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Krungh Crow

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Everything posted by Krungh Crow

  1. yeah my Admin made them i love it
  2. this should be fixed in v1.0.2
  3. ye somehow huntsman has to be reloaded the ID´s are not catching
  4. just add `cardtable` as item in the shop its a Rust Item so it can be placed in shop
  5. Krungh Crow

    Motionless animals

    thats the native rust AI. To add a whole MonoBehaviour for the animals To BackToTheWild is a bit mutch
  6. ooh nice idea so a new profile like a Boss bear with a min req of HP and Strength ? same for wolf since they Alpha predators
  7. Krungh Crow

    Motionless animals

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.7
  8. Changed Status from Pending to Closed
  9. Krungh Crow

    BradleyGuards Help

    Changed Status from Pending to Closed
  10. Krungh Crow

    Monument Bradley Support

    Changed Status from Pending to Closed
  11. Krungh Crow

    BradleyTiers

    Changed Status from Not a Bug to Closed
  12. Krungh Crow

    conflict alpha loot

    Changed Status from Pending to Closed
  13. Krungh Crow

    conflict alpha loot

    Best to ask for a support ticket on alphaloot and ask for a true false setting on for example (Change Bradley apc crate spawn amount) or whatever he might find suitable. This should be a simple patch on his end Temp fix can be this (Alphaloot 3.1.7) private void OnEntitySpawned(BradleyAPC bradleyApc) { if (bradleyApc != null) bradleyApc.maxCratesToSpawn = configData.BradleyCrates; } blank it out using /* and */ (around line 76 in the plugin) /* private void OnEntitySpawned(BradleyAPC bradleyApc) { if (bradleyApc != null) bradleyApc.maxCratesToSpawn = configData.BradleyCrates; } */
  14. Krungh Crow

    Monument Bradley Support

    bradley._maxHealth bradley.health Inside the MonumentBradley plugin search for the lines containing this and change it with // so the line is not used //bradley._maxHealth //bradley.health and maybe ask for a support request on his plugin to be able to disable or enable crate spawns and HP
  15. Krungh Crow

    BradleyGuards Help

    "Bradley Loot": { "Change Values": false, "Bradley Max crates after kill": 4 }, Change Values when set to false will not alter the amount of crates spawning through bradleyGuards The Umod version most likely does not have that in the plugin Inside Bazz3l Bradleyguards plugin find the following line bradley.maxCratesToSpawn = _config.APCCrates; and change that into //bradley.maxCratesToSpawn = _config.APCCrates; so it will not change the amount of crates spawning (to avoid overriding eachothers settings)
  16. I have it but never used it ill do some tests over the weekend . Temp fix added on the other alphalootsupport requests
  17. Krungh Crow

    Monument Bradley Support

    If possible disable hp settings in monumentbradley
  18. Krungh Crow

    BradleyTiers

    Changed Status from Pending to Not a Bug
  19. Krungh Crow

    BradleyTiers

    Native spawns only. This changes the hp and crates on drop in tiers only for now
  20. Version 1.3.2

