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Krungh Crow

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Everything posted by Krungh Crow

  1. Changed Status from Pending to Closed Changed Fixed In to 1.1.4 Added the Test feature to disable spawns in 1 zone in the config @Solsey
  2. yes that is basic behaviour CustomAi built a new behaviour method for it. So far i managed to hand them the flag to never flee so that would skip the whole running away behaviour ^^
  3. yeah i have the NPC vs Animal attacks tested "Global settings": { "Use Global Targeting": true, "Animals ignore NPC's": true, "NPC's ignore Animals": true }, that would stop their targeting wolf/bear/boar allready have the agressive tag so you dont need a behaviour for that So basicly u want them not to run away when their HP gets low (treshold) ?
  4. agro range will be very heavy to the server and requires a monobehaviour to check each tick or trigger (not suggested especialy if there are allot of animals ). looking into the attackbehaviour itself now ill get back to that.
  5. i can have a look at it
  6. Krungh Crow

    HuntsMan

    "Kit ID": [ "diver","diver2","diver3" ], divide kitnames with a , then it chooses a random one each time he spawns
  7. testing the zones (never used zones so its a little puzzle for me) so far i have it to block spawns in 1 zone (but i think users like to have it blocked in multiple zones (id's) if needed) Ill keep u posted extra progress so far "Suicide block": false, "Zone block": true, "Zone ID": 29190840
  8. ah i need to check into that too thx for the report
  9. Krungh Crow

    spawning underground

    ill ask around see if theres a easy fix TY
  10. Krungh Crow

    HuntsMan

    yes i need to look at terrain heights and rocks
  11. Changed Status from Not a Bug to Closed Changed Fixed In to 1.1.3
  12. new setting (false by default) should fix that "Global NPC dont target": true,
  13. sorry will check this asap
  14. Krungh Crow

    ImageLibrary

    yes allot better thx mercery did u had a look at the message i sended u ?
  15. Couple of issues with 0.0.5 Updating resets the config again and there is no new example how you might add items.(have to do a clean install reloading plugin does not close the ui (might give kick error for players) No command to open the panel in the plugin description no example configuration. dont see a transparent background option
  16. it is not a support ticket but a request (best to place those under the regular discussion)
  17. Krungh Crow

    Raidable Bases

    you still have to make your own bases
  18. Changed Status from Pending to Not a Bug
  19. Krungh Crow

    bradley not working for me

    Changed Status from Pending to Not a Bug
  20. ye that plugin is not compattible with this plugin they both use /bradley for example
  21. it alters the settings for every bradley spawning on the map. Which plugin is it i might be able to see if it interferes with it
  22. Krungh Crow

    bradley not working for me

    This would change the hp of the new spawned bradleys if plugin is loaded this would not change the hp of the allready spawned bradley
  23. ye we thought of having the bot having the full player loot on the npc itself but this is very dupe sensitive. As in the name u could remove the prefix name `Walker` by default and leave it blank. Need to think it over handling this item xfer to the npc itself in a safe way.
  24. Ill do some testing after work tomorrow
  25. could just set zombiehorde to not attack any other npc "Can target other NPCs": false, in zombiehorde cfg
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