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Krungh Crow

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Everything posted by Krungh Crow

  1. Just wanted to share some WIP and future planning of the plugin Permissions to show the chat and destroy messages (Added in version 1.0.3) Add a new npc (GuardDog Trainer) that can spawn GuardDogs to attack the player (wolves) (WIP) Extra minigame involving Gunners to throw Bombs/Molotovs towards Attackers (WIP) after they spawned Adding more Bradley configuration in the config file (Added in version 1.0.3 WIP) Randomising the Bradley health (min/max health) or give it Tiers (WIP) Adding more NPC AI stats like roam/dmg/accuracy (not as easy to add) (WIP) Adding Kits to the NPC (WIP) Bear in mind i am not a experienced coder so some stuff will be added slower but i will try to do my best to add more fun stuff to the plugins i make. greetz Krungh Crow
  2. yes the AI is not easy to setup but thats a wip now
  3. @Saha still looking into roam range so your request is not forgotten @rednekOIO i implemented the npc to insta despawn when spawning submerged and will add this once i have Saha's request added so hopefully soon
  4. i will figure out not to spawn the npc under water. Fairly new to coding so this will take some time. THX for reporting the underwater issue
  5. yes working on the AI part of the npc responce
  6. Version 1.0.0

    601 downloads

    Simple score boards that can be used for allot of random stuff. - MemoBoards - BillBoards - Rules - Score board You can use the SignArtist commands on this and lock them easily. Low prefab count and has a enclosed backside zip file containes 2 ScoreBoards 1 with and 1 without lighting
    Free
  7. Version 1.0.0

    776 downloads

    Legacy themed Barn Features : Simple legacy Barn prefab Has 2 loot crates inside placed on pallets (just like legacy) zip contains just the prefab with the loot no splat
    Free
  8. not to bypass codefling but i know nivex has been making one and a couple like myself are testing it but its on hold atm but its a working plugin if u want u can google his discord. The plugin is called `BlackVenom`
  9. yes they spawn afterwards
  10. will be added eventualy but would require a big rewrite handling bots instead of the basic scientists it is using now
  11. Version 1.6.6

