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Krungh Crow

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Everything posted by Krungh Crow

  1. Version 1.2.5

    2,151 downloads

    Better NPC Names wil give the nameless NPC's a title and/or name instead of their id number or NPC type. And has API to monetize your npc naming if other plugins are willing to use it. Features : Setup custom titles Names will be generated on random Generated names will be having a Uppercase first letter A random initial can be generated. Set up how you want your npc name to be This will not modify existing custom npc names Corpse name will be having the npc full title and name instead of the generic Scarecrow or Scientist titles Option to use a player corpse panel instead of a simple box panel. (New v1.1.4) Does not interfere with BotReSpawn npc's Waits for server to be fully initiated after a restart or wipe before naming the npc When other plugins use the API the Name Buildup will be used from this config monetizing the npc names Now supports individual scientist type Titles (1.2.5) Extra Bonus Features : Corpses of the npc will contain skulls body fat and human meat Corpses will take over npc inventory from custom npc Option to clear default loot Option to clear Beltbar items Option to clear Clothingbar items API support for other plugins Configuration : {Title} : Uses the [Npc Titles] variables for each type {RandomName} : Uses the location for the generated name {RandomLetter} : Location for a initial You can change the naming order around , see the examples below : "{Title} {RandomName} {RandomLetter}" "{RandomName} {RandomLetter}" "{Title} {RandomLetter} {RandomName}" "{Title} {RandomName}" { "Use Debug": false, "Name the npcplayertest": false, "Npc Titles": { "Frankenstein": "Frankenstein", "Scarecrow": "Scarecrow", "Scientist (Global fallback)": "Dr", "Scientists individual": { "scientistnpc_arena": "Gladiator", "scientistnpc_bradley": "Guard", "scientistnpc_bradley_heavy": "Heavy Guard", "scientistnpc_cargo": "Cargo Sailor", "scientistnpc_cargo_turret_any": "Cargo Officer", "scientistnpc_cargo_turret_lr300": "Cargo Guard", "scientistnpc_ch47_gunner": "Airman", "scientistnpc_excavator": "Digger", "scientistnpc_full_any": "Rougue", "scientistnpc_full_lr300": "Riflemen", "scientistnpc_full_mp5": "Trooper", "scientistnpc_full_pistol": "Gunman", "scientistnpc_full_shotgun": "Gunner", "scientistnpc_heavy": "Fatty", "scientistnpc_junkpile_pistol": "Junker", "scientistnpc_oilrig": "Oiler", "scientistnpc_outbreak": "Investigator", "scientistnpc_patrol": "Patroller", "scientistnpc_patrol_arctic": "Arctic", "scientistnpc_peacekeeper": "Peacekeeper", "scientistnpc_ptboat": "Sailor", "scientistnpc_rhib": "Frogmen", "scientistnpc_roam": "Roamer", "scientistnpc_roam_nvg_variant": "Nightswatch", "scientistnpc_roamtethered": "Tethered" }, "UnderwaterDweller": "UnderwaterDweller", "TunnelDweller": "TunnelDweller", "GingerbreadNPC": "Ginger", "npcplayertest": "playertest" }, "Name Buildup": "{Title} {RandomName} {RandomLetter}", "Corpse setup": { "Clear Deafault loot": false, "Clear Belt": false, "Clear Clothes": false } } API : string GiveName(global::HumanNPC npc, string Title,bool UseName,bool UseLetter) string GiveName(ScarecrowNPC npc, string Title,bool UseName,bool UseLetter) example call : if (BetterNpcNames != null) npc.displayName = (BetterNpcNames.Call<string>("GiveName",npc , configData.NpcTitle, true, true));
    Free
  2. working on new updates for all the bradley plugins hopefully this will be fixed
  3. on the corpses ? they removed that in rust long time ago when they changed the AI. And custom names on kills are shown but they are hardcoded i could add it to config though
  4. lang files should work nontheless unload plug first before deleting cfg and lang files
  5. not needed it wiill be using old cfg and adds new cfg components automaticly.......some devs could learn
  6. they allready did but in the new cfg setting you can disable that to disable the events around attacking convoy bradley (grenades molotovs rockets and MLRS)
  7. eventualy i might change that this free version is a global modifier for now
  8. did you unload the plugin first then delete >
  9. yes that would do the trick
  10. yes working on some elements for the Convoy brads on both (bradleyguards and bradleytiers)
  11. did it hand out the loot from convoy ?
  12. economics does not use 0.1 (float or double) only 1 (int) translations are oxide issue most likely every plugin uses the format used inside this plugin. I will work some more on the messages since some are hardcoded
  13. which BradleyGuards are you using ? my version works together. and since most bradley plugins want their bradley spawned with their HP they override any settings but can easily be edited (not suggested) since they lack the option to disable hp settings all together
  14. disable pve mode on the server then everything reflects if set to true
  15. no those count as collectable pickup and can be filtered, from planters it is ongrowable's i do the same with my gatherreward plugin and check if the item is seed or not otherwise they count double
  16. OnCollectiblePickup and OnGrowableGathered can do that
  17. lol why ?
  18. Version 1.0.1

    391 downloads

    Notify Addon that will popup the notification when killing animals. Features : works with both the Notify versions. lightweight Simple config Animal naming can be changed through language file. Permission system Option through config to use any Notify profile (can create profiles) Supported Animals : Bear Polarbear Boar Chicken Horse (Wld horse) Stag Wolf Zombie (minecraft) Simpleshark (Shark) Permissions : notifyanimalfeed.use : Grant user permission to see the feed Configuration : { "Notify profile ID": 0 } Localisation : {Killer} : Player name will be displayed on this location {Victim} : Animal name will be displayed on this location (can be customised in language file) {Weapon} : Weapon/explosives/traps/fire will be displayed on this location {_Distance} : Distance between animal and player will be displayed here Make sure to use all 4 when changing the language file text including brackets. { "FeedAnimal": "<color=orange>{Killer}</color> killed a <color=yellow>{Victim}</color> with a <color=yellow>{Weapon}</color> from <color=yellow>{_Distance}</color>m", "Bear": "Bear", "PolarBear": "Polar Bear", "Boar": "Pig", "Chicken": "Chicken", "Horse": "Wild Horse", "Stag": "Stag", "Wolf": "Wolf", "SimpleShark": "Shark" }
    Free
  19. yeah i read you can use custom item as currency the skinid's can be found at the top of the plugin if needed ulong SkinBoneBe = 2582006231; ulong SkinBoneBo = 2582018117; ulong SkinBoneCh = 2582002045; ulong SkinBoneFi = 2583801321; ulong SkinBoneHo = 2582022311; ulong SkinBoneWo = 2582021640; ulong SkinBoneSt = 2582020463;
  20. the checks i build in checks for the name and icon to verify the item across other plugins
  21. it is just the actual item icon you want to change the images ?
  22. problem with that is that the original skin used (0) would make them stack and bugg out so a different skin id is used (need to look into that or make them changeable through cfg
  23. Krungh Crow

    Notify

    Nice UI layout ,been testing it for implementation with my plugins and so far i am loving it. Great that we are able to add more profiles so we can cleanup messages and let other plugins use the different profiles for their system. Love it as a player and as a plugin developer Very nice plugin @Mevent
  24. Krungh Crow

    Notify

    i made the bar height 30 or 35 and start noticing the icon offset is not in % or square height using the bar height ( can do -2 or +2 for offsets on max height which would be with also ? ) Could you have a look at that @Meventthis plugin is surprisingly good i love it great job bro
  25. Krungh Crow

    Notify

    dont forget to redo the perms after the update @Gbutome
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