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Everything posted by Krungh Crow
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- 53 comments
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- #back to the wild
- #animals
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(and 2 more)
Tagged with:
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- 53 comments
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- #back to the wild
- #animals
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(and 2 more)
Tagged with:
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Version 1.0.1
293 downloads
AlphaAnimals Map automatically shows AlphaAnimals on the in-game map. Markers follow each Alpha as it moves and are removed when the animal dies or despawns. Requires the AlphaAnimals plugin. <----- Compatible with BackToTheWild. <----- No configuration needed. No permissions. Configuration : { "Marker Settings": { "Primary Color (Hex)": "#00FF00", "Secondary Color (Hex)": "#000000", "Alpha": 0.45, "Radius": 0.2 } }Free -
its to rule out oxide seeing the base file. incorrectly Somehow your editor or ftp or even the host is adding a G infront of the langfile when intitalising and creating the file (invis character)
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lang file corruption . Delete all lang files (of bradleytiers only) and reload the plugin , Set your client to english (RUST) and use the command.
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- 53 comments
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- 1
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- #back to the wild
- #animals
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(and 2 more)
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- 232 comments
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- #bradley
- #krunghcrow
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Changed Status from Pending to Closed Changed Fixed In to 2.0.4
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try uploading it through you webs ftp and use a better editor or do it directly through the webs interface (editing)
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rewriting those checks currently since not all plugins api trigger on the correct timings adding support for it back in 2.0.4 - RoadBradley - Satdish & harbor Events - Convoy - ArmoredTrain
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- 232 comments
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- #bradley
- #krunghcrow
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try editing with vs code or vs 2026 then upload it . or edit it through the backend of your server directly
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Repeating {debug}OnEntityTakeDamage: Bradley errors
Krungh Crow replied to Eddie Flats's Support Report in Support
Changed Status from Pending to Closed -
Repeating {debug}OnEntityTakeDamage: Bradley errors
Krungh Crow replied to Eddie Flats's Support Report in Support
disable the debug (in the cfg) its not an error just mentioning the bradley is skipped to get a random tier (bradley from another plugin) or get triggered for the damage it gets hitting npc or other objects. "Prefix": "[Bradley Tiers] ", "Chat Steam64ID": 76561199183246772, "Debug": false,// <----------- false to disable all the debugging info -
i used your files on my testserver and its showing correclty. How are you editing the files and or uploading them ?
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aight ill try replicate it
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also is valid can you paste me the full error ? not just the 1st line ?
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the json seems valid can send me the lang files ?
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have you deleted the old lang files prior to the 2.0 rewrite ? Or changed/added the tiers ? it also has to follow 0 1 2 3 4 5 etc etc for each tier "Tiers": { "0": { <------------------------------ "Name": "Broken", "BradleyHealth": 500.0,
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Not possible for these types of npc they dont have a displayname they dont even have a inventory or a working gun They basicly a animation with a hitbox sicne nozzlefire is not even working (or sounds of the gun for that matter)
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"Animals to trigger HuntsMan": { "Alpha Animal": true, "Omega Animal": true, "Bear": true, "Polar Bear": true, "Boar": true, "Chicken": true, "Stag": true, "Wolf": true, "Wolf2": true, "Crocodile": true, "Panther": false, "Snake": false, "Tiger": false }, did you toggle these ones too ? and the main permission ? huntsman.cantrigger Maybe another plugin that deals extra damage to animals or kil them on 1 shot ?