    9,957 downloads

    BradleyGuards minigame will make more fun of the boring Bradley. Spawning bombs molotovs and a Tank Crew Features : Minigame with Scientist NPC spawning after Bradley gets destroyed and various events during its attack phase It will throw random Bombs and Molotov when attacked. Hardmode will throw the Bombs and Molotov towards player instead around the Bradley When destroyed the Bradley does a close range Last Ditch Effort if the Driver is still alive and gets a last air support As of version 1.1.1 napalm support will be set to target player instead of Bradley position Give the NPC the choice of using some predefined outfits or use the vanilla Scientist Outfits Predefined weapon or a different weapon through config if using outfits Crew will be Despawned upon plugin unload or reload Compatible with NPCKITS Support for BetterNpcNames (v1.0.2 and higher) Support for Kits Permission system Warnings : backup your configs before plugin updates This is not compatible with BradleyControl Plugin !!!!! (since version 1.0.5) Version 1.4.0 has new options for MLRS and Convoy Bradleys "External Plugins": { "Armored Train : Can trigger Events": false, "Convoy : Can trigger Events": false, "SatDish/Harbor Event : Can trigger Events": false, "BradleyDrops : Can trigger Events": false, "BetterNpcNames : Driver Title": "Pilot", "BetterNpcNames : Guard Title": "Commander", "BetterNpcNames : Gunner Title": "Grunt" }, "Last Ditch Effort MLRS rocket Amount": 15 Permissions : BradleyGuards.ShowMessages (to show interaction messages) BradleyGuards.ShowKillMessages (to show messages after bradley is destroyed) Commands : (new in V1.0.5) /bginfo : Shows the available commands/version/author Logfiles : Log files are found in the oxide.logs folder Will log the Player and info regarding the spawns after destroying the Bradley Configuration : Example config below : { "Global NPC dont target": true, "External Plugins": { "Armored Train : Can trigger Events": false, "Convoy : Can trigger Events": false, "SatDish/Harbor Event : Can trigger Events": false, "BradleyDrops : Can trigger Events": false, "BetterNpcNames : Driver Title": "Pilot", "BetterNpcNames : Guard Title": "Commander", "BetterNpcNames : Gunner Title": "Grunt" }, "Bradley Settings": { "Change Values": true, "Bradley Health": 2222, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0 }, "Bradley Loot": { "Change Values": true, "Bradley Max crates after kill": 4 }, "Bradley Canon": { "Change Values": true, "Bradley Canon Fire delay": 0.3, "Bradley Canon Firerate": 0.25 }, "Bradley Machinegun": { "Change Values": true, "Bradley Machinegun Bullet Damage": 15, "Bradley Machinegun Firerate": 0.06667 }, "Event Settings": { "Bradley Crew Max Spawn Distance": 10, "Bradley Crew Max Roam Distance": 20, "Bradley Crew Body to Bags": true, "Max throwing range of a Grenade": 25.0, "Max Grenades per trigger": 1, "Max throwing range of a Molotov": 25.0, "Max Molotovs per trigger": 1, "Use Firerockets (instead of Molotovs)": false, "Hard Mode : Throws towards player (Grenades)": true, "Hard Mode : Max Grenades per trigger": 1, "Hard Mode : Max radius of a Grenade on player": 15.0, "Hard Mode : Throws towards player (Molotovs)": true, "Hard Mode : Max Molotovs per trigger": 1, "Hard Mode : Max radius of a Molotov on player": 15.0, "Napalm Support": true, "Napalm Support Area Radius": 25.0, "Napalm Support Rocket Amount": 3, "Napalm Support Rocket Height": 150, "Last Ditch Effort Rocket Amount": 0, "Last Ditch Effort Grenade Amount": 5, "Last Ditch Effort MLRS rocket Radius": 15, "Last Ditch Effort MLRS rocket Amount": 15, "Last Ditch Effort Hard Mode : targets player location": true }, "Tank Crew Driver": { "Tank Driver