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Everything posted by Krungh Crow
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Changed Status from Pending to Closed Changed Fixed In to 1.1.4 Added the Test feature to disable spawns in 1 zone in the config @Solsey
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yeah i have the NPC vs Animal attacks tested "Global settings": { "Use Global Targeting": true, "Animals ignore NPC's": true, "NPC's ignore Animals": true }, that would stop their targeting wolf/bear/boar allready have the agressive tag so you dont need a behaviour for that So basicly u want them not to run away when their HP gets low (treshold) ?
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testing the zones (never used zones so its a little puzzle for me) so far i have it to block spawns in 1 zone (but i think users like to have it blocked in multiple zones (id's) if needed) Ill keep u posted extra progress so far "Suicide block": false, "Zone block": true, "Zone ID": 29190840
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ah i need to check into that too thx for the report
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ill ask around see if theres a easy fix TY
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BotSpawn Murderers attacking Bradley Guards
Krungh Crow replied to KingSizeKevin's Support Request in Support
Changed Status from Not a Bug to Closed Changed Fixed In to 1.1.3 -
BotSpawn Murderers attacking Bradley Guards
Krungh Crow replied to KingSizeKevin's Support Request in Support
new setting (false by default) should fix that "Global NPC dont target": true, -
BotSpawn Murderers attacking Bradley Guards
Krungh Crow replied to KingSizeKevin's Support Request in Support
sorry will check this asap -
yes allot better thx mercery did u had a look at the message i sended u ?
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Couple of issues with 0.0.5 Updating resets the config again and there is no new example how you might add items.(have to do a clean install reloading plugin does not close the ui (might give kick error for players) No command to open the panel in the plugin description no example configuration. dont see a transparent background option
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it is not a support ticket but a request (best to place those under the regular discussion)
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Not a Bug
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- 34 comments
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- 34 comments
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This would change the hp of the new spawned bradleys if plugin is loaded this would not change the hp of the allready spawned bradley
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ye we thought of having the bot having the full player loot on the npc itself but this is very dupe sensitive. As in the name u could remove the prefix name `Walker` by default and leave it blank. Need to think it over handling this item xfer to the npc itself in a safe way.
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BotSpawn Murderers attacking Bradley Guards
Krungh Crow replied to KingSizeKevin's Support Request in Support
Ill do some testing after work tomorrow -
BotSpawn Murderers attacking Bradley Guards
Krungh Crow replied to KingSizeKevin's Support Request in Support
could just set zombiehorde to not attack any other npc "Can target other NPCs": false, in zombiehorde cfg