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Everything posted by Krungh Crow
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ye think i found the issue its prob only spawning on even number ^^ have to do a diffrent call i will test and prob be updated in a couple minutes 🙂
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can u post your cfg file so i can test your settings on the testserver ?
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NPC's that kill game trigger Huntsman
Krungh Crow replied to Kleementin's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.5 -
that will NOT be easy and would require a big MonoBehaviour to be written so not sure if i can add that...would be awsome to see but not sure if it is possible at all with my current knowledge of coding ^^
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NPC's that kill game trigger Huntsman
Krungh Crow replied to Kleementin's Support Request in Support
Changed Status from Pending to Work in Progress -
NPC's that kill game trigger Huntsman
Krungh Crow replied to Kleementin's Support Request in Support
ill have a look and test i have hordes too so i can test that. -
NPC's that kill game trigger Huntsman
Krungh Crow replied to Kleementin's Support Request in Support
they shouldnt be doing that what plugin you use to spawn zombies with ? they only see the minecraft zombies as a animal since they share family of npc with eachother -
Changed Status from Pending to Not a Bug
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cyan is not supported by oxide you have to add a hex code to get the cyan color (#00ffffff) "<size=12><color=#00ffffff> message </color></size>" I will check the drop weapon but there are plugins allready available that makes the npc drop their weapon
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did u try using BradleyOptions ?
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Changed Status from Pending to Closed Changed Fixed In to 1.1.1
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seems to be happening when its hurting itself ^^. Now i have something to work with 🙂
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noticed it too occasionaly .It happened when they updated oxide i am still looking into it but its not a plugin breaking issue.
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a Discordwipe plugin - Detects mapwipes - Blueprint wipes - player capacity - map size - map name - seed - prints out a configurable message to discord - No extra api's required it should be run by itself optional to set a Purge notification set in cfg start/end
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- #statistics
- #leaderboard
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- 93 comments
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Changed Status from Pending to Can't Reproduce
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Backpacks seem to be working fine tested it just now { "Drop on Death (true/false)": true, "Erase on Death (true/false)": false, "Use Blacklist (true/false)": false, "Clear Backpacks on Map-Wipe (true/false)": false, "Only Save Backpacks on Server-Save (true/false)": false, "Blacklisted Items (Item Shortnames)": [ "autoturret", "lmg.m249" ], "Backpack Size (1-7 Rows)": 7 } Make sure to have `drop on Death` set to true and `Erase on Death` to false.
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- 93 comments
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- 93 comments
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- 93 comments
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it doesnt handle backpackdrops it simply copies the outfit to a list which is used by the npc and playername is handled the same it copies it to memory and its used by npc. No items are removed by it in any way it looks at what you have equiped checks what item it is and skinid makes a text string of it and vallues and stores it in chache at time of death it doesnt remove the items.
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the inventory belt and wear items stay on the body (unless using RestoreUponDeath) it is for now to avoid duping just cloning the outfit and adding the name to the spawned NPC. the new npc will not be able to get clothing looted just a pregenerated vanilla inventory or whatever you may set with any loot plugin.
- 93 comments