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Krungh Crow

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Everything posted by Krungh Crow

  1. NpcSpawn was not included in the zip ? Ah nvm its at top of the readme cheers
  2. check the other plugins that alter bradleys in any way if using alphaloot there was a option not to change bradley crate/hp if i am correct
  3. nothing in debug after hitting trees ? I might have to add more credentials to the tree list (beech oak birch pine). will be added thx for the report
  4. Version 1.2.0

    649 downloads

    When gathering ore nodes ,picking up resource deposits ,cutting down trees or harvesting animal corpses u Can be rewarded with a random item. Features : Supports : Ore nodes/Trees/Driftwood/Cactus/Roadsigns/Animal corpses/Farming crops/Resource pickups (incl the halloween lootpiles) Chance for a rewarded item is random through cfg for each type Single item handout through lootprofile lists (item shortnames are used) No double handouts when collecting seeds or bonus hits on trees/nodes Option to disable the chat messages (this could get spammy) Easy setup and ideal for seasonal events like Halloween ! Permissions : gatherbonus.bonus : Ore Nodes gatherbonus.harvest : Crop harvesting gatherbonus.corpse : Animal corpses gatherbonus.pickup : Resource pickup gatherbonus.chat : To use the chat command Commands : /gatherbonus : Displays plugin info and whatever is set through language file (info) Configuration : { "Main config": { "Debug": false, "Use Chat messages": true, "Chat Prefix": "[<color=orange>Halloween</color>] : " }, "GatherBonus Profile": true, "Pickup Profile": true, "Harvest Profile": true, "Drop Chance on GatherBonus (0.0-1.0)": { "Cactus": 0.5, "Driftwood": 0.5, "Roadsigns": 0.5, "Tree": 0.8, "Metal Node": 0.5, "Stone Node": 0.5, "Sulfur Node": 0.5 }, "Drop Chance on Pickup (0.0-1.0)": { "Hemp": 0.05, "Wood": 0.05, "Stone": 0.05, "Sulfur": 0.05, "metal": 0.05, "Mushroom": 0.05, "Bones": 0.05, "Corn": 0.05, "Pumpkin": 0.05, "Potato": 0.05, "Berries": 0.05 }, "Drop Chance on Crops Harvest (0.0-1.0)": { "Hemp": 0.5, "Corn": 0.5, "Pumpkin": 0.5, "Potato": 0.5, "Berries": 0.5 }, "Drop Chance on Animal Corpse Harvest (0.0-1.0)": { "Bear": 0.5, "Boar": 0.5, "Chicken": 0.5, "Horse": 0.5, "Shark": 0.5, "Stag": 0.5, "Wolf": 0.5 }, "Reward Item setup": { "Items From Gathering (shortname)": [ "radiationresisttea", "healingtea", "maxhealthtea", "oretea", "scraptea", "woodtea", "halloween.mummysuit", "skull_fire_pit", "halloween.lootbag.small", "halloween.lootbag.medium", "halloween.lootbag.large", "halloween.surgeonsuit", "scarecrowhead", "spookyspeaker", "wall.graveyard.fence", "knife.butcher", "skullspikes.pumpkin", "coffin.storage", "pitchfork", "spiderweb", "gravestone", "cursedcauldron", "ghostsheet" ], "Items From Pickup (shortname)": [ "radiationresisttea", "healingtea", "maxhealthtea", "oretea", "scraptea", "woodtea", "halloween.mummysuit", "skull_fire_pit", "halloween.lootbag.small", "halloween.surgeonsuit", "spookyspeaker", "wall.graveyard.fence", "scarecrowhead", "knife.butcher", "skullspikes.pumpkin", "coffin.storage", "pitchfork", "spiderweb", "gravestone", "cursedcauldron", "ghostsheet" ], "Items From Harvesting Crops (shortname)": [ "radiationresisttea", "healingtea", "maxhealthtea", "oretea", "scraptea", "woodtea", "halloween.mummysuit", "skull_fire_pit", "halloween.lootbag.small", "halloween.lootbag.medium", "halloween.surgeonsuit", "spookyspeaker", "scarecrowhead", "wall.graveyard.fence", "knife.butcher", "skullspikes.pumpkin", "coffin.storage", "pitchfork", "spiderweb", "gravestone", "cursedcauldron", "ghostsheet" ], "Items From Harvesting Animal Corpses (shortname)": [ "radiationresisttea", "healingtea", "maxhealthtea", "oretea", "scraptea", "woodtea", "halloween.mummysuit", "skull_fire_pit", "halloween.lootbag.small", "halloween.lootbag.medium", "halloween.lootbag.large", "halloween.surgeonsuit", "spookyspeaker", "wall.graveyard.fence", "scarecrowhead", "knife.butcher", "skullspikes.pumpkin", "coffin.storage", "pitchfork", "spiderweb", "gravestone", "cursedcauldron", "ghostsheet" ] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Info": "\n<color=green>Available Commands</color>\n<color=green>/gatherbonus info</color> : Shows info on version/author and commands", "InvalidInput": "Please enter a valid command!", "NoPermission": "You do not have permission to use that command!", "ItemReward": "You found a <color=#4A95CC>{0}</color> around a {1}", "ItemRewardPickup": "You picked up <color=#4A95CC>{0}</color> and found a <color=#4A95CC>{1}</color>", "ItemRewardHarvest": "<color=#4A95CC>{0}</color> harvested and found a <color=#4A95CC>{1}</color>", "Version": "Version : V" }
    Free
  5. they are murderer npc so they can shoot but reload frequently by default i could assign them to have separate profiles for each node instead of combined (needs a partial rewrite) Same goes for if it would be using a more Ranged weapon friendly npc like a scientist. I attempt to have a working edit for the profiles before the Halloween event but i have weird shifts this week so that might be at a later point (testing/writing)
  6. added some more cfg settings and the tree zombie
  7. yes already working on that update hopefully will be finished before start of Halloween event. spawn chance per node type sulfur stone metal will also be added nice suggestion for the tree zombie thx
  8. Krungh Crow

