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Everything posted by Krungh Crow
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- 200 comments
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- 2
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- #bradley
- #krunghcrow
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Changed Status from Not a Bug to Closed
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Changed Status from Not a Bug to Closed
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Changed Status from Not a Bug to Closed
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so far i am adding A behaviour to simulate accuracy per Tier (succesfull tests) Damage scale per Tier (succesfull tests) more debugs eco and SR rewards wont be hard to code so that is in the works too Loottable per tier will allso be added eventualy Maybe call for extra npc when bradleyguards are triggered ? some side events during the attack some npc to spawn using BradleyGuards? Gibs and toohot can be added too
- 200 comments
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- 5
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- #bradley
- #krunghcrow
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- 200 comments
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- 1
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- #bradley
- #krunghcrow
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- 200 comments
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- #bradley
- #krunghcrow
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- 200 comments
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- #bradley
- #krunghcrow
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- 200 comments
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- 1
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- #bradley
- #krunghcrow
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- 238 comments
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- 18 comments
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- #fun
- #krunghcrow
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(and 7 more)
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- 18 comments
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- 2
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- #fun
- #krunghcrow
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(and 7 more)
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thats the native rust AI. To add a whole MonoBehaviour for the animals To BackToTheWild is a bit mutch
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.7
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Same issue, not compatible with alpha loot
Krungh Crow replied to Perilous_Outlaw's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Not a Bug to Closed
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Changed Status from Pending to Closed
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Best to ask for a support ticket on alphaloot and ask for a true false setting on for example (Change Bradley apc crate spawn amount) or whatever he might find suitable. This should be a simple patch on his end Temp fix can be this (Alphaloot 3.1.7) private void OnEntitySpawned(BradleyAPC bradleyApc) { if (bradleyApc != null) bradleyApc.maxCratesToSpawn = configData.BradleyCrates; } blank it out using /* and */ (around line 76 in the plugin) /* private void OnEntitySpawned(BradleyAPC bradleyApc) { if (bradleyApc != null) bradleyApc.maxCratesToSpawn = configData.BradleyCrates; } */
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bradley._maxHealth bradley.health Inside the MonumentBradley plugin search for the lines containing this and change it with // so the line is not used //bradley._maxHealth //bradley.health and maybe ask for a support request on his plugin to be able to disable or enable crate spawns and HP
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"Bradley Loot": { "Change Values": false, "Bradley Max crates after kill": 4 }, Change Values when set to false will not alter the amount of crates spawning through bradleyGuards The Umod version most likely does not have that in the plugin Inside Bazz3l Bradleyguards plugin find the following line bradley.maxCratesToSpawn = _config.APCCrates; and change that into //bradley.maxCratesToSpawn = _config.APCCrates; so it will not change the amount of crates spawning (to avoid overriding eachothers settings)
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- 18 comments
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- #fun
- #krunghcrow
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(and 7 more)
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