    5,028 downloads

    Bradleys now spawn in Tiers with small config and lootcrate spawn options. Features : Spawns as Easy,Medium,Hard or Nightmare Tiers Easy configuration and setup BradleyGuards and BradleyOptions will disable their HP and Cratedrop settings automaticly (Krungh Crow versions). Works on any Bradley no exceptions Spawn and Kill Messages Option to make a vanilla bradley spawn instead of a Tiered one at random. Set a extra reward in the form of Economics or ServerRewards Support for Tiered loot systems (using it set to false by default) v1.0.3 Showing Bradley tier on 1st damage then after each 2 minutes will show it again. API for other developers is made available Permissions : bradleytiers.use : To be able to use the /bt info chatcommand Commands : /bt info : Just prints plugin info version and author to chat Configuration : Want a certain item to spawn as a blue print just add .bp behind its shortname ! Example of custom items like the ExtendedRecycler plugins recycler item. { "probability": 0.6, "shortname": "box.repair.bench", "name": "Recycler", "skin": 1594245394, "amountMin": 1, "amount": 1 }, { "Main config": { "Debug": false, "Chat Prefix": "[<color=yellow>Bradley Tiers</color>] ", "Use GUIAnnouncement": false, "Reply to player in chat on attack": true, "Reply to player in chat on reward": true, "Show kills/spawns in Global chat": true, "Use Notify": false, "Notify profile ID": 0, "Include Vanilla Bradley": false, "Include ArmoredTrain Bradley": false, "Include Convoy Bradley": false, "Include SatDish/Harbor Event Bradley": false, "Bradley Tiers can interact with NPC": false }, "Tier Names": { "Vanilla": "Vanilla", "Easy": "Easy", "Medium": "Medium", "Hard": "Hard", "Nightmare": "Nightmare" }, "Kill Rewards": { "Use Economics?": true, "Use ServerRewards?": false, "Vanilla amount": 500, "Easy amount": 1000, "Medium amount": 1500, "Hard amount": 2000, "Nightmare amount": 2500 }, "Loot Tables": { "Use lootsystem": true, "Use Random Skins": false }, "Easy Bradley": { "Bradley Health": 1500, "Bradley Max Fire Range": 100, "Bradley Bulletdamage (15 is vanilla)": 15.0, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.6, "Bradley Damage scale (0-1)": 0.6, "Add Custom Loot": true, "Bradley Max crates after kill": 4, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [ { "probability": 1.0, "shortname": "ammo.pistol", "name": "", "skin": 0, "amountMin": 5, "amount": 5 } ] }, "Medium Bradley": { "Bradley Health": 1800, "Bradley Max Fire Range": 100, "Bradley Bulletdamage (15 is vanilla)": 15.0, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.75, "Bradley Damage scale (0-1)": 0.7, "Add Custom Loot": true, "Bradley Max crates after kill": 5, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [] }, "Hard Bradley": { "Bradley Health": 2000, "Bradley Max Fire Range": 100, "Bradley Bulletdamage (15 is vanilla)": 15.0, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.8, "Bradley Damage scale (0-1)": 0.85, "Add Custom Loot": true, "Bradley Max crates after kill": 8, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [] }, "Nightmare Bradley": { "Bradley Health": 2500, "Bradley Max Fire Range": 100, "Bradley Bulletdamage (15 is vanilla)": 15.0, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.85, "Bradley Damage scale (0-1)": 1.0, "Add Custom Loot": true, "Bradley Max crates after kill": 12, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Bradley": "Bradley", "Destroyed": "finally destroyed the", "Info": "\n<color=green>Available Commands</color>\n<color=green>/bt info</color> : Shows info on version/author and commands", "InvalidInput": "<color=red>Please enter a valid command!</color>", "KillRewardMessage": "You recieved {0}$ for Destroying the {1} BradleyApc", "AttackMessage": "You are taking on a {0} Bradleyapc", "Version": "Version : V", "NoPermission": "<color=green>You do not have permission to use that command!</color>", "KillNotification": "<color=orange>{0}</color> Destroyed a {1} BradleyApc", "SpawnMessage": "A {0} Bradley has spawned around {1}" } API : When a Bradley has been updated to a Bradley Tier OnBradleyTiersVanillaSpawned(BradleyAPC bradley) OnBradleyTiersEasySpawned(BradleyAPC bradley) OnBradleyTiersMediumSpawned(BradleyAPC bradley) OnBradleyTiersHardSpawned(BradleyAPC bradley) OnBradleyTiersNightmareSpawned(BradleyAPC bradley) When a Bradley Tier has been destroyed OnDestroyBradleyTiersVanilla(BradleyAPC apc, HitInfo info) OnDestroyBradleyTiersEasy(BradleyAPC apc, HitInfo info) OnDestroyBradleyTiersMedium(BradleyAPC apc, HitInfo info) OnDestroyBradleyTiersHard(BradleyAPC apc, HitInfo info) OnDestroyBradleyTiersNightmare(BradleyAPC apc, HitInfo info) When a Bradley Tier is taking damage OnBradleyTiersHitVanilla(BradleyAPC bradley, HitInfo info) OnBradleyTiersHitEasy(BradleyAPC bradley, HitInfo info) OnBradleyTiersHitMedium(BradleyAPC bradley, HitInfo info) OnBradleyTiersHitHard(BradleyAPC bradley, HitInfo info) OnBradleyTiersHitNightmare(BradleyAPC bradley, HitInfo info)
    Free
  21. Ye if not reloaded chickenbow it uses the native ids not the ones from mono ?
  22. if (animal is Chicken) { if (ChickenBow != null && ChickenBow.Call<bool>("IsSpawnedChicken",animal.net.ID) == true) { BlockSpawn = true; } else { BlockSpawn = false; } } if (BlockSpawn) { Puts($"{info.InitiatorPlayer.displayName} shot down a ChickenBow Chicken and a HuntsMan was skipped"); return; } had to do it diffrently and added this under my variables bool BlockSpawn; uploading the Huntsman patch now and make sure to reload ChickenBow too
  23. cheers releasing updates for backtothewild and huntsman later today
  24. its a real item like a large furnace is its just not added ingame so mechanics are fully rust. This just makes it craftable with a command
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