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Krungh Crow

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Everything posted by Krungh Crow

  1. a Discordwipe plugin - Detects mapwipes - Blueprint wipes - player capacity - map size - map name - seed - prints out a configurable message to discord - No extra api's required it should be run by itself optional to set a Purge notification set in cfg start/end
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  2. 2. you can do this inside the cfg to give the tags a color (hex codes should work also) "PVPKills": "<color=red>KillerBee</color>",
  3. the plugin has been patched for the NPCKit issue pls redownload current version
  4. Krungh Crow

    Backbacks

    Changed Status from Pending to Can't Reproduce
  5. Krungh Crow

    Backbacks

    Backpacks seem to be working fine tested it just now { "Drop on Death (true/false)": true, "Erase on Death (true/false)": false, "Use Blacklist (true/false)": false, "Clear Backpacks on Map-Wipe (true/false)": false, "Only Save Backpacks on Server-Save (true/false)": false, "Blacklisted Items (Item Shortnames)": [ "autoturret", "lmg.m249" ], "Backpack Size (1-7 Rows)": 7 } Make sure to have `drop on Death` set to true and `Erase on Death` to false.
  6. just tested it and spawned some random npc in and it worked normaly . NpcKits aplyed to the spawned npc's Did u update NPCKits and checked if profiles are set tot true again ?
  7. ill have a look if i can replicate it too
  8. this aplies to all npc or just the walkers from this plugin ?its ment to block the kits from the NPCKits to be aplyed to the walkers.
  9. Krungh Crow

    Backbacks

    it doesnt handle backpackdrops it simply copies the outfit to a list which is used by the npc and playername is handled the same it copies it to memory and its used by npc. No items are removed by it in any way it looks at what you have equiped checks what item it is and skinid makes a text string of it and vallues and stores it in chache at time of death it doesnt remove the items.
  10. the inventory belt and wear items stay on the body (unless using RestoreUponDeath) it is for now to avoid duping just cloning the outfit and adding the name to the spawned NPC. the new npc will not be able to get clothing looted just a pregenerated vanilla inventory or whatever you may set with any loot plugin.
  11. Changed Status from Pending to Closed
  12. the kits on umod makes the outfits. the compatibility with NPCKits will make sure that it does NOT effect the bradleyguards outifits to be changed as in blocked i will rephrase it on the documentation ty
  13. Changed Status from Pending to Closed
  14. yeah i had that trigger once while someone was attacking the bradley and reloaded the plugin. when he stopped and i reloaded it again it was gone. Keep me posted if it happens again. cheers
  15. Krungh Crow

    Garage

    will be changed when the bigger update is finished
  16. Changed Status from Pending to Not a Bug
  17. tryed removing cfg file and language files then reload ? i tested it several times on the testserver without your issues
  18. hmm seems fine ill do some testing on the testserver see if i can replicate this. Do you run any other bradley plugins ? after using your config file on testerver i did not get any errors
  19. can post your config ?
  20. Krungh Crow

