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Everything posted by Krungh Crow
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Version 1.1.6
1,011 downloads
Injects a chicken with a random egg (Harvested from their corpses) you can upgrade using 10 of them in to bronze eggs then into silver and gold eggs. This is the start of a series of animal( roleplay ) Plugins. Features : Having a set chance to get a chicken corpse giving a egg. Eggs can be upgraded from regular to golden (easter egg system) using 10 eggs per grade. The eggs are limited to 1 egg per corpse ignoring the gathering multipliers from GatherManager and Zlevels. Option to disable chat messages when finding a egg through config. Eggs that can be found : Egg (Regular Egg) Bronze Egg Silver Egg Gold Egg Permissions : eggs.chat : Permission to use the /egg commands Commands : /egg info : Shows plugin info/version/author (Or any info edited in the language file about the event) Configuration : Debug is set to true by default (set to false if you dont want every action loggd to console) Chance on Egg Injection : The chance a chicken corpse is injected with a egg in % Chance on X Egg : Is the chance it will be this grade (if golden is not triggered it checks silver then bronze then regular) Default Egg : if none of the Egg grades where triggered it will use this egg.shortname. The following egg.shortnames can be used : easter.paintedeggs (This is used as a Regular Egg) easter.bronzeegg easter.silveregg easter.goldegg The custom names in CFG are shown on the item ! { "Main config": { "Debug": true, "Show Chat messages": true }, "Egg injection Settings": { "Chance on Egg Injection (0-100)": 100.0, "Chance on Regular Egg (0-100)": 50.0, "Chance on Bronze Egg (0-100)": 25.0, "Chance on Silver Egg (0-100)": 20.0, "Chance on Golden Egg (0-100)": 10.0, "Default Egg": "easter.paintedeggs" }, "Max eggs when using multiplier plugins": { "Max Regular Eggs": 4, "Max Bronze Eggs": 3, "Max Silver Eggs": 2, "Max Golden Eggs": 1 }, "Custom egg names (suggest to keep default)": { "Regular egg": "EGG", "Bronze egg": "BRONZE EGG", "Silver egg": "SILVER EGG", "Gold egg": "GOLD EGG" } } Localisation : English language file included to use a different language just make a new file in the language folder. The Egg name sin language file are used for the messages! { "EggRegular": "Egg", "EggBronze": "Bronze EGG", "EggSilver": "Silver EGG", "EggGold": "Gold EGG", "Info": "\n<color=green>Available Commands</color>\n<color=green>/egg info</color> : Shows info on version/author and commands", "InvalidInput": "<color=red>Please enter a valid command!</color>", "FoundEgg": "You found a <color=#4A95CC>{0}</color>", "Version": "Version : V", "NoPermission": "<color=green>You do not have permission to use that command!</color>" }Free -
- 69 comments
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- #rust
- #rust plugin
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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you cant set your own server variables in server.cfg ?
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you can disable the cooldown inside BradleyOptions config to use the LootDefender lock. But then u can still spam it. They both do diffrent things lootdefender locks the bradley components and chest to a player/team cooldown in bradleyoptions just makes u unable to damage the bradley when its respawned for x time
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- 35 comments
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- 35 comments
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yes if lowered it will do the launchsite bradley respawn as u want it to be . Its only optioned in BO if its buggd and will not spawn correctly
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Ah yes the Umod Version. sucks the same name is used .Need to find a way to check author of the plugin to see which BG is used
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yes if BG and BO both are running it will use the BG Hp settings automaticly
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lootdefender has option to set a lock on brad aswell ^^ If disabling all checks it spawns vanilla rate which is 1 hr. Did u use the health of bradley from BG ? Allso noticed fromt he screenshot u are not on latest version of BradleyOptions ? (v2.1.6)
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if using the BG set "Using Only BradleyOptions": false, and select the correct BG version to true the top section is for IF your Bradley is not spawning at all (bugged) that will force it to spawn on launch so u can keep all of them False under spawn checks
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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if using BG "Change Health (If only using BradleyOptions)": false, inside BradleyOptions if u using the HP from BG and "Using BradleyGuards (Codefling)": true and the other 2 to false inside BradleyOptions it checks the timer each 15 mins regardless kills (i need to add a timer for after last kill for each BradleyApc incl custom locations)
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Ill check this tonight cheers.