Health": 450.0, "Tank Driver Lifetime (minutes)": 1.0, "Tank Driver Damage multiplier": 1.0, "Tank Driver Spawn Chance 0-1": 1.0, "Tank Driver Spawn Amount": 5, "Tank Driver Use Outfit": true, "Tank Driver Use other gun with outfit": false, "Tank Driver gun short prefabname": "smg.mp5", "Tank Driver gun skin id": 0, "Tank Driver Use kit (clothing)": false, "Tank Driver Kit ID": "" }, "Tank Crew Guards": { "Tank Guards Health": 800.0, "Tank Guards Lifetime (minutes)": 1.0, "Tank Guards Damage multiplier": 1.0, "Tank Guards Spawn Chance 0-1": 1.0, "Tank Guards Spawn Amount": 3, "Tank Guards Use Outfit": true, "Tank Guards Use other gun with outfit": false, "Tank Guards gun short prefabname": "smg.mp5", "Tank Guards gun skin id": 0, "Tank Guards Use kit (clothing)": false, "Tank Guards Kit ID": "" }, "Tank Crew Gunners": { "Tank Gunners Health": 600.0, "Tank Gunners Lifetime (minutes)": 1.0, "Tank Gunners Damage multiplier": 1.0, "Tank Gunners Spawn Chance 0-1": 1.0, "Tank Gunners Spawn Amount": 3, "Tank Gunners Use Outfit": true, "Tank Gunners Use other gun with outfit": false, "Tank Gunners gun short prefabname": "smg.mp5", "Tank Gunners gun skin id": 0, "Tank Gunners Use kit (clothing)": false, "Tank Gunners Kit ID": "" } } Localization : English language file included to use a diffrent language just make a new file in the language folder. { "BradleyDriver": "<color=yellow>Bradley Driver : </color>Damnit i just washed it!", "BradleyGuards": "<color=yellow>Bradley Guard : </color>Stay away from our Bradley!", "BradleyGunner": "<color=yellow>Bradley Gunner : </color>Prepare to die!", "BradleyDriverBomb": "<color=yellow>Bradley Driver : </color>Catch this!", "BradleyGunnerFire": "<color=yellow>Bradley Gunner : </color>Fire in the hooole!", "BradleyNapalmSupport": "<color=yellow>Bradley Operator : </color>Support incomming!" } API : bool IsBradleyNpc(global::HumanNPC npc) OnBradleyNPCGotHit(global::HumanNPC npc, HitInfo info) OnBradleyNPCDeath(global::HumanNPC npc, HitInfo info) example call : object OnEntityDeath(global::HumanNPC npc, HitInfo info) { if (npc == null) return null; if (BradleyGuards.Call<bool>("IsBradleyNpc", npc)) { Puts($"Target : {npc} net.ID : [{npc.net.ID}] Event : BradleyGuards NPC"); } return null; } private void OnBradleyNPCGotHit(global::HumanNPC npc, HitInfo info) { Debugmsg("OnBradleyNPCGotHit works!"); BasePlayer player = info.InitiatorPlayer; if (npc.health < (npc._maxHealth * 0.8) && npc.health > (npc._maxHealth * 0.72)) { if (!Burned) Player.Message(player , npcmsg(MSG) , Chaticon); return; } } private void OnBradleyNPCDeath(global::HumanNPC npc, HitInfo info) { Debugmsg("OnBradleyNPCDeath works!"); BasePlayer player = info.InitiatorPlayer; Debugmsg($"{player.displayName} killed {npc.displayName}"); } Changes made in 1.0.5 !!! Updated/Cleaned/Organized the Documentation. Added lifetime for each individual Crew Added use of kits + checks (if incorrect kit name Crew will spawn with default scientist or heavy scientist outfit). Changed the Npc Naming so they can be shown correctly with AdminRadar Added prefix and chaticon to chat messages (language file changed so delete it before updating to avoid weird chat messages). Added max roam range for the Bradley Crew Bradley Crew will now despawn when plugin gets unloaded/reloaded Removed the death sound when a npc dies. Fixed : Bradley will now ignore scientists from junkpiles added cfg : Tank Crew Lifetime (minutes) added cfg : Damage multiplier for each driver/guards/gunners added cfg : Napalm Support Rocket Height added cfg : Use kit (clothing) (for each driver/guards/gunners) added cfg : Kit ID (for each driver/guards/gunners) added cfg : Bradley Crew max roam range
    Free
  12. Krungh Crow

