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Krungh Crow

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Everything posted by Krungh Crow

  1. Krungh Crow

    Botspawn bots

    Those are not HumanNpc
  2. Krungh Crow

    Graves

    seen a random one but not as many as this checking the npc type tonight after work Running a testversion on my servers to see if new patch fixes this and will check loggs/console when back from work
  3. Krungh Crow

    FishR

    hmm after eating i will look into that
  4. Version 1.0.0

    463 downloads

    Simple plugin to block Animals from attacking HumanNPC's No permissions, No commands, No configuration, Just drop it in the plugins folder.
    Free
  5. Changed Status from Pending to Closed
  6. Krungh Crow

    flying Huntsman

    Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  7. Krungh Crow

    can't die in PVE

    Changed Status from Pending to Closed
  8. Krungh Crow

    flying Huntsman

    Nice...navmesh updates still freck up the npc spawn on plugins. Unless vanished they should drop to the floor quickly. They rather dont spawn if no correct navmesh instead of floating high tho. Time for some testrounds. Cheers
  9. Krungh Crow

    issue about spawn bradley

    yeah been testing it on testserver and disabled the BG.cs not to edit the hp and crates as long if BradleyTiers is running/installed
  10. Krungh Crow

    issue about spawn bradley

    unload BradleyGuards and see if it is still happening
  11. Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  12. Krungh Crow

    issue about spawn bradley

    Changed Status from Pending to Closed Changed Fixed In to 1.0.7
  13. Krungh Crow

    issue about spawn bradley

    might have found the problem testing and releasing shortly
  14. Krungh Crow

    issue about spawn bradley

    is it only with the nightmare bradley ?
  15. Krungh Crow

    issue about spawn bradley

    BradleyGuards from umod is overriding the HP
  16. Krungh Crow

    issue about spawn bradley

    which bradley plugins are currently used ?
  17. Krungh Crow

    issue about spawn bradley

    did u edit the file ? or having other bradley plugins running ? outside my BradleyGuards and BradleyOptions those will override the HP so Initial spawn is Nightmare then the other plugins can and will force their HP set
  18. i can look into that after current projects are fixed and updated but no promisses
  19. if its a vanilla (1k hp brad) it uses the normal loot thats set up and ignores the loottables from BradleyTiers same if you choose to not use lootsystem it spawns whatever is set by the CustomLoot plugin or vanilla vallues
  20. }, "Loot Tables": { "Use lootsystem": false, "Use Random Skins": true }, would use the loottable generated by the lootplugin instead if the loottable of BradleyTiers
  21. if not used then it uses the vanilla lootsystem when used it will used the random of the items in the custom loottable. whatever amounts u set and that is Randomised for each spawned chest Not as a total
  22. Krungh Crow

    FishR

    well The values set in the standard cfg are vanilla amounts. so if not having the permissions would grant that amount allready. If i understand correctly you would like to have a additional setup for lets say Vip with a multiplier or diffrent items ?
  23. Planning to remove the skins from cfg to have more control on checks anyone changed them ?
  24. When storing bones in Bank it removes the custom name and the plugin does not recognize the bone as a type. I asked long time ago for custom name support for that to its dev but no response. Having the bones in separate stacks has some issues still even if you have the correct amount as a total. could you check in your case if the bones have a correct name ?
  25. Krungh Crow

    Garage

    yes i am rearranging the UI to fit the other modules better.
2m

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