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Krungh Crow

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Everything posted by Krungh Crow

  1. Krungh Crow

    spawn broken ?

    ye think i found the issue its prob only spawning on even number ^^ have to do a diffrent call i will test and prob be updated in a couple minutes 🙂
  2. Krungh Crow

    spawn broken ?

    can u post your cfg file so i can test your settings on the testserver ?
  3. Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.5
  4. Krungh Crow

    NPC on a horse?

    that will NOT be easy and would require a big MonoBehaviour to be written so not sure if i can add that...would be awsome to see but not sure if it is possible at all with my current knowledge of coding ^^
  5. Changed Status from Pending to Work in Progress
  6. ill have a look and test i have hordes too so i can test that.
  7. they shouldnt be doing that what plugin you use to spawn zombies with ? they only see the minecraft zombies as a animal since they share family of npc with eachother
  8. Krungh Crow

    Drop weapon

    Changed Status from Pending to Not a Bug
  9. Krungh Crow

    Drop weapon

    cyan is not supported by oxide you have to add a hex code to get the cyan color (#00ffffff) "<size=12><color=#00ffffff> message </color></size>" I will check the drop weapon but there are plugins allready available that makes the npc drop their weapon
  10. Krungh Crow

    Bradley option? (Request)

    did u try using BradleyOptions ?
  11. Changed Status from Pending to Closed Changed Fixed In to 1.1.1
  12. seems to be happening when its hurting itself ^^. Now i have something to work with 🙂
  13. noticed it too occasionaly .It happened when they updated oxide i am still looking into it but its not a plugin breaking issue.
  14. Krungh Crow

    HuntsMan

    added the spawnamount having some computer issues so somehow it took the unfinished future coding in previous 1.0.3 version this has been removed in 1.0.4 making them throw grenades and mellee will be looked upon
  15. Krungh Crow

    HuntsMan

    i will check that ,it will require a diffrent npc type and can be either ranged or mellee so most likely need to add the scarecrow . thx for the suggestion
  16. a Discordwipe plugin - Detects mapwipes - Blueprint wipes - player capacity - map size - map name - seed - prints out a configurable message to discord - No extra api's required it should be run by itself optional to set a Purge notification set in cfg start/end
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  17. 2. you can do this inside the cfg to give the tags a color (hex codes should work also) "PVPKills": "<color=red>KillerBee</color>",
  18. the plugin has been patched for the NPCKit issue pls redownload current version
  19. Krungh Crow

    Backbacks

    Changed Status from Pending to Can't Reproduce
  20. Krungh Crow

    Backbacks

    Backpacks seem to be working fine tested it just now { "Drop on Death (true/false)": true, "Erase on Death (true/false)": false, "Use Blacklist (true/false)": false, "Clear Backpacks on Map-Wipe (true/false)": false, "Only Save Backpacks on Server-Save (true/false)": false, "Blacklisted Items (Item Shortnames)": [ "autoturret", "lmg.m249" ], "Backpack Size (1-7 Rows)": 7 } Make sure to have `drop on Death` set to true and `Erase on Death` to false.
  21. just tested it and spawned some random npc in and it worked normaly . NpcKits aplyed to the spawned npc's Did u update NPCKits and checked if profiles are set tot true again ?
  22. ill have a look if i can replicate it too
  23. this aplies to all npc or just the walkers from this plugin ?its ment to block the kits from the NPCKits to be aplyed to the walkers.
  24. Krungh Crow

    Backbacks

    it doesnt handle backpackdrops it simply copies the outfit to a list which is used by the npc and playername is handled the same it copies it to memory and its used by npc. No items are removed by it in any way it looks at what you have equiped checks what item it is and skinid makes a text string of it and vallues and stores it in chache at time of death it doesnt remove the items.
  25. the inventory belt and wear items stay on the body (unless using RestoreUponDeath) it is for now to avoid duping just cloning the outfit and adding the name to the spawned NPC. the new npc will not be able to get clothing looted just a pregenerated vanilla inventory or whatever you may set with any loot plugin.
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