    Garage

    u can spawn them but still need to add the parts themselves hence its a garage Once i figure out how to add the parts to the cars this will be added to the features (no eta on that tho)
  13. Krungh Crow

    Garage

    wip on cooldowns and economics/rp like stated
    thx this will fix allot of abuse ^^
  14. Krungh Crow

    Garage

    yes it can be done you have to add something like this : "Chassis 2": { "buy": "0", "img": "", "cmd": ["garage chas2 $player.id"], "cooldown": "0", "sell": "0" so it will be using the garage chat command by removing the / infront of the chat command. then it will spawn it through the Garage plugins command. however for shop it would be easyer to just use the "spawn + itemshortname + $player.id" This will basicly do the same. Currently working on adding economics and rp to it once thats done i will make the ui some more appealling
  15. Krungh Crow

    Garage

    working on a couple of cooldown issues and adding the server rewards and economics will be added eventualy. Thx for the feedback guys
  16. Krungh Crow

    Garage

    thx great suggestion. was thinking about a gui myself but thats not my expertise but i could ask around if one of the others could assist me with that. since its not a easy thing to add (atleast for me ). I do know some of the great guys making plugins will probably end up making a more extended version to spawn cars. So keep an eye out for that also.
  17. Krungh Crow

    Garage

    Version 2.0.4

    1,855 downloads

    Spawn in a lift ,parts ,modules ,chassis or car with permissions and shared cooldown. They still need to be fixed before driven ! Features : Updating to v2.0.0 will reset the garage prices only (backup the cfg file) !!! Set kits and sell them through the shop Use of Economics or ServerRewards (combined to 1 button as of v2.0.0) Configurable colors/backgrounds/transparency/buttons This is a Garage so no complete vehicles incl parts attached are planned in the near future Logging of each sale or attempt to a misbuy is saved in the log folder Garage is now able to use HumanNPC vendors. Changes made in 2.0.0 Rewrite of the plugin (phase 1) Added additional kit checks and added a chat message if not. Currency will now be combined into 1 purchase button for Eco/SR Backup your config price settings (images colors remain) Naming of prices changed this will reset all prices to the ones set in the plugin. Relocated buttons and images accordingly Added the Armored Passenger Module Permissions : garage.use : for using the Plugin garage.usenpc : Grants permission to use HumanNPC shops (new) garage.nocost : for free purchases (Shows in the UI you have the Free perm) garage.nocooldown : to have no cooldown on spawning them in Commands : /garage ui or /garage : to open Garage Shop /garage info : to show the commands and info in chat Logfiles : Log files are found in the oxide.logs folder garage_kits : All actions by using Kits will be in this file saving purchases errors and/or if the player didnt had enough cash garage_sales : Will list all sales/errors and/or players didnt had enough cash regarding buying parts/cars/chassis/modules Configuration : For use with HumanNPC : you can add multiple npc id's to the configuration. Make sure the npc has a clear area to spawn the chassis and cars to make sure there is room for them. Place the npc outside would be highly recommended. You can also only give the Cars and Chassis a Shared cooldown to avoid spamming. What can you change in the cfg.json ? Can you spawn inside (false by default) Cooldown (only cars/chassis) Using ServerRewards Settings Using Economics Settings Background image Kit Images Modules images Parts Images Button colors (cars/chassis/modules/parts) , (lift) and (close button) each share their colors ( ). Button text colors (cars/chassis/modules/parts) , (lift) ,(close button) and kits each share their colors ( ). Can change the Garage Title text on topside and its color which is (Garage By Krungh Crow v1.0.8) by default. Prices for all the cars/chassis/mods/parts and kits For making kits u make a "KIT" you would normaly do then add just the kits name incl uppercases for example The kits can be configured like normal the cooldowns will be taken over from the kits plugin so if u set the cooldowns in the Kits.json config file it will use that cooldown same goes for the amount of times u can take it (kit Title) : To show a short description/name for the kit (Icon Url) : Link to the image used for the kit (Kit name ID) : full kit name (use the kitnameID from the kits plugin) (Price) : Price tag Set prices to 0 if you will be using the cooldowns from the kits plugin !!!!!! Example config below : { "Cooldown": 5, "BuildingSpawn": false, "NPC Vendor settings": { "Use NPC shop": true, "NPC Id's": [ "5769350144" ] }, "Use ServerRewards": true, "Use Economics": true, "Garage shop Title": "Midlands PVE Garage Shop", "Garage Text color (RGBA)": "1 1 1 1", "Button color (RGBA)": "0.05 0 0 0.80", "Button text color (RGBA)": "1 1 1 0.90", "Menu Button color (RGBA)": "0.0 0.0 0.0 0.0", "Close Button color (RGBA)": "0.0 0.0 0.0 0.0", "Close Button Text color (RGBA)": "1 1 1 0.90", "Button Lift color (RGBA)": "0.05 0 0 0.80", "Button Lift Text color (RGBA)": "1 1 1 0.90", "Use Background Image": false, "Garage shop Background Image Url": "https://cdn.discordapp.com/attachments/718923255574167665/768477956007526400/Garage-Poster.png", "Garage shop Background Transparancy (0-1)": 0.95, "Main page button icon Image Url": "https://i.ibb.co/pLdsMQV/Green.png", "Modules page button icon Image Url": "https://i.ibb.co/s1xqmTX/Purple.png", "Parts page button icon Image Url": "https://i.ibb.co/Cbtx3rc/Blue.png", "Close button icon Image Url": "https://i.ibb.co/84xBH5Y/Red.png", "Kits text color (RGBA)": "1 1 1 0.90", "Kit 1 (kit Title)": "HQ Engine Parts", "Kit 1 (Icon Url)": "https://i.ibb.co/2NpSvZX/parts.png", "Kit 1 (kit name ID)": "car1", "Kit 1 (Price)": 3999, "Kit 2 (kit Title)": "Mechanics Outfit", "Kit 2 (Icon Url)": "https://i.ibb.co/Vm5drNd/mechanics-outfit.png", "Kit 2 (kit name ID)": "mechanic", "Kit 2 (Price)": 500, "Kit 3 (kit Title)": "Refuell", "Kit 3 (Icon Url)": "https://vignette.wikia.nocookie.net/play-rust/images/2/26/Low_Grade_Fuel_icon.png/revision/latest?cb=20151110002210", "Kit 3 (kit name ID)": "fueling", "Kit 3 (Price)": 500, "Kit 4 (kit Title)": "Carkit 4 description", "Kit 4 (Icon Url)": "https://i.ibb.co/JBmNcC0/carkitpink.png", "Kit 4 (kit name ID)": "car4", "Kit 4 (Price)": 0, "Kit 5 (kit Title)": "Carkit 5 description", "Kit 5 (Icon Url)": "https://i.ibb.co/R3SXcvY/carkitred.png", "Kit 5 (kit name ID)": "car5", "Kit 5 (Price)": 0, "Kit 6 (kit Title)": "Carkit 6 description", "Kit 6 (Icon Url)": "https://i.ibb.co/Fs0VqDQ/carkitgreen.png", "Kit 6 (kit name ID)": "car6", "Kit 6 (Price)": 0, "Lift (Icon Url)": "https://i.ibb.co/Sfd2kxH/modularcarlift.png", "Lift (Button Text)": "Get A lift", "lift (Price)": 2500, "Simple Cockpit (Image Url)": "https://i.ibb.co/tcg16yg/vehicle-1mod-cockpit.png", "Simple Cockpit (Price)": 1000, "Armored Cockpit (Image Url)": "https://i.ibb.co/SPvDV9c/vehicle-1mod-cockpit-armored.png", "Armored Cockpit (Price)": 1500, "Cockpit+Engine (Image Url)": "https://i.ibb.co/TtLNz4G/vehicle-1mod-cockpit-with-engine.png", "Cockpit+Engine (Price)": 1250, "Large Fuell Tank (Image Url)": "https://i.ibb.co/2YSbbRD/vehicle-2mod-fuel-tank.png", "Large Fuelltank (Price)": 1000, "Engine (Image Url)": "https://i.ibb.co/1dzkVVV/vehicle-1mod-engine.png", "Engine (Price)": 1250, "Short Flatbed (Image Url)": "https://i.ibb.co/s62zLrg/vehicle-1mod-flatbed.png", "Short Flatbed (Price)": 1000, "Long Flatbed (Image Url)": "https://i.ibb.co/VNMpXtp/vehicle-2mod-flatbed.png", "Long Flatbed (Price)": 1250, "Passenger Module (Image Url)": "https://i.ibb.co/3cBtXSL/vehicle-2mod-passengers.png", "Passenger Module (Price)": 1500, "Rear Seat (Image Url)": "https://i.ibb.co/KLJsdXQ/vehicle-1mod-rear-seats.png", "Rear Seat (Price)": 1250, "Storage Module Image Url": "https://i.ibb.co/BN2qFzp/vehicle-1mod-storage.png", "Storage Module (Price RP": 1500, "Armored Passenger Module (Image Url)": "https://rustlabs.com/img/items180/vehicle.1mod.passengers.armored.png", "Armored