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  1. I donated to this project before this was a paid plugin, but I don't see me purchasing this. The limitation on base count doesn't make sense to me and I don't see why I'd pay $50 to be limited in any way, especially to a handful of bases per difficulty. I spent lots of time making many bases of variation which is what players want. I can't imagine for $50 how there should be any limitation at all to something like base variation. If you remove limitations, I would consider it. Also, it would be nice if my donations could count towards the purchase. Thanks.
  2. I'm seeing the following error in my console. Unsure of significance. 08:23 [Error] Exception while calling NextTick callback (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.WalkingDe
  3. it's a little strange that this case set to closed no? I'm not seeing any reply...at the same time, I admit I haven't seen this happen again, but that's beside the point.
    Players have been having a lot of fun with this so far. The other day had a new player join up, they killed a player and then the walker and said "Wow, that's cool" lol I've seen a few other comments from players as well. One of the simplest plugins I own to setup, no fuss at all. Your players will enjoy it. It's a lot of fun!
  4. Also, to elaborate, the front page is great. It already has what's new and what's updated. The problem is it includes everything. I'm typically only interested in plugins. Maybe that could be filterable as well.
  5. Sometimes when I jump on the site, I'm looking to find out two things. What plugins are new since the last time I was here. What plugins were updated since the last time I was here. (Yes, I have the update checker, but some plugins I don't use and might use depending on their updates.) It would be great if there was a sorting option under 'Sort By' after clicking on plugins that allowed for 'last updated' and 'last added' or 'newest', etc. Great site, thanks!
  6. Imagine if the walker is focused on the killer and it will be on a mission once it spawns to find it's killer. If suicide then it goes after the player themselves. So in other words, walker spawns, knows who it was killed by, starts walking to that player no matter where they are and will continue to track them down until the walker is dead. If the walker kills the player, the walker is then at peace and dies leaving it's purgatory like state lol Karma baby
  7. Bumfuzzler


    Haha, awesome! Life just got easier.
    I've been using this plugin for years now and my players have gotten so much enjoyment out of it - and me too! It's such a jewel in the Rust modded community to be able to spawn and control NPCs with so many configurable options. The flexibility offers so many different options which allows admins to truly add their flavor to the way their server looks and feels. Lastly, the plugin has always been stable. I don't remember ever having issues with the plugin which, when you run lots of plugins, is absolutely appreciated. Cheers Sir Steen! Thank you for your consistent quality work on this plugi
  8. Bumfuzzler


    I have a procedural question about BotSpawn. I've been using it for quite a while and I wonder if I could use it better due to features I may not know about. The plugin is so feature rich, I am likely to be missing something. I have a custom monument that I setup every wipe. That monument has an assortment of bots created by BotSpawn. Here's how I go about doing it. Edit default-CustomProfiles.json to change "AutoSpawn": false for the profile My default-CustomProfiles.json has my bot setup with kits, etc. I go to the location in the map I want to place my bots (this c
  9. When a player is killed via PVP, their body remains and the zombie spawns. Both have the player's clothing/armor. Is the clothing on the zombie lootable? I ask because I guess players may then get the clothing/armor from the player's body and the zombie too. If the zombie is lootable, maybe it might be good to have an option to prevent that.
  10. See discussion here - https://codefling.com/files/sc/361-changing-keys
  11. Bumfuzzler

    Changing Keys

    Maybe leftcontrol + leftshit + a?
  12. Bumfuzzler

    Changing Keys

    What about Shift + ALT? I don't think that combo ever gets used.
  13. Bumfuzzler

    Changing Keys

    I'm confused. You said but I don't see anywhere to edit except the code. In the code I don't understand where it can be edited either. Am I to assume that Shift-RightClick == 2176 and that there is some list of numbered keystrokes out there?

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