    HuntsMan

    Version 1.4.7

    3,801 downloads

    When hunting and the Huntsman catches you killing Game outside hunting season it will come after you Optional dependencies : Rustkits BetterNpcNames BotReSpawn NEW Features : A set chance spawning a HuntsMan when hunting for Game (animals) (any value between 0-1) Can assign a kit or a hardcoded outfit. Compatible with NPCKits (NPCKits will not override Huntsman NPC outfits/kits) Setup roam/spawn/damage and health of the HuntsMan. Options to make the Hunter drop his backpack (loottable included) Compatible with the ChickenBow plugin to disable a huntsman spawning when killing those chickens(make sure to reload ChickenBow after updating HuntsMan) Edit each animal to be able to trigger the HuntsMan true/false Support for BasePet's like Frankenstein so they can trigger huntsman aswell for their backpack drops Support for BotReSpawn to use a custom made profile to spawn the HuntsMan (> v1.3.3) Permissions : no permissions Commands : /hminfo : Shows plugin info/version/author Configuration : To make a item spawn as a blueprint add .bp behind the shortname (for example ammo.pistol.bp) Probability from value 0 to 1 is the spawn chance of any item Usage of custom naming is now possible (> v1.4.0) Example of custom items like the ExtendedRecycler plugins recycler item. { "probability": 0.6, "shortname": "box.repair.bench", "name": "Recycler", "skin": 1594245394, "amountMin": 1, "amount": 1 }, When using BotReSpawn to spawn the Huntsman : It will use all settings from the custom profile that is made with BotReSpawn (Data Folder) spawn range , max roam ,HP etc. etc. In the BRS profile set the suicide timer high so that HuntsMan.cs can set the suicides (Lifetime) The name of the npc will be named by HuntsMan.cs so you can name it in BRS as a placeholder Profile name to be used is best to avoid spaces and Uppercase in the name { "Use Debug": true, "BotRespawn Settings": { "Use BotReSpawn": false, "BotReSpawn profile name": "huntsman" }, "Animals to trigger HuntsMan": { "Alpha Animal": true, "Omega Animal": true, "Bear": true, "Polar Bear": true, "Boar": true, "Chicken": true, "Stag": true, "Wolf": true, "Wolf2": true, "Crocodile": true, "Panther": false, "Snake": false, "Tiger": false }, "Hunter Settings": { "Custom Hunter Name": "HuntsMan", "spawn chance (1-100%)": 100.0, "Spawn Amount": 1, "spawn radius": 15, "Health": 250, "Max Roam Distance": 20, "Damage multiplier": 0.6, "Lifetime (minutes)": 10.0, "Use kit (clothing)": false, "Kit ID": [ "huntsman" ], "Show messages": false, "Hunters drop a Backpack with loot": true, "Use Random Skins": true, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [ { "probability": 1.0, "shortname": "ammo.pistol", "name": "", "skin": 0, "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.pistol.fire", "name": "", "skin": 0, "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.rifle.explosive", "name": "", "skin": 0, "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.rifle.hv", "name": "", "skin": 0, "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.rifle.incendiary", "name": "", "skin": 0, "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.shotgun", "name": "", "skin": 0, "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.shotgun", "name": "", "skin": 0, "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "explosive.timed", "name": "", "skin": 0, "amountMin": 1, "amount": 5 }, { "probability": 1.0, "shortname": "explosives", "name": "", "skin": 0, "amountMin": 200, "amount": 200 }, { "probability": 1.0, "shortname": "pistol.m92", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "shotgun.spas12", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "pickaxe", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "hatchet", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "can.beans", "name": "", "skin": 0, "amountMin": 3, "amount": 5 }, { "probability": 1.0, "shortname": "can.tuna", "name": "", "skin": 0, "amountMin": 3, "amount": 5 }, { "probability": 1.0, "shortname": "black.raspberries", "name": "", "skin": 0, "amountMin": 3, "amount": 5 }, { "probability": 0.0, "shortname": "box.repair.bench", "name": "Recycler", "skin": 1594245394, "amountMin": 1, "amount": 1 }, { "probability": 0.6, "shortname": "hmlmg", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 0.6, "shortname": "supply.signal", "name": "", "skin": 0, "amountMin": 1, "amount": 1 } ] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Prefix": "[<color=green>HuntsMan</color>] : ", "info": "\nThe [HuntsMan] Gives u the luck (or not) to spawn a Hunter that wants to kill you for killing Wild Game during offseason", "Hunter_Spawned": "You killed the {0} now pay the price !!!!", "Hunter_Spawned_Backpack": "{0} Dropped his Backpack !" } API : bool IsHuntsmanNpc(global::HumanNPC npc) void OnHuntsmanSpawned(global::HumanNPC npc) void OnHuntsmanKilled(global::HumanNPC npc) Example call : object OnEntityDeath(global::HumanNPC npc, HitInfo info) { if (npc == null) return null; if (HuntsMan.Call<bool>("IsHuntsmanNpc", npc)) { Puts($"Target : {npc} net.ID : [{npc.net.ID}] Event : HuntsMan NPC"); } return null; } void OnHuntsmanSpawned(global::HumanNPC npc) { if (npc == null) return; timer.Once(1f, () => { Puts($"{npc} spawned (HuntsMan)"); });//delayed to make sure npc is fully initialised } void OnHuntsmanKilled(global::HumanNPC npc) { if (npc == null) return; Puts($"{npc} got killed (HuntsMan)"); }
    Free
  21. @thepiercedweirdo made it compatible with npckits
  22. i will discuss this thx for the report
  23. added playernames and clothing to be equiped on the walkers
  24. Krungh Crow

    Garage

    yes ill try to add that. I started to rewrite the plugin but it is a big plugin so it will take some time to finish and add new additions
  25. Added cooldown in last patch ! i am still working on the ` real ` zombie cloning part
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