Passenger Module (Price)": 1500, "Camper Module (Image Url)": "https://i.ibb.co/kQN6XQC/vehicle-2mod-camper.png", "Camper Module (Price)": 2000, "Taxi Module (Image Url)": "https://i.ibb.co/HCLzx2S/vehicle-1mod-taxi.png", "Taxi Module (Price)": 1500, "Pistons Icon Url": "https://i.ibb.co/2qh1Q0G/pistons.png", "LQ Piston (Price)": 500, "MQ Piston (Price)": 750, "HQ Piston (Price)": 1000, "Crankshafts Icon Url": "https://i.ibb.co/THY34QF/cranks.png", "LQ Crankshaft (Price)": 500, "MQ Crankshaft (Price)": 750, "HQ Crankshaft (Price)": 1000, "Sparkplugs Icon Url": "https://i.ibb.co/YQ3g4sf/plugs.png", "LQ Sparkplug (Price)": 500, "MQ Sparkplug (Price)": 750, "HQ Sparkplug (Price)": 1000, "Valves Icon Url": "https://i.ibb.co/qkYPV9R/valves.png", "LQ Valve (Price)": 500, "MQ Valve (Price)": 750, "HQ Valve (Price)": 1000, "Carburetor Icon Url": "https://i.ibb.co/Wk9yQqz/carbs.png", "LQ Carburetor (Price)": 500, "MQ Carburetor (Price)": 750, "HQ Carburetor (Price)": 1000, "Small Chassis (image Url)": "https://i.ibb.co/VMbLdzN/chas2.png", "Small Chassis (Price)": 2500, "Medium Chassis (image Url)": "https://i.ibb.co/q0QRcqn/chas3.png", "Medium Chassis (Price)": 3500, "Large Chassis (image Url)": "https://i.ibb.co/164Fxxs/chas4.png", "Large Chassis (Price)": 4500, "Small Car (image Url)": "https://i.ibb.co/Tk38DWd/howard-schechtman-car1.jpg", "Small Car (Price)": 5000, "Nedium Car (image Url)": "https://i.ibb.co/vJWGtcw/howard-schechtman-car2.jpg", "Medium Car (Price)": 7500, "Large Car (image Url)": "https://i.ibb.co/zXpDRht/howard-schechtman-car3.jpg", "Large Car (Price)": 10000 } Localization : English language file included to use a diffrent language just make a new file in the language folder. { "NoPermission": "You do not have permission to use that command!", "InvalidInput": "Please enter a valid command!", "IndoorsBlocked": "You cannot spawn indoors only outside!", "Info": "\n\n/garage ui : to open the Garage Shop.\n/givelift to buy a lift directly", "Cooldown": "You are still on a cooldown!", "Spawned": "You spawned a {0}!", "Prefix": "<color=yellow>[Garage]</color> ", "Lift": "You just recieved a lift!", "BoughtSmallCar": "You just Bought a Small Car, Have fun!", "BoughtMediumCar": "You just Bought a Medium Car, Have fun!", "BoughtlargeCar": "You just Bought a Large Car, Have fun!", "BoughtSmallChas": "You just Bought a Small Chassis, Have fun!", "BoughtMediumChas": "You just Bought a Medium Chassis, Have fun!", "BoughtlargeChas": "You just Bought a Large Chassis, Have fun!", "FreeCar": "You just Got a free Car, Have fun!", "FreeChas": "You just Got a free Chassis, Have fun!", "Nokit": "No kit has been assigned!", "ReceivedCockpit": "You just recieved a simple cockpit!", "ReceivedCockpitArmored": "You just recieved a Armored Cockpit!", "ReceivedCockpitEngine": "You just recieved a Cockpit with a Engine attached!", "ReceivedFuelltank": "You just recieved a empty Large Fuelltank!", "ReceivedEngine": "You just recieved a Engine Module!", "ReceivedSingleFlatbed": "You just recieved a short Flatbed Module!", "ReceivedDualFlatbed": "You just recieved a Long Flatbed Module!", "ReceivedPassengers": "You just recieved a Passenger Module!", "ReceivedRearseat": "You just recieved a Rear Seat Module!", "ReceivedStoragemodule": "You just recieved a Storage Module!", "ReceivedArmoredPasmodule": "You just recieved a Passengers Armored Module!", "ReceivedTaximodule": "You just recieved a Taxi Module!", "ReceivedLowPart": "You just recieved a Low quality engine part!", "ReceivedMedPart": "You just recieved a Medium quality engine part!", "ReceivedHighPart": "You just recieved a High quality engine part!", "NoBallance": "You Dont have enough points!", "NotSet": "This currency is not set to true or not installed on this server!", "OnlyNPC": "The garage is only available at the Garage NPC in Town", "ReceivedCamper": "You just recieved a Camper Module!", "UIFreeBanner": "<color=green>For having Permission ,You get Items for Free</color> " } Credits * Steenamaroo for help with the cooldowns and ui
    Free
  18. Version 2.2.4