    Bradleyguards

    Changed Status from Pending to Closed
  9. Krungh Crow

    Bradleyguards

    Hi you have the wrong BradleyGuards running i do know latest version fixes it (Bazzels version from umod) This is a complete diffrent aproach of the BradleyGuards
  10. trees can be done i will have a look for that corpse spawn issue today
  11. Version 1.4.0

    389 downloads

    When running in the forest on the quest of finding some ore nodes and finally hitting the rock to get some valuable resources , there can be a zombie sleeping under the rock Features : Set configurable chance of a [Rock Zombie] spawning after a ore node is depleted (last hit) Set configurable chance of a [Ore/Wood Zombie] spawning after a ore or wood spawn is picked up Set configurable chance of a [Tree Zombie] spawning after a tree is cut down Configurable NPC (HP, Damage scaling, spawn amount and more) Support for Kits. The NPC can drop a backpack (internal lootprofile through configuration) The npc can only spawn on the surface (no support for tunnel/cave nodes) npc has 2 starter outfits and changes weapon each time it spawns out of the box (or when assigned kit(s) is not found) Ore/Wood zombies use their Stone and Tree zombie kits Permissions : zombierocks.pickup : Assign to players/groups to trigger the resource pickup mini event zombierocks.nodestone : Assign to players/groups to trigger stone mining mini event zombierocks.nodeiron : Assign to players/groups to trigger the iron mining mini event zombierocks.nodesulfur : Assign to players/groups to trigger the sulfur mining mini event zombierocks.tree: Assign to players/groups to trigger the tree cutting mini event Pickup items : On resource pickups only 1 npc can spawn Wood stones iron sulfur Commands : /zrinfo : Replies plugin info and version to chat Configuration : To make a item spawn as a blueprint add .bp behind the shortname (for example ammo.pistol.bp) Probability from value 0 to 1 is the spawn chance of any item Usage of custom naming is now possible (> v1.2.4) Example of custom items like the ExtendedRecycler plugins recycler item. { "probability": 0.6, "shortname": "box.repair.bench", "name": "Recycler", "skin": 1594245394, "amountMin": 1, "amount": 1 }, { "Use Debug": true, "Only Trigger at Night Time": true, "Night start": 20, "Night end": 8, "Tree spawns": { "Can spawn from trees": true, "Spawn chance (1-100%)": 40.0 }, "Pickup spawns": { "Can spawn from resource pickups": true, "Spawn chance (1-100%)": 10.0 }, "Node spawns": { "Stone Nodes": { "Can spawn from stone nodes": true, "Spawn chance (1-100%)": 50.0 }, "Sulfur Nodes": { "Can spawn from sulfur nodes": true, "Spawn chance (1-100%)": 40.0 }, "Metal Nodes": { "Can spawn from metal nodes": true, "Spawn chance (1-100%)": 40.0 } }, "NPC Settings": { "Spawn Amount": 1, "Health": 250, "Max Roam Distance": 20, "Damage multiplier": 0.6, "Lifetime (minutes)": 10.0, "Use kit (clothing)": true, "Kit ID Rock Zombie": [ "RockZombie-01", "RockZombie-02", "RockZombie-03" ], "Kit ID Tree Zombie": [ "TreeZombie-01", "TreeZombie-02", "TreeZombie-03" ], "Show messages": true, "NPC drop a Backpack with loot": true, "Use Random Skins": true, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [ { "probability": 1.0, "shortname": "ammo.pistol", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "box.repair.bench", "name": "Recycler", "skin": 1594245394, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "ammo.pistol.fire", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.pistol.hv", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.explosive", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.hv", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.incendiary", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.shotgun", "name": "", "skin": 