ocean level: {0:0.0}" } Developer API : object GetTideState() // Returns the current tide state. // Possible values: Rising, HighTide, Falling, LowTide object GetTideStateIndex() //Returns the tide state index. // 0 = Rising // 1 = HighTide // 2 = Falling // 3 = LowTide object GetCurrentTideLevel() //Returns the current ocean level. object TideIsRising() //Returns true if the tide is currently rising. object TideIsFalling() //Returns true if the tide is currently falling. object TideIsHigh() //Returns true if the tide is currently at high tide. object TideIsLow() //Returns true if the tide is currently at low tide. object GetTimeUntilNextStateChange() //Returns the seconds until the next tide state change. object GetTimeUntilRising() //Returns the seconds until the tide begins rising. object GetTimeUntilFalling() //Returns the seconds until the tide begins falling. object GetTimeUntilHighTide() //Returns the seconds until the next high tide. object GetTimeUntilLowTide() //Returns the seconds until the next low tide. object GetHoldRemaining() //Returns the remaining hold time during high or low tide.
    Free
  10. ill see if i can cook up a tides plugin somehwere this week
  11. they added the tidal stystem a few years ago , and there are some plugins allready out there doing what you asked
  12. its called the tide system and several plugins are created to automate that
  13. @Magnumk added in 2.0.6
  14. yes will release the fix after dinner same as done with reloadafterstartup plugin which i released tihe fxx for before work this morning
  15. Krungh Crow

    Error while compiling

    Changed Status from Pending to Closed Changed Fixed In to 1.1.1
  16. Krungh Crow

    Carbon Support

    Changed Status from Pending to Closed
  17. Krungh Crow

    ASK

    Changed Status from Pending to Closed
  18. Krungh Crow

    ASK

    hey this has been asked several times , but this is the debug you can deactivate this in the cfg setting this to false it logs basicly actions and in this case its not a tiered bradley, disabling the debug will not show this
  19. Changed Status from Pending to Closed Changed Fixed In to 2.0.0
  20. added in 1.2.5 @Jacob Rain
  21. i need to readd it like in the 1.0 version, will be in next patch
  22. i can add that yes
  23. Patched it , they removed another FX of when the old bears where killed.

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