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Everything posted by Krungh Crow
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- 237 comments
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- 1
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Version 2.0.1
447 downloads
Previously known as my Free AirwolfBlock plugin but rebranded and with permission system , blocks interaction with the 3 vehicle vendors Featured : Permission system Support for Airwolf Vendor (Bandit camp) Support for Boat Vendor (Fishing village) Support for Horse Vendor (Stables) Language file included Simpleconfiguration Lightweight Permissions : (Assigned will block the vendor if enabled in the cfg) can be set through cfg Configuration : Set to false if you want it to be listed as available to get blocked for players having the assigned permissions. { "bandit_conversationalist": { "Enabled": true, "Permission": "vendorblock.heli" }, "boat_shopkeeper": { "Enabled": true, "Permission": "vendorblock.boat" }, "missionprovider_bandit_a": { "Enabled": true, "Permission": "vendorblock.lumberjack" }, "missionprovider_bandit_b": { "Enabled": true, "Permission": "vendorblock.miner" }, "missionprovider_fishing_a": { "Enabled": true, "Permission": "vendorblock.fisherman" }, "missionprovider_fishing_b": { "Enabled": true, "Permission": "vendorblock.divemaster" }, "missionprovider_outpost_a": { "Enabled": true, "Permission": "vendorblock.scientist" }, "missionprovider_outpost_b": { "Enabled": true, "Permission": "vendorblock.vagebond" }, "missionprovider_stables_a": { "Enabled": true, "Permission": "vendorblock.stablehand" }, "missionprovider_stables_b": { "Enabled": true, "Permission": "vendorblock.hunter" }, "stables_shopkeeper": { "Enabled": true, "Permission": "vendorblock.horse" } } Localisation : { "VendorReply.bandit_conversationalist": "Using the bandit conversationalist vendor is disabled on this server!", "VendorReply.boat_shopkeeper": "Using the boat shopkeeper vendor is disabled on this server!", "VendorReply.stables_shopkeeper": "Using the stables shopkeeper vendor is disabled on this server!", "VendorReply.missionprovider_fishing_b": "Using the missionprovider fishing b vendor is disabled on this server!", "VendorReply.missionprovider_fishing_a": "Using the missionprovider fishing a vendor is disabled on this server!", "VendorReply.missionprovider_bandit_a": "Using the missionprovider bandit a vendor is disabled on this server!", "VendorReply.missionprovider_bandit_b": "Using the missionprovider bandit b vendor is disabled on this server!", "VendorReply.missionprovider_stables_a": "Using the missionprovider stables a vendor is disabled on this server!", "VendorReply.missionprovider_stables_b": "Using the missionprovider stables b vendor is disabled on this server!", "VendorReply.missionprovider_outpost_a": "Using the missionprovider outpost a vendor is disabled on this server!", "VendorReply.missionprovider_outpost_b": "Using the missionprovider outpost b vendor is disabled on this server!" }Free -
- 230 comments
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- #bradley
- #krunghcrow
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Version 1.2.5
2,272 downloads
Better NPC Names wil give the nameless NPC's a title and/or name instead of their id number or NPC type. And has API to monetize your npc naming if other plugins are willing to use it. Features : Setup custom titles Names will be generated on random Generated names will be having a Uppercase first letter A random initial can be generated. Set up how you want your npc name to be This will not modify existing custom npc names Corpse name will be having the npc full title and name instead of the generic Scarecrow or Scientist titles Option to use a player corpse panel instead of a simple box panel. (New v1.1.4) Does not interfere with BotReSpawn npc's Waits for server to be fully initiated after a restart or wipe before naming the npc When other plugins use the API the Name Buildup will be used from this config monetizing the npc names Now supports individual scientist type Titles (1.2.5) Extra Bonus Features : Corpses of the npc will contain skulls body fat and human meat Corpses will take over npc inventory from custom npc Option to clear default loot Option to clear Beltbar items Option to clear Clothingbar items API support for other plugins Configuration : {Title} : Uses the [Npc Titles] variables for each type {RandomName} : Uses the location for the generated name {RandomLetter} : Location for a initial You can change the naming order around , see the examples below : "{Title} {RandomName} {RandomLetter}" "{RandomName} {RandomLetter}" "{Title} {RandomLetter} {RandomName}" "{Title} {RandomName}" { "Use Debug": false, "Name the npcplayertest": false, "Npc Titles": { "Frankenstein": "Frankenstein", "Scarecrow": "Scarecrow", "Scientist (Global fallback)": "Dr", "Scientists individual": { "scientistnpc_arena": "Gladiator", "scientistnpc_bradley": "Guard", "scientistnpc_bradley_heavy": "Heavy Guard", "scientistnpc_cargo": "Cargo Sailor", "scientistnpc_cargo_turret_any": "Cargo Officer", "scientistnpc_cargo_turret_lr300": "Cargo Guard", "scientistnpc_ch47_gunner": "Airman", "scientistnpc_excavator": "Digger", "scientistnpc_full_any": "Rougue", "scientistnpc_full_lr300": "Riflemen", "scientistnpc_full_mp5": "Trooper", "scientistnpc_full_pistol": "Gunman", "scientistnpc_full_shotgun": "Gunner", "scientistnpc_heavy": "Fatty", "scientistnpc_junkpile_pistol": "Junker", "scientistnpc_oilrig": "Oiler", "scientistnpc_outbreak": "Investigator", "scientistnpc_patrol": "Patroller", "scientistnpc_patrol_arctic": "Arctic", "scientistnpc_peacekeeper": "Peacekeeper", "scientistnpc_ptboat": "Sailor", "scientistnpc_rhib": "Frogmen", "scientistnpc_roam": "Roamer", "scientistnpc_roam_nvg_variant": "Nightswatch", "scientistnpc_roamtethered": "Tethered" }, "UnderwaterDweller": "UnderwaterDweller", "TunnelDweller": "TunnelDweller", "GingerbreadNPC": "Ginger", "npcplayertest": "playertest" }, "Name Buildup": "{Title} {RandomName} {RandomLetter}", "Corpse setup": { "Clear Deafault loot": false, "Clear Belt": false, "Clear Clothes": false } } API : string GiveName(global::HumanNPC npc, string Title,bool UseName,bool UseLetter) string GiveName(ScarecrowNPC npc, string Title,bool UseName,bool UseLetter) example call : if (BetterNpcNames != null) npc.displayName = (BetterNpcNames.Call<string>("GiveName",npc , configData.NpcTitle, true, true));Free -
- 237 comments
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- 237 comments
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- 237 comments
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- 237 comments
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- 237 comments
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- 1
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- 230 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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- 237 comments
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- 237 comments
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- 1
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- 237 comments
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- 237 comments
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- 230 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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- 237 comments
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- 237 comments
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- 3 comments
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Version 1.0.1
408 downloads
Notify Addon that will popup the notification when killing animals. Features : works with both the Notify versions. lightweight Simple config Animal naming can be changed through language file. Permission system Option through config to use any Notify profile (can create profiles) Supported Animals : Bear Polarbear Boar Chicken Horse (Wld horse) Stag Wolf Zombie (minecraft) Simpleshark (Shark) Permissions : notifyanimalfeed.use : Grant user permission to see the feed Configuration : { "Notify profile ID": 0 } Localisation : {Killer} : Player name will be displayed on this location {Victim} : Animal name will be displayed on this location (can be customised in language file) {Weapon} : Weapon/explosives/traps/fire will be displayed on this location {_Distance} : Distance between animal and player will be displayed here Make sure to use all 4 when changing the language file text including brackets. { "FeedAnimal": "<color=orange>{Killer}</color> killed a <color=yellow>{Victim}</color> with a <color=yellow>{Weapon}</color> from <color=yellow>{_Distance}</color>m", "Bear": "Bear", "PolarBear": "Polar Bear", "Boar": "Pig", "Chicken": "Chicken", "Horse": "Wild Horse", "Stag": "Stag", "Wolf": "Wolf", "SimpleShark": "Shark" }Free- 3 comments
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yeah i read you can use custom item as currency the skinid's can be found at the top of the plugin if needed ulong SkinBoneBe = 2582006231; ulong SkinBoneBo = 2582018117; ulong SkinBoneCh = 2582002045; ulong SkinBoneFi = 2583801321; ulong SkinBoneHo = 2582022311; ulong SkinBoneWo = 2582021640; ulong SkinBoneSt = 2582020463;