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Everything posted by Krungh Crow
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ToDo - Spawner UI panel - Show on single hit what Tier it is (Finished testing will be added soon) - More functionality like unlocking and napalm burntime aswell TooHot (gibs) - Adding of Player/admin commands here and in BradlleyOptions and BradleyGuards - Make BradleyGuards work with BradleyTiers Dynamicly - Option to disable ChatMessages (Finished testing will be added soon)
- 197 comments
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- #krunghcrow
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Changed Status from Pending to Work in Progress
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not yet was happy that i managed to get this tiered lootsystem working ^^ But yes request and questions can better be placed under discussions.
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- 197 comments
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- #bradley
- #krunghcrow
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Changed Status from Pending to Work in Progress
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maybe turrets ill run through it over the weekend
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"Zombie Targeting": { "Zombie Can target other npc": false, "Zombie Can target animals": false Make sure the above are set to false i verified it again and they are not targeting the Horde npcs on my server even chinook attacks the horde since all zombiehorde is blocking are turrets
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- 197 comments
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- #bradley
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ok a update progress so far (needs more testing and applying it to the tiers) Bradleyloot can be set and have been testing it to alter the loot of only the killed Bradley so far (so any spawned Bradley crate around map keeps its default loot instead of making it a global loot). Next step is defining the tiers and add a loot profile for each one. Support for skins(random or a predefined one) will be added also. Having the UI and Notification is planned but that's for a future update after the lootsystem is applied
- 197 comments
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- #bradley
- #krunghcrow
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- 3 comments
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- #playerlist
- #krungh crow
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Tagged with:
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Changed Status from Not a Bug to Closed
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Changed Status from Not a Bug to Closed
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- 197 comments
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- #bradley
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i have been checking the easyest way to grant a loottable for each tier. Most optimal is to remove all crates when spawned in radius of the bradley then spawn new ones by the plugin so it is linked to the Tier. Otherwise it would be a Global lootprofile to use in all spawned 'bradley_crate' Ill have a puzzle...
- 197 comments
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- #bradley
- #krunghcrow
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- 197 comments
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- #bradley
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Changed Status from Not a Bug to Closed
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Changed Status from Not a Bug to Closed
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Changed Status from Not a Bug to Closed
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so far i am adding A behaviour to simulate accuracy per Tier (succesfull tests) Damage scale per Tier (succesfull tests) more debugs eco and SR rewards wont be hard to code so that is in the works too Loottable per tier will allso be added eventualy Maybe call for extra npc when bradleyguards are triggered ? some side events during the attack some npc to spawn using BradleyGuards? Gibs and toohot can be added too
- 197 comments
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- #bradley
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- 197 comments
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- #bradley
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- 197 comments
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- #bradley
- #krunghcrow
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- 197 comments
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- #bradley
- #krunghcrow
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- 197 comments
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- #bradley
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