    1,087 downloads

    Animals can drop loot and have a static health and strength profile (random HP/Str) Radtown loot does not conflict with : Barrelless Bearrels Custom Animal Spawns Rust Spawner BackToTheWild AlphaAnimals Features : Wolf , Bears and Polar bears can drop a backpack upon death with a % chance on drop (Just like in LegacyRust) Boars, Chickens, Wild Horses and Stags Can be configured aswell (New in 2.1.0) Custom container animal type prefix through configuration (New in 2.1.0) Health and Strength can be randomized using min/max values. Setup animal Profiles (Health ,Strength ,Running speed and backpack droprate) Option to print the spawns to console showing HP and Strength SUpport for PlayerDLCAPI Permissions : radtownloot..admin : To use the /rad admin command for extended settings and animal counts info radtownloot.loot : For giving players the chance to have the animals drop a backpack radtownloot.chat : To be able to receive chat messages on backpackdrop radtownloot.command : To use the /rad animals command for animal count on the server Commands : /rad animals : Prints plugin information and animal spawns on server chat /rad admin : Prints info about animal settings and droprates on server chat Localization : English language file included to use a diffrent language just make a new file in the language folder. { "Info": "Animals can drop backpacks like in Legacy Rust.\n\n", "InvalidInput": "Please enter a valid command!", "NoPermission": "You do not have permission to use that command!", "RadTownLoot": "The {0} dropped something!", "AdminInfo": "If Change stats on spawn is false values are not changed by this plugin.\n\n" } Logging : Each succesfull drop will now be loggd in the oxide log folder 5:14:15 PM] Krungh Crow[1234567890] killed a Wolf and loot was dropped 5:14:31 PM] Krungh Crow[1234567890] killed a Bear and loot was dropped 5:59:20 PM] Krungh Crow[1234567890] killed a Polarbear and loot was dropped Console Logging : Example Console logs if set to true [Rad Town Loot] A Bear spawned with 473 HP and 35 Strength [Rad Town Loot] A Bear spawned with 374 HP and 34 Strength [Rad Town Loot] A Bear spawned with 376 HP and 32 Strength [Rad Town Loot] A Wolf spawned with 269 HP and 18 Strength [Rad Town Loot] A Bear spawned with 353 HP and 35 Strength [Rad Town Loot] A Bear spawned with 462 HP and 30 Strength [Rad Town Loot] A Wolf spawned with 191 HP and 13 Strength [Rad Town Loot] A Wolf spawned with 339 HP and 14 Strength [Rad Town Loot] A Bear spawned with 394 HP and 39 Strength [Rad Town Loot] A Wolf spawned with 151 HP and 22 Strength [Rad Town Loot] A Wolf spawned with 219 HP and 17 Strength [Rad Town Loot] A Wolf spawned with 310 HP and 16 Strength Settings : Droprate settings * Bear droprate : Any value between 0.0/100.0 (0 means it will not spawn a backpack) * Chat Steam64ID : Add your servers steampicture using the steam64ID. * Use random skins : true/false * Spawn min amount item : Minimum amount of items to spawn in the backpack. * Spawn max amount item : Maximum amount of items to spawn in the backpack. If u want the item to be a Blueprint add .bp behind the item name (eg ammo.pistol.bp) then it will spawn as a blueprint. Loottable settings * shortname : The items shortname (eg ammo.pistol). * Amount : Max amount of the item to spawn in the backpack. * skin : Add the skin ID if u want it to contain a certan skin. * AmountMin : the minimum amount of this item to spawn in the backpack You can change/add/remove lines to the lootprofile. Configuration : A example how u can configure it { "Main config": { "Debug": true, "Chat Steam64ID": 0, "Chat Prefix": "[<color=orange>RadTownLoot</color>] : ", "Animal Type Prefix": "Radtown ", "Use Random Skins": true }, "Animal config": { "Skip Alpha Animals": true, "Skip Omega Animals": true, "Bear settings": { "Change stats on spawns": false, "Show spawns in Console": false, "Droprate 0-100": 