0, "amountMin": 8, "amount": 12 }, { "probability": 1.0, "shortname": "explosive.timed", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "explosives", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "pistol.m92", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "shotgun.spas12", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "pickaxe", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "hatchet", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "can.beans", "name": "", "skin": 0, "amountMin": 1, "amount": 3 }, { "probability": 1.0, "shortname": "can.tuna", "name": "", "skin": 0, "amountMin": 1, "amount": 3 }, { "probability": 1.0, "shortname": "black.raspberries", "name": "", "skin": 0, "amountMin": 3, "amount": 5 } ] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Zombie_Spawn": "Braaains", "Zombie_Dropped_Backpack": "{npc} dropped his old Backpack !", "Prefix": "[<color=green>Rock Zombie</color>] : ", "infoRock": "The diffrent stone/sulfur/metal rocks can hide a Zombie that can ressurect from their rocky grave.", "infoTree": "When cutting down Trees a Zombie can ressurect from under their roots.", "infoPickup": "When picking up resources a Zombie can sneak up behind you.", "Nodes": "<<color=orange>Nodes</color>> ", "Trees": "<<color=green>Trees</color>> ", "Pickups": "<<color=orange>Pickups</color>> " } API : bool IsZombieRocksNpc(global::HumanNPC npc) example call : object OnEntityDeath(global::HumanNPC npc, HitInfo info) { if (npc == null) return null; if (ZombieRocks.Call<bool>("IsZombieRocksNpc", npc)) { Puts($"Target : {npc} net.ID : [{npc.net.ID}] Event : ZombieRocks NPC"); } return null; }
    $8.50
  12. ye other plugins dont have a option to disable crate or hp settings has to be edited out in their plugins or a option to be added to change their values
  13. Krungh Crow

    Botspawn bots

    Noticed while testing the animals where humping the npc vendors created by the HumanNPC plugin so each time i logd in my test base the npc where surrounded by bears and wolves lol reason i made this small plugin to counter that
  14. Krungh Crow

    Botspawn bots

    ah yes there are different types like NPCPlayerApex / HumanNPC / HumanNPCNew / BaseNpc / NPCPlayer /ScientistNPC / ScientistNPCNew etc etc
  15. Krungh Crow

    Botspawn bots

    "Animal_Safe": true, in botspawn main cfg file will solve that for you
  16. Krungh Crow

    Botspawn bots

    Changed Status from Pending to Closed
  17. Krungh Crow

    Botspawn bots

    Those are not HumanNpc
  18. Krungh Crow

    Graves

    seen a random one but not as many as this checking the npc type tonight after work Running a testversion on my servers to see if new patch fixes this and will check loggs/console when back from work
  19. Krungh Crow

    FishR

    hmm after eating i will look into that
  20. Version 1.0.0

    427 downloads

    Simple plugin to block Animals from attacking HumanNPC's No permissions, No commands, No configuration, Just drop it in the plugins folder.
    Free
  21. Changed Status from Pending to Closed
  22. Krungh Crow

    flying Huntsman

    Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  23. Krungh Crow

    can't die in PVE

    Changed Status from Pending to Closed
  24. Krungh Crow

    flying Huntsman

    Nice...navmesh updates still freck up the npc spawn on plugins. Unless vanished they should drop to the floor quickly. They rather dont spawn if no correct navmesh instead of floating high tho. Time for some testrounds. Cheers
  25. Krungh Crow

    issue about spawn bradley

    yeah been testing it on testserver and disabled the BG.cs not to edit the hp and crates as long if BradleyTiers is running/installed
1.8m

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