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Everything posted by Krungh Crow
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Version 1.2.2
1,693 downloads
Better NPC Names wil give the nameless NPC's a title and/or name instead of their id number or NPC type. And has API to monetize your npc naming if other plugins are willing to use it. Features : Setup custom titles Names will be generated on random Generated names will be having a Uppercase first letter A random initial can be generated. Set up how you want your npc name to be This will not modify existing custom npc names Corpse name will be having the npc full title and name instead of the generic Scarecrow or Scientist titles Option to use a player corpse panel instead of a simple box panel. (New v1.1.4) Does not interfere with BotReSpawn npc's Waits for server to be fully initiated after a restart or wipe before naming the npc When other plugins use the API the Name Buildup will be used from this config monetizing the npc names Extra Bonus Features : Corpses of the npc will contain skulls body fat and human meat Corpses will take over npc inventory from custom npc Option to clear default loot Option to clear Beltbar items Option to clear Clothingbar items API support for other plugins Configuration : {Title} : Uses the [Npc Titles] variables for each type {RandomName} : Uses the location for the generated name {RandomLetter} : Location for a initial You can change the naming order around , see the examples below : "{Title} {RandomName} {RandomLetter}" "{RandomName} {RandomLetter}" "{Title} {RandomLetter} {RandomName}" "{Title} {RandomName}" { "Name the npcplayertest": true, "Npc Titles": { "Frankenstein": "Franky", "Scarecrow": "Crow", "Scientist": "Doctor", "UnderwaterDweller": "Subber", "TunnelDweller": "Rail worker", "npcplayertest": "testplayer" }, "Name Buildup": "{Title}{RandomLetter}.{RandomName}", "Corpse setup": { "Use Playercorpse": true, "Clear Deafault loot": false, "Clear Belt": true, "Clear Clothes": true } } API : string GiveName(global::HumanNPC npc, string Title,bool UseName,bool UseLetter) string GiveName(ScarecrowNPC npc, string Title,bool UseName,bool UseLetter) example call : if (BetterNpcNames != null) npc.displayName = (BetterNpcNames.Call<string>("GiveName",npc , configData.NpcTitle, true, true));Free -
Changed Status from Pending to Closed
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Failed to run a 7200.00 timer in 'BradleyOptions v2.1.8
Krungh Crow replied to LizardMods's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 2.2.1 -
Failed to call hook 'OnEntityTakeDamage'
Krungh Crow replied to Zoreeno's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.4.1 -
Failed to call hook 'OnEntityTakeDamage'
Krungh Crow replied to Zoreeno's Support Request in Support
it works with any bradley and regarding the error i will have a patch for that released tonight -
Failed to run a 7200.00 timer in 'BradleyOptions v2.1.8
Krungh Crow replied to LizardMods's Support Request in Support
next version adds more support and hopefully a permanent fix for the timer issue -
болЬшинство полЬзователЬских карт имеют обочину дороги, эти области будут генерироватЬ груды мусора / автокатастрофы most custom maps have roadside those areas will generate the junk piles / car wrecks
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Они исполЬзуют кучи спавна из самой ржавчины, где ранЬше исполЬзовали спавн.| They use the spawn junk piles from rust itself where they used to spawn before
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- #bradley
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ok doing some more testing this weekend see if i can replicate it
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did you test it with the basic loot generated ?
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They do not add loot to their inventory they drop a backpack with some items from the profile "NPC drop a Backpack with loot": true,
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thats should be fixed and vanilla notes cant be made when using the plugin the same code is used only filters the custom notes out .keys are fixed. and spawned in notes use same name and item.id so i dont see a issue
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tested new version and now the keys will keep their added text (label)