80.0, "Minimum Health": 150, "Maximum Health": 250, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg": 25, "Running Speed": 6.0, "Loot settings": { "Spawn Min Amount Items": 4, "Spawn Max Amount Items": 6, "Loot Table": [ { "shortname": "black.raspberries", "amount": 0, "skin": 0, "amountMin": 5 }, { "shortname": "blue.berry", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "blueberries", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "black.berry", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "yellow.berry", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "white.berry", "amount": 5, "skin": 0, "amountMin": 5 } ] } }, "Boar settings": { "Change stats on spawns": false, "Show spawns in Console": false, "Droprate 0-100": 80.0, "Minimum Health": 150, "Maximum Health": 250, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg": 25, "Running Speed": 6.0, "Loot settings": { "Spawn Min Amount Items": 1, "Spawn Max Amount Items": 3, "Loot Table": [ { "shortname": "wood", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "hatchet", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "hammer", "amount": 5, "skin": 0, "amountMin": 5 } ] } }, "Chicken settings": { "Change stats on spawns": false, "Show spawns in Console": false, "Droprate 0-100": 80.0, "Minimum Health": 150, "Maximum Health": 250, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg": 25, "Running Speed": 6.0, "Loot settings": { "Spawn Min Amount Items": 1, "Spawn Max Amount Items": 3, "Loot Table": [ { "shortname": "ammo.pistol", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "wood", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "stones", "amount": 5, "skin": 0, "amountMin": 5 } ] } }, "Wild Horse settings": { "Change stats on spawns": false, "Show spawns in Console": false, "Droprate 0-100": 80.0, "Minimum Health": 150, "Maximum Health": 250, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg": 25, "Running Speed": 6.0, "Loot settings": { "Spawn Min Amount Items": 1, "Spawn Max Amount Items": 3, "Loot Table": [ { "shortname": "ammo.pistol", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.pistol.fire", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.pistol.hv", "amount": 5, "skin": 0, "amountMin": 5 } ] } }, "Polarbear settings": { "Change stats on spawns": false, "Show spawns in Console": false, "Droprate 0-100": 90.0, "Minimum Health": 200, "Maximum Health": 350, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg": 25, "Running Speed": 6.0, "Loot settings": { "Spawn Min Amount Items": 1, "Spawn Max Amount Items": 3, "Loot Table": [ { "shortname": "stone.pickaxe", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "stonehatchet", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "spear.stone", "amount": 1, "skin": 0, "amountMin": 1 } ] } }, "Stag settings": { "Change stats on spawns": false, "Show spawns in Console": false, "Droprate 0-100": 80.0, "Minimum Health": 150, "Maximum Health": 250, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg": 25, "Running Speed": 6.0, "Loot settings": { "Spawn Min Amount Items": 1, "Spawn Max Amount Items": 10, "Loot Table": [ { "shortname": "ammo.pistol", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.pistol.fire", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.pistol.hv", "amount": 5, "skin": 0, "amountMin": 5 } ] } }, "Wolf settings": { "Change stats on spawns": false, "Show spawns in Console": true, "Droprate 0-100": 100.0, "Minimum Health": 150, "Maximum Health": 250, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg": 25, "Running Speed": 6.0, "Loot settings": { "Spawn Min Amount Items": 1, "Spawn Max Amount Items": 3, "Loot Table": [ { "shortname": "ammo.pistol", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.pistol.fire", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.pistol.hv", "amount": 5, "skin": 0, "amountMin": 5 